Currently on the Liveservers if you lock on and maintain the lock for about 0,5 sec, you can still fire the locked missile, but it goes directly for the Target, ignoring where you actually aim. Well, on the Testservers this has changed ... You now can maintain lock for about 0,5 sec, look to the side and fire the missile. It will fly about 70m out in a strait path of the location were you aimed and than it start's tracking and turn for the target. Which in my opinion is cool and allows to shoot around cover, what is not cool is the fact that the missile acts completely different from anything else when it comes to directional damage on Tanks. To demonstrate what I mean, here a little Video I made... You can now deal rear damage, while actually not standing to the rear of the Tank. This causes a huge problem for Tanks, since you can lock, shoot the missiles past the Tank and hit the rear or hit the rear by aiming at the sides. I have no issue if this works to do top down attacks on Tanks to ignore frontal Armor for top/side Armor, but this should not work for the rear weakspot! It could be done in form of a top down attack launcher(you could rework the Annihilator in this way), kinda like a JAVELIN. It works with every Lock On launcher, not only the Striker, it works on Air and Ground targets. But if this goes live in the current form, it will severely hurt Armor Players once everybody figures out how to do this properly.