Long range Zerg fighting and rendering

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Prudentia, Dec 11, 2013.

  1. Prudentia

    So the TR Zerg pushed to Mao Techplant with a few dozen prowlers. They just got the NS base outside the Southeast gate and were now shelling Mao. And I enjoyed shelling them from the Mao Gun platform. I then noticed this perfect line of Prowlers side by side at the NS base. Ok:
    First tank in the line. few hits: disappeared.
    No Assist xp? damn game bugging out again.
    second tank.... the same
    went on to the third.
    Oh Hi, first tank here i just appeared again
    and so it went on, tanks disappearing after they took some damage to repair.

    Yay great SOE, selective rendering based upon threat level. A Tank that is taking damage is not suddenly less of a threat just because its empty to repair.

    i guess Zergs> Vanguard shield, they don't have a cooldown and don't need the certs. though TR ofcourse now have Lockdown with no drawback.
    • Up x 1