"Looks like we can't hold this guys. Let's fall back.."

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Drakortha, Apr 19, 2013.

  1. Drakortha

    This has been my experience with many of the platoons I have played in (almost always an outfit).

    Has anyone else had similar frustration? Nearly every time I am playing with a platoon and the action gets slightly heavy the leader says "I don't think we can hold this". This is also when we still own all the capture points and things are just starting to get intense. "everyone redeploy at this base". Then the ghost capping begins..

    That is the pattern I have noticed. None of these outfits are interested in actual conflict and want to sneak around other platoons ghost capping bases. Very rarely have I seen 2 platoons go head to head and one of them not back down. I'm now starting to enjoy going Solo more because I can choose a location where a big battle is happening and decide for myself if I want to keep up the fight.

    Note, this is on Briggs so maybe it's just my server.
    • Up x 25
  2. Eckstacee

    I was playing in a squad with some WTAC on Connery and kept getting that. SO I left the squad and went solo.

    Mind you we were only 1 squad vs a platoon, but still...
    • Up x 1
  3. Zenith

    Too used to ghost capping, so a real fight scares the frak out of them. Pathetic.
    • Up x 15
  4. jjruh

    The reason is because most platoon leaders actually understand something about battle flow, map control, and turning the tides of war. Most platoons dont act to get the members as many kills as possible, instead they try to get the continent for that faction. Sometimes that mean ghost capping, sometimes that means defending a base that wields no combat, sometimes that means attacking the most populated parts of the map.
    But the point of a organized platoon is not to just serve to get you certs, its there to help the faction, and if all you care about is certs, then go solo, the platoons are better off without you.
    • Up x 28
  5. MajiinBuu

    Happens with some of the platoons I'm in too.
    My least favorite command: "Redeploy to Warp Gate."
    Why the warpgate? Is a galaxy really necessary?
    • Up x 13
  6. Eckstacee

    Not a cert wh@re by any stretch, but stand and fight like a man...
    • Up x 10
  7. Zenith

    Actually, most ghost cappers aren't helping their faction in the slightest, they're just taking the path of least resistance. It's easy XP and certs, with minimal attention or effort required.

    I personally can't wait for Lattice, it's going to be so funny seeing these hordes of combat inexperienced players getting their backsides handed to them. :D
    • Up x 6
  8. Drakortha

    I don't think standing around for 10 minutes in an empty base is anyone's idea of fun. It's probably not the players fault but a design flaw with the current battle flow in the game.

    Don't you think that the single best way to "win" for your faction should be FIGHTING the enemy, not falling back at every turn? A fall back is a loss not a victory..
    • Up x 10
  9. jjruh

    Say your entire faction is fighting in allatum bio lab, and the rest of your territory is being taken, fast. but noone seems to notice because they are cert farming at alltum. do you condemn the responsible platoon for pulling out of a fight they know they have in the bag? or even know they will loose, but will be delayed for 20-40 minutes because of the amount of pubbies at that location?
    • Up x 4
  10. Zenith

    The funny thing is, ghost capping actually starts the whole territory lost process, because they don't defend what they keep. Then the enemy ghost cappers pop back in and cap it back. Rinse and repeat.
    • Up x 4
  11. jjruh

    We are talking about two different types of ghost capping. What I am referring to, is trying to get more adjacency on a contested target, or trying to cut off your opponents front lines by cutting off their adjacency. Not the people who try to grab esimir when there are a total of 40 people fighting there. Two completely different scenarios.
    • Up x 3
  12. BengalTiger

    Well, I only say that when it's squad vs platoons and we're on the outnumbered side (and that's only when they get past each and every line of defense we have and spawn camp us), or if the enemy gained a strategic victory (but then it's not retreating, it's attacking in a different direction- the direction to intercept the zerg that will want to exploit that victory).
    • Up x 1
  13. Eckstacee


    The problem is not while your whole team or multiple platoons are fighting. I am speaking to your platoon is the only force, if well defended you could win, or at least hold them until your platoon leader can get help on platoon leader chat, not run with your tail tucked between your butt cheeks.
    • Up x 3
  14. Zenith

    Yes, but why run once it's capped? You need to hold it, or capping was pointless from the outset. That's the problem, cap and run at the first sign of a fight.
    • Up x 1
  15. jjruh

    There are alot of tactical advantages to pulling out of a fight, from reenforcing the next position the enemy will attack, to actually advancing the front lines past the current hot spot to try to get the enemy to focus on you, instead of the other place. Thus saving a high importance target, for the price of a few capped territories.
    As to the ghost capping. I dont think anyone will tell you capping a empty base is fun. But the greater joy of changing the face of battle from your seemingly insignificant action is enough of a reward in of itself. if you find a really good platoon leader, and stick with him, you will see what im talking about.
    • Up x 3
  16. Cab00se187

    Bingo. NC on Helios have been losing Alerts a lot lately and this is due primarily to players cert farming at the major facilities.
    • Up x 5
  17. Darkard

    We normally fight till we are camped into the spawn room and then we clear out of there.
    You never know when a friendly gal drop might arrive in the last 30 seconds of the cap :)
    • Up x 3
  18. Eckstacee

    JJ,

    you are not getting the point. We are talking about running from a fight where you have a chance to win, or hold until reinforcements arrive.
    • Up x 2
  19. jjruh

    again, we are talking about two different things, I avoid the "low PC spec" platoons, who are afraid to have more than 20 people on screen at a time, which there are some. But there are sometimes advantages to capping and running however. the enemy is taking twarich? no problem, cap copper ravine and run. that will keep the enemy busy for 5 minutes while you get your defense set up four their second wave of attack.
    • Up x 2
  20. applepienation

    Usually when I see this, its to give everyone a few minutes of complete safety to regroup and get a battle plan.
    • Up x 1