Lets play a Game :: NC Maxsuits are "useful" ::

Discussion in 'PlanetSide 2 Gameplay Discussion' started by AUSGrizzly, Oct 13, 2013.

  1. AUSGrizzly

    AH AH AH...
    Rules first...
    You can not say Biolabs or Inside Towers or on Small Inclosed Capture Points.


    Now assuming on Indar there is 90 Bases in total
    There is 3 Biolabs,there is a 1/30th or 3.3333% of the map that is "useful".
    There are around say 10 Towers.1/9th or 11.1% of the map that is "useful".
    And Lets say that maybe 1/13th of the bases (Not including Bio or Towers) that are inside Small Inclosed Capture Points, such as A at the Crown. Maybe now that I think about it, maybe there is even less then that but lets go with 1/13th or 7.692%% of the map that is "useful".
    All up in the total number of the map points that the Max is known to be "useful" is like, 25% of the map...

    These are very limited and Situational set locations. These require Prepreperation to have the Max there. Lets look look at places where you don't have that "privilege"...
    • Up x 6
  2. Chipay



    Why would i fight in an area outside of a Biolab, the Inside of a building or near a capture point?

    Every capture point is located in a CQC area, every base has a capture point, NC MAX is useful in every base.

    You act like the NC MAX is a joke, it's not, it's a good laugh compared to the other MAXes their utility in fights, but far from useless in every base.
    • Up x 9
  3. Oreo202

    I can not think of a single point in this game which is not enclosed in some sense. There are a few bases that don't have direct walls around the cap points, but there are no points in the middle of a field.
    • Up x 3
  4. AUSGrizzly

    Outside those points, as in other words, moving to them, between them, near them where you can see the sky. There are tons of places, plus you can not say that even the Amp's Point is an ideal place for an NC AI Max either...

    As said above, Amp Points, while inside are not enclosed and has plenty of LoS issues that an NC max has problems with, heck hitting targets from the bridgepart near point doesn't give anything strong in damage cases either. Meanwhile TR and VS maxs can shoot at you and kill you from the bridge "easily" compared...
    • Up x 1
  5. MaxDamage

    You mentioned Biolabs..
    OK:
    The inside of Amp stations, Amp station SCU, towers, generators.
    On top of Techplants, in Techplant buildings and generator rooms, SCU rooms, etc.
    And guess what, all those bases that aren't Biolabs have underground tunnels for NC MAXes to swiftly reach their intended destination without risking scratching their precious armour.
    So much for your "prepreparations" (great word btw).

    Yeah. All those "base" and "outpost" things that some gamers seem to obsess about instead of open-hill combat where the "REAL" fight is according to OP.
    • Up x 2
  6. GhostPup

    heres the problem, an nc max basic weapon is the shotgun.. the shotgun has a range of perhaps 30 feet... it has 6 rounds that fire at a rate of about 2 per second... you are firing your weapon for 3 seconds... however its a 4 second reload... youre reloading your max gun more thn shooting... yet thats somehow fair? the NC max shotgun takes two shots to kill a basic infantry unit so witha full mag at close range saying every shot hits someone and you dont die you can kill a total of 3 people with one mag.... now lets look at the tr maxes they can put sustained fire downrange at short to medium range for a wider variety of combat for 9 seconds (three times as long as the NC max) and only have a 3 second reload time... with a 60 round magazine it tkes 8 hits to kill a person so lets say no missing the tr max can kill 7-8 ppl (the number calculates to 7.5) before reloading... i dont think i even need to get into the specs of the vanu maxes which make both the tr maxes and nc maxes look like tonka toys
    • Up x 2
  7. Zotamedu

    Indoors where roughly 90 % of the objectives in this game are. Few dare to venture outside with their MAX. Unless they are moving from one building to another.
  8. MaxDamage

    You have spread, you do massive damage to multiple targets at once. You cannot miss.
    We have to aim. Every enemy has counter weapon option against MAX units as well as regular fire.
    We cannot afford to miss.
    If we spec against explosives we stand NO chance against an enemy NC MAX, who is free to spec Flak armour due to their MAX destroying ability, and personal ability that is actually useful, the shield.

    Because the NC MAX is so strong, and the TR ability is so slow/situational, any TR MAX not using "charge" is automatically at a massive disadvantage in the majority of crucial MAX vs MAX encounters (regardless of irrelevant wider outdoor combat in which VS and TR have some advantage)..

    PS devs realised this in PS1 and gave TR an overdrive ability on top of lockdown, which they seem to have jazzed up and given to VS now. Lockdown made more sense in PS1 because MAX units were immune to small arms fire and not every heavy had dumbfire rockets.
  9. AUSGrizzly

    Ok. If you look at the rules. SCU is small inclosed area, so already discluded, Gens too. Towers stated...
    http://puu.sh/4P4sS.jpg
    Here is your general inside of Amp station on defense. Standing on the balcony bridge inside, the outside is just around 30m to the doorway. If shooting at anyone at that distance, The NC Max can not be considered Useful...
    Shooting at someone moving inwards, NC Max RoF makes hitting hard to do. The NC Max can not be considered Useful...
    Shooting at multiple targets rushing in... The NC Max can not be considered Useful... (but thats just general NC Max...)
    TR/VS Max, Useful to Deadly due to Engineer safe from Enemy Fire. Optima Range also well Maintained...


    Lets look at the Top Set of bases in Indar Shall We...
    We will look at the Points which are not inside and briefly touch on getting a Max to the point if defending.
    This is also NOT INCLUDING LA jumping over walls to drop C4 onto the point..

    Alkaline Storage - http://puu.sh/4P4Oh.jpg
    Open Area. Around 280 degrees of Open LoS for Infantry to shoot from outside of Effiecent Range of NC Max. , More if coming from above via the hills ourside having clear LoS to the A point. Also open to Spawnroom...
    Open Ground for Max to cross before reaching Point if Defending...
    The NC Max can not be considered Useful...

    Camp Waterson - http://puu.sh/4P4Vm.jpg
    B Point. Open Area. Around 360 degrees of Open LoS for Infantry to shoot from outside of Effiecent Range of NC Max. . Little to no cover for Maxsuits.
    Good luck getting a NC Max to any Point if Defending...
    The NC Max can not be considered Useful...

    NS Refinery - Point Inside.
    Too much Open ground for Max to cross, let alone Infantry...
    The NC Max can not be considered Useful...

    Crater Firing Range - http://puu.sh/4P5bO.jpg
    "Open" Ground. 50 degree of LoS for infantry to shoot from outside of Effiecent Range of NC Max. . Could be a Place an NC Max is Useful.
    Getting to the point from Spawn is quite simple too...
    The NC Max may be considered Useful...

    NS Storage Yard - http://puu.sh/4P5j1.jpg
    Open Ground. Around 300 degrees of LoS for infantry to shoot from outside of Effiecent Range of NC Max. . Flanking done easy here.
    Getting to the Point from Spawn is another slug over open ground.
    The NC Max can not be considered Useful...

    Indar Waste Treatment - http://puu.sh/4P5oX.jpg
    Open Ground. Around 200 degrees of LoS for Infantry to shoot from outside of Effiecent Range of NC Max. .
    Getting to point is a game of duck and run.
    The NC Max may be considered Useful...

    Benson Contruction - Point Inside
    Could be a good way to get in but the amount of Doors are limited, bottlenecking any counter attacks...
    The NC Max may be considered Useful...

    Saurva Data Lab - Point Inside
    A quick dash across the road.
    The NC Max may be considered Useful...

    Saurva Overflow Outlet - http://puu.sh/4P5zT.jpg
    Open Area. Around 270 degrees of Infantry LoS to shoot from outside of Effiecent Range of NC Max..
    Maxes can cross to point easily, but its still a bit open.
    The NC Max can not be considered Useful...

    Alkiline Mining Supply - http://puu.sh/4P4BA.jpg
    Open area. Around 200degrees of Open LoS for Infantry to shoot from outside of Effiecent Range of NC Max.
    Getting to point from spawn has a building between, easy...
    The NC Max can not be considered Useful...

    Helios Solar Inc. - http://puu.sh/4P5FU.jpg
    Open Area. Around 200degrees of Open LoS for Infantry to shoot from outside of Effiecent Range of NC Max.
    Bit open, but Building between can give access to point.
    The NC Max can not be considered Useful...

    Saurva South Fortress - Point Inside.
    Getting to the point leaves in open unless you change your height multiple times and backtracking a few times...

    Alkali Shipping - http://puu.sh/4P5Op.jpg
    Open Area. 300 degrees of Open LoS for Infantry to shoot from outside of Effiecent Range of NC Max. Low cover.
    Open area to cross to reach point, but utilizing a Shipping Crate between might give advantage.
    The NC Max can not be considered Useful...

    You do realize that the Damage shown on our weapons is if ALL PELLETS of our gun hits right... Spread is a downfall not a pro...
    • Up x 3
  10. AUSGrizzly

    Can we also restate that the you also die at the same speed to a VS/TR Max as you do to an NC Max when within NC Max's Optimal Range...
    • Up x 2
  11. lothbrook

    Just because you're indoors doesn't automatically make the NC max amazing, a lot of indoor areas are still large enough to make our range a serious issue, what people really mean is indoors next to a door way so you can block LOS beyond 10m, lol. Even then, you're reloading after killing 2-3 guys tops for 3-4 seconds, meanwhile TR/VS maxes are bullet hoses that never seem to end.

    I have yet to use Mattocks, but who in their right mind is going to spend 3k certs getting 2 weapons then upgrading them with extended mags to make something even remotely useful.
    • Up x 3
  12. Owleyes

    I can't take the NC Max is useless crowd seriously, i just read a thread "how to use falcons properly" and said thread had a video of an NC Max making multiple kills.

    YES !! Multiple kills, Out in the open, Crazy i know.

    Who would have thought, With all the whining about NC Maxes, To see one being used effectively just blows my mind....
  13. Unclematos7

    Where is a Nicholas Cage gif when you need one?
    • Up x 1
  14. Larolyn

    NC MAX requires heavy cert investment.

    Maxium flak armour - 900 certs
    Second AI arm - 1000 certs
    Extended rounds - 1000 certs
    Slugs - 300 certs
    Minimum of Aegis shield level 3 - 750 certs

    That's 3950 certs to become useful. Until then the MAX is mediocre. Cert your MAX and learn to use the Aegis Shield not only to your adavantage but to your squads advantage too, then your NC MAX becomes viable pretty much anywhere you pull it.
  15. Hasteras

    considering the NC max is probably the best weapon in the game for point defense, and point defense is one of the keys to winning battles: it's pretty shameful how poorly NC performs overall.

    Having the best MAX in the game for point defense is no small thing
  16. Serell

    LOLOLOLOLOLOL TR saying they can't afford to miss with massive magazines and quick reloads?!?!?! Complaining you need to aim when all your weapons promote spray and pray?!?!

    Earlier I charged into a dual mercy max with my dual grinders. I missed 2, JUST 2 FREAKING SHOTS, and he had only a couple bars of health left, but guess wait I got killed while reloading (Don't have ext. mags because they're expensive and shouldn't be necessary). NC Max magazines are so small, WE are the ones who can't afford to miss!
    • Up x 1
  17. NC_agent00kevin


    [IMG]
    • Up x 4
  18. NC_agent00kevin

    Actually, when thats all your max is good at, it a bad thing.

    Id take a VS Max for point defense any day over a NC Max.
  19. NC_Edacyn

    +1 to the Max usefulness...

    people who think the NC max sucks ought to just not play one.

    I thoroughly enjoy mine, dominate in the right way, and is not cheesy like the zoe

    any argument counter to that is just meh...
  20. DashRendar

    The NC Max is not incapable of killing or defending points or taking points, it just requires that you make some heavy decisions armament/armor/tactics wise and know the MAX inside and out before hitting battle, and not to mention have invested thousands of certs into it beforehand... It's definitely the worst Max for a new player, maybe the worst for an average player, but it's pretty powerful in the hands of an experienced player, possibly the best under most situations and with support.

    It's more or less in a good place right now, except it really could use a LITTLE something to be more fun for the average player, a little more incentive for NC to pull them reliably. Maybe slight projectile speed buff across the board? You really shouldn't have to lead in point blank range to hit a ZOE Max. 1-2 extra shots in the mag across the board with ext mags, keeping stock amounts. Or 1 extra shot stock and 1 extra shot ext?
    • Up x 2