One thing the community seems to agree, is that Light Assaults are lacking... something. Upon thinking about this for a while, I've felt that one of the things LA lacks is any way to support in an Anti-Vehicle role, aside from the controversial C4-Fairy style. Which is expensive in both cert and resource investments. I do feel that the LA should have a Anti-Vehicular option similar to the Heavy Assault, but on a lighter scale and as a default tool. As a "new" player spawning into the game. You only have ONE real option for Infantry Anti-Vehicle work, and that is the Heavy Assault. (Yes, Default MAX do have 1 AV arm, but 1 arm makes AV more of a support role rather than 100% AV) It is then I remembered a Real Life weapon that many militaries use outside of specialized Anti-Tank weapons. The L.A.W.S or Light Anti-Tank Weapon System. Also known simply as a LAW. A LAW is a disposable, collapsible, one-shot weapon that fires a 66mm HEAT warhead. They are easily carried and deployed by a single soldier. Most soldiers that use LAWs are capable of carrying two with little encumbrance. To me, a weapon like this sounds perfect for the Light Assault class. A weaker rocket weapon that they can deploy from high perches or unusual angles to hit Tanks in their weak spots, and supplement the Heavy Assaults primary AV role, with their own secondary AV weapon. You could come up with some slight ES variations on the cosmetic look of the weapon for each empires LA, or make it a NS weapon. Could name it something like the NS Punisher. (A nod to the PS1 Punisher Rifle that could shoot tiny rockets.) ------ Now, how would this weapon work in game? The LAW is known for its lack of penetration power when faced with the Frontal Armor of a Tank. So, naturally I feel the Punisher should be rather ineffective against the Front armor of a Tank. Perhaps taking 8 total Punisher rounds to destroy a tank from the front. 4 From the Rear, 6 from the Sides/Top. (Talking MBT's) The idea of the Punisher is to take advantage of the Light Assaults mobility, and to strike the Tank in its weak spots or simply add a bit more damage to the Heavy Assaults beefier rocket weapons. Not to outright solo a MBT, that is a AV Heavy or AV MAXs domain. Yet, you want a Vehicle to also consider a Punisher to be a viable threat. The Punisher would also have its resistance type as Medium Ordinance (Which I believe is what the Viper is also considered. If I'm wrong, please correct me.) Allowing the Punisher to deal more significant damage to Harassers specifically, and a little less damage to Infantry. As a basic, uncerted Light Assault, you spawn with 2 Punishers. Each has only 1 round and equipping the Punisher would go through a "Unfolding/Deploying" animation, as LAWS are collapsed and watertight before they are prepped to fire. After the Punisher is fired, you discard the empty Punisher, and "Deploy" the next Punisher. This will act as a "Reloading" phase or animation between rockets. Taking about 3 seconds total. 2 Seconds for just Equipping a Punisher, 3 for the discard and re-equip animation. This is lower than the standard HA Dumbfires Reload of 5 seconds. I am on the fence about giving the Punisher a .75 ADS movement speed, to emphasize the Punishers "Light" nature. I was also thinking of adding a change to the Light Assaults Ammunition Belt cert line. At level 2, you get 1 additional Punisher and at level 4, a second additional Punisher. Allowing for a LA to carry a total of 4 Punisher systems. ----- Well, that was longer than I thought it would be. What does Forumside think of an addition like this to the LA class? Awesome? Just No? What changes would you make to this system?