Adding a new mechanism for logistics was a good idea, but I think we have to admit that the LodeStar is a bit weak. By a bit, I mean very, which is why we rarely see them. I do also think that no matter what is done with it it will always be the short lived spawn point that gets the faction to the base, but doesn't sustain them through the long fight. This is fine, but right now it barely even does that. My suggested buffs are: 1. Make the LodeStar integral gear, rather than taking the defensive slot. This will give the defensive slot back, and deal with the whole issue of people forgetting they exist. 2. Reduce the time for the shield to go up to something like 2 seconds. Basically, as soon as it's deployed and not being shot at, get some shields up so it lives a bit longer. 3. Make sunderer exclusion zones not apply to LodeStars. This will result in the short lived spawn being somewhere really nice to get people into position. I don't think this would be imba because the LodeStar is fat enough that it will die quickly even if it is deployed somewhere insanely good.