This is the best strategic change to the game since the lattice was introduced. Now you have a reason to be afraid of the enemy army approaching your warpgate.
well atleast now you can reach west amerish from the east by warpgating one faction when you have huge overpop and not only Need huge overpop to reach the single lattice link that was connecting the 2 ampstations with the rest of Amerish....
So does this mean we're going back to camping the warpgate of a faction that's been " gated "? /sarcasm on Those were fun times back in PS1 eh? /sarcasm off In all honestly I welcome the change, and look forward to seeing how it affects overall gameplay.
This will have significant effect when they implement the Intercontinental lattice system. Defenders will have larger front to protect and the attackers will have more strategic options...
All of the Warp Gates on Amerish are unfair for one reason or another, and I think it's this way on every continent unfortunately. Above is just an example with Amp Stations, but consider BioLabs - the NW Warp Gate has to travel all the way across the continent just to try to contest either of the other BioLabs and, if they don't pass right through at least one major Tech Plant, they have to navigate the triangles of doom at the center of Amerish. Tech Plants are the only almost fair bases for all three gates, and I think the Southern Warp Gate is still heavily favored. Personally, I think one problem might be the bases just adjacent to the Warp Gate. Are any of them still decent to fight in when multiple platoons from both sides descend upon them?