I want to hear opinions on what everyone thinks about the Light Assault in relation to all other classes without putting any certs into any of them. My opinion: Light Assault doesn't have enough flavor to begin with. They seem almost like they are one trick ponies instead of an assault class. You get a jetpack, but thats it (other then the default loadout. IE: Knife, Pistol, Main wep) which even then the jetpack seems just a bit short on the begining end. In what I have played I find that I end up dropping from a roof, nadeing a room and going back up and waiting for shields and jets to recharge. Then I come down again and put a clip into someone and repeat. Just seems that as an offensive class there isn't much options other then how we utilize the jetpack but that only goes so far. And even if it is just a run and gun class so to speak, there isn't enough ammo on hand to justify that. I can understand lower amounts of ammo on support classes but on an assault class is kind of obsurd. Yea sure the engis drop ammo but as an assault class shouldn't they be out front more and be able to hold their own until the support catches up? I haven't played the LA much but just to know that I run out of ammo pretty fast, faster at anything outside CQC and Im forced back from the point I was at seeking resupply. This is in comparison to all other classes. Every class has multiple rolls w/out certing into them. HA: Anti Tank (Rocket Launcher), Meat Shield (Personal Shield), Anti Infantry (LMG) Infil: Anti Infantry / Spotter (Sniper Rifle), Sabotage (Cloak and hack) Medic: Anti Infantry (Standard Wep), Heals / Revives (Healing Tool) Engi: Anti Infantry (Standard Wep), Repairs (Repair tool), Resupply (Ammo box), Area Denial (ACE tool Turret and an additional ammo box) MAX: Meat Shield (All that sexy armor), Multi purpose loadouts (Comes avail with AI, AV, AA arms.) LA: Anti Infantry (Standard Wep), Imaginative Flanking? (Jet Pack) Would love to hear some thoughts on this.