I'm sure anyone that has come up against a liberator in close combat will agree that the Tank Buster is the most powerful AV/AA weapon in game currently. Whilst it does still need to be a good AP weapon, it currently is basically an 'I Win' Button against most vehicles. So my suggestion: Currently the gun does 334 damage < 50M to 143 damage > 300M per round 600 RPM fire rate 30 round magazine size (upgrade by 14) 3.5 second Reload Speed So in 44 rounds it would do 14696 damage, at under 50m, and take 4.4 seconds to empty it's clip So including reloads it would do 1860 Damage per second and 3340 Burst DPS That's an unbelievable amount of burst damage To compare that against vanguard it can fire 2 AP and 2 Halberd rounds in the same time it takes to empty a tank buster clip so with 2 AP and 2 Halberd rounds it would do 6150 damage, at all ranges including reloads it would do 957 Damage per second The tank buster should instead be: 215 damage < 50M to 120 damage > 300M per round (decreased to 65%) 900RPM (increased to 150%) 25 round magazine size (upgrade by 10) (decreased to 80%) 3.5 second Reload Speed So now we have in 35 rounds it would do 7527 damage, at under 50m, and take 2.33 seconds to empty it's clip So it would do 1291 Sustained DPS and 3230 Burst DPS Now that is a lot more fair. It still does almost the same amount of burst DPS as it used to allow the jump in jump out tactic of the gun. However you now need to be more accurate as the RoF has increased so it is easier to miss the target, and the total damage per magazine and sustained DPS has been reduced a lot to bring it more in line with the other vehicle weapons, but still powerful enough to be viable for the Run+Gun tactic that the gun is made for.