[Suggestion] Liberator-Aircraft/Engineer-Pilot Wishlist

Discussion in 'PlanetSide 2 Gameplay Discussion' started by iPug, Apr 5, 2020.

  1. iPug

    iPug’s LIBERATOR-AIRCRAFT/ENGINEER-PILOT WISH LIST:

    THREE FLYING CONFIGURATIONS FOR LIBERATOR -

    Attacker/Fighter Mode - Current Configuration with Guns/Improved Afterburner Options/Fuel Tanks/Rocket Option for Belly Gun Position/No Belly Gun Option (clean configuration that improves performance/aerodynamics). - Racer Performance Mode with 5-levels.

    Attacker/Tactical Bomber Mode - No Belly Gun/Pilot Operated Underbelly Bomblets/Sidewinder Type Missiles (Unguided)//Rear Gunner/Pilot May Use Bombsight Option (Bomblets)/Underbelly Rockets (Guided/Unguided Option)/Automated Rear Gun (double barrel Spitfire type and must be Engineer Pilot and part of passive systems for Engineer/Improved Afterburner and Fuel Tanks - High-G Performance Mode with 5-levels.

    Attacker/Strategic BomberMode - Belly Gunner Replaced with Bombardier/Bomb Bay Door/Must Use Bombing Optics to Target/Factors of Wind/Altitude/Angle of Attack/Speed/Attitude affect precision of bombing. Large “Colossus” 4,000 LB/1,800 Kilogram Bomb to counter Bastion deck hardpoints. Guided “TORCH” Missile/Must Use Optics/Requires Missilier. Tomahawk/ACM type missiles. Multiple bomblets option. Must be Outfit member to occupy Bombardier/Missilier Position. Torpedo option in later iterations of game for potential sea combat with newer continents. Bomber Performance Mode with 5-levels.

    AIRCRAFT/PILOT(ENGINEER) SPECIFIC IMPLANTS (ALL AIRCRAFT/PILOTS-ENGINEER)

    Artificial Intelligence/Electronic Countermeasures Implant - Improves target precision of bombing/rockets/missiles and counteracts any disruptive devices or attack measures/improved stealth - level 5 cloaks aircraft while hovering.
    FLIR Optics/Color Thermo - See in heat spectrum with variety of options/ (EXCEPTIONAL)
    High-G/Life Support Systems - No blackout during High-G maneuvers (EXCEPTIONAL)

    ENGINEER/PILOT SUIT AND ABILITIES

    Flight Radar/Navigation Ability/Readout on HUD - Increased precision with each level
    High-G suit - increased performance and resistance with each level of G-force

    AIRCRAFT SPECIFIC DIRECTIVES

    Damage/Destruction to Bastion/ANT Construction Sites
    Mission Planner/Facility Captures based on Mission Planning
    Successful Mission Planning Rewards are rare mineral deposits

    AIRCRAFT/PILOT FEATURES WISHLIST

    Functional Cockpit Controls that Move/Joystick/Throttle/Rudder Pedals
    Functional Instrument Panel/Altimeter/Gyroscope/Compass/Fuel/Thrust/RPMs/etc.
    E6B Function - Indicators show Airspeed/Altimeter/Altitude/Fuel Level on HUD
    Mission Planner for Strategic attacks - Waypoints with paths/assignments/configuration of aircraft - Outfit or Squad Leader assigns missions. Must be in squad to participate in the missions. Any outfit member may join without leaving their outfit. Once the mission is completed in the planner and submitted, it is announced for region planetmans to join.
    Parachute for Pilot and Crew - Allow Firing of Weapons, etc./ Tactical Assault Crew (Galaxy)

    OTHER DREAMS

    Planet/Continent Weather Systems/Wind/Environmental Physics Affect Flight Dynamics
    Improved Flight Physics Engine - Gravity/Friction/G-Forces/Acceleration - Aerodynamics
    Increased planet/continent altitude ceiling

    Larger continents/planets
    Kitchen sink

    Any input/suggestion welcomed - :)
  2. BrbImAFK

    ****. No.

    Liberators are obnoxiously overpowered to start with. They don't need any help. And if the devs are going to spend time improving things, I'd rather they spent it improving things that will benefit a larger proportion of the playerbase.