Since the Engineer class already has the partial role of defensive anti-vehicle support, the AV Grenade can afford to be shared between Heavy Assault and Engineer. This would provide the Engineer class with a more direct anti-vehicle tool for emergency situations at close range without being unbalanced.
It's been suggested before and it is not a bad or illogical idea.Most classes seem to have a unique 'nade or two: medic - rezz and heal Engie - sticky Infil - decoy and EMP LA - smoke and flash x 2 HA - concussion You could either argue that class specialisation needs to be preserved or every class will have a claim on other 'nade types, or you could argue that HA and Engie only get one special 'nade (and who carea about HA? ) so the engie should have another one.
If they buff smoke grenades to block spotting, I can see it being shared with the Infiltrator class or even Engineer as well. Some new all-class grenades could be these: Mini - Can be thrown farther than Frags, but has less explosive yield. Impact - Explodes on impact, but also has less explosive yield. And a new shared grenade could be this: Incendiary - Engulfs an area in flame for a certain amount of time and blocks thermal optics. Hot thermite deals light damage to vehicles. Available to Engineer and Light Assault.
i just want that smoke grenades got at least kill assist, like flash or emp grenades Just look the stat indicator of grenades, smoke have medal indicator, and cant get even bronze medal Emp grenades does not have any indicator of medals, and now i have the silver one
Why an AV grenade when they already have access to AV mines, 4-blocks of C4 and a deployable AV Mana Turret?
Well why not? I mean the OP provided the reasoning in the first post. So asking "Why" again and listing bunch of other options in other slots does not provide an counterargument to the reasons provided in the first post where that "why" has been answered.