Discussion in 'PlanetSide 2 Gameplay Discussion' started by Scr1nRusher, Sep 1, 2015.
VS > NC & TR
Guys i figured it out.
After AWI (Auraxis War 1) The NC were stomping everyones **** with pretty OP things and a broken (quad)Tripleshot. They kicked the VS *** and the few remaining went to hide on Koltyr where they met the Lizard People who took them into the Moon Base showed them the Time Drive to send them forward in time to act as AWII NC commanders to only churn out underpowered weapons and make sure that all NC soldiers had serious mental defects. Some non mentally defected ones were thrown in to avoid suspicion. Im return they gave the Lizard People food in the form of mulched non defect NC. To this day they use the Time Drive to travel back in time after each alert and use future knowledge to avoid Tr and NC pushes.
Vanu tech = flux capacitor.
So let me get this straight. Yet again, you've created an "open ended" thread, where you then tell people they can't talk about certain subjects (such as SS and farmer's).
Yet again, you've created a thread without any central topic whatsoever. Thread's should have a focused and central thought that their conversations revolve around, not state something completely directionless and then ask for a discussion. I'm pretty sure someone else has talked to you about this before in another thread. Seriously you might as well say something as open ended as "The TR are red, discuss".
Yet again you've created a thread where we all know that VS is going to be the main theme (top alert winner, no one is surprised).
And again, to reiterate. Please, if you feel you HAVE to make more threads, give us something or some point we can discuss on otherwise we may as well discuss subjects so broadly as alert stats are false interpretations, alerts are either too often or too scarce, alerts and their correlation on time of day and server activity, server population, which outfits are active in each alert, hurr durr etc. See? Without focusing on a simple concept, the conversation is just stupid.
How is talking about SS & Farmers on topic with Alerts?
Because you compare statistics of the much larger "test pool" of alerts, with the much smaller and more monitored "test pool" of SS (and probably farmers at this point) and using that information and the relationship between them you can point out similarities or discrepancies that otherwise help draw conclusions from the data.
Also, you said "open ended" conversation, don't be hypocritical. If you are going to say open ended, that means people can bring up whatever they want as long as they feel it has some relationship with alerts.
PS Way to ignore everything else I said in my last post.
SS = a balanced alert. There is no third faction that can play "king maker", the starting map is equal, the population and skill levels are about as balanced as you can possibly make them, and just like and alert it's all about territory captured/held within a 2 hour time frame.
Exactly... You want to test a hypothesis, you do it in a controlled environment (or as controlled as possible). SS is much more controlled than the Live Server.
PS2 isn't balanced around a controlled environment
The games balanced around 3 way conflict(Since we have no way to kick enemy empires off continents).
So are you just going to ignore my posts Scr1n? Or have you deemed me unintelligent because I disagreed with you?
Which, if you know the first thing about the scientific method, means that there is no useful data to be gained from looking at live alert wins.
Ok so if SS shows little discrpency between faction gear superiority (we know that from multiple variations of NC/TR/VS match ups yielding no superior faction outcome) yet the live servers show VS largely winning alerts... Do we blame the gear still or look at something else?
You want to balance around user performance, well the VS might do well across the board but what about the servers they're doing marginally well, or poorly, in? They just get the short end of the stick because other VS communities are doing better? That just sounds like a real crappy way to balance.
I didn't ignore them, just didn't quote them.
The point of the thread wasn't about VS.
Merely a discussion about Alerts, what it takes to win alerts & What alerts say about the games current state.
And people are telling you that you can't look at alerts because there are WAY to many factors involved to get an accurate assesment of the game's current state balance wise.
The high occurrence of vs alert wins across multiple servers time zones and days shows that there is a correlation to something. And it's not teamwork.
There would definitely be a more staggered skew based on skill and random distribution across large numbers and multiple distribution points.
If someone told me the vs were better on server a than server b but the mc were better on server c. Then I would buy into this idea that the vs just play better together.
The real fact is there has to be an imbalance. The likelihood of the vs owning just on skill and team work across that many servers and that many people is itself a statistical anomaly. This rarely happens and only happens when there is a variable or variables that are making it more likely that vs is better than all others.
So what's more likely. The highly improbable statistical anomaly. Or that there are items in the vs arsenal that when used push up the likelihood of victory , which would definitely point to a balance issue.
So your handwaving it?
Lets flip this around.
If NC was winning more alerts then TR or VS across the majority of the servers & had overpopulation problems(maybe its for the "winning team" effect or something relating to balance) what do you think DBG would want to do to NC?
What would they want to do to TR & VS?
Nothing, because none of that is indicative of any true imbalance.
One empire increasingly growing in population compared to the others, while also winning more alerts across multiple servers........
While the other 2 empires are doing the exact opposite.
So what new things have I gathered from this thread...
Separate names with a comma.