List of painful bases for attackers

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Hiperion, Feb 9, 2015.

  1. Hiperion

    Yep another list thread
    Some bases are horrible for attackers,(obvioulsy except when you are zergin in a population of 3 vs 1)
    For example Crossoads watchtower is a pain @ss to attack, the defenders can easy blow up your sunderers flip a and b and clustter f*ck you in c
    Other bases are indar excavation quarts ridge and howling pass, all of them are a paradise for snipers av turrets and raven maxes
    Please leave your list below
  2. HadesR

    Any Biolab
    Sub NA
    • Up x 3
  3. Champagon

    • The Crown
    • Howling Pass
    • Eisa Tech Plant
    • Bio-farms
    • Dahaka South
    • Mao Tech (from any side)
  4. Prudentia

    Pit of Despair
    because i have the Lasher... and the Hades... and grenade bandolier... and so does every other Vanu in the Pit of Despair...
    • Up x 1
  5. OldMaster80

    Howling Checkpass is on top for sure.
    • Up x 1
  6. LibertyRevolution

    Any base left with A point in the tower.
    Any 3 point base with a tower. (Crossroads, regent rock, westpass, snowsheer, jaegers)
    SNA.
    Skydock/Vanu archives.
    Howling pass
    Quartz ridge
    Auraxis firearms.
    Heyoka chemical.
    Any bio lab.

    All of these bases are optimal for farming the attackers.
  7. qquqq

    How about a list of bases that are terrible for defenders? lol all.but some really shine,
    having only 1 narrow uphill path in many cases with cover for multiple attackers to camp spawn...
    and the unobstructed view for snipers and air and tanks,

    mountains dwarfing the spawn room to hide snipers and air which seems to come from nowhere,
    the inability to climb over cover designed to protect the spawn room?
    walls meant to completely isolate the spawn room from those things, serving as the most productive place for a light assault to fly up and toss c4 over,

    Even the fact that you would place a military instillation in a valley is insane, you put them on hills so that they can be defended,
    • Up x 1
  8. AlterEgo

    The canyon at Howling Pass and the large area between Quartz and Indar Ex are the funniest and most epic farm areas in the game. Snipers are frequent, vehicles are quite occasional, and the infantry fights that occur are simply mind-boggling.
  9. KirthGersen

    VS warpgate.
  10. Iridar51

    Just curious, are you gonna make a list out of your list threads?
    • Up x 1
  11. Revel

    Instead of the obvious ones like Biolabs and certain large towers, I'll add these.

    TI Alloys can be a surprisingly tough nut to crack. Buildings give cover from air and vehicles have a difficult time firing into the base for support. The spawn room is right next to the building the point is in.

    Mani Fortress can be a tough one too. Well protected spawn room and the attackers have to go uphill from limited angles.
  12. ShineOut

    Biolabs in general need something a bit different. Right now it's just throwing grenades and rockets through a giant hole. Or walk out the teleporter room to c4 on top your head. And on top of that you hope your team, attacker/defender pulls like a dozen maxes to clean out everything or push. It's a Biofarm :D
    • Up x 1
  13. Hiperion

    Shhh dont spoil :cool:
  14. Hiperion

    Mani Forstress is deprresing when you attack from east side
  15. Vaphell

    depressing is an understatement. It's ridiculous how broken that base is from the east with its 50m wide chokepoint of death even before you get to smell the front gates. It's a shooting gallery.
    The contrast with the much more open space near the biolab proper (from which flanking backstabs come out time and time again) makes the feeling of hopelessness and the utter absurdity of that fragment of lattice so much worse.
  16. Tommyp2006

    I entirely disagree with these. ESPECIALLY the Crown. The Crown hasn't been a challenge for an even pop fight to win since they moved to two cap points. A semi organized force won't have much trouble taking a tech plant, they'll take it from the top down and not the outside in, and I've been vehicle camped way too many times at Dahaka South to ever say that it's hard to take.
  17. uhlan

    Sub NA as someone already posted gets my vote...

    That place is a massive grind.
  18. Ballto21

    The i do nothing else tower Crown.
    • Up x 1
  19. Jake the Dog

    Do you guys even Mathersons???
    That is honestly Ive found to be one of the hardest bases to take more so than any of the others.