Lattice did ONE thing right... It got people off of Indar better than Alerts ever did!

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Naehloseht, May 30, 2013.

  1. Dingus148

    [IMG]
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  2. Eugenitor

    Considering someone took it from you twice in a row, it sure sounds contested to me!

    Bet you that LA was having the time of his life, though!

    Picture it. One TR guy, sitting on a beach, casually playing PS2 from his $3000 laptop, driving a Flash with one hand while sipping margaritas with the other, casually drives himself onto the side of your base. Finding a nice spot to sit down and relax (and maybe checking out some of the ladies who think he's working on some important project or other), he waits, watching the minimap and listening to his platoon. Oh, VS is about to cap it? He casually glides down, flips the point, and glides back up, amused.

    And now a hundred of you, enslaved to your computers in a partially-refurbished Bangladeshi garment factory, whine and gnash your teeth in frustration; the temerity of it! The idea that one guy could be able to do such a thing to so many! And he can do this multiple times in a row with complete impunity, because none of you have the willpower to do anything but jump into the zerg grinder that's been planned out for you, just like the good slaves you are.
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  3. Talshere

    One guy. By your reckoning we should have just never left west highlands.


    Oh I highly doubt it. I was with the group who went back every time so I can attest he got zero kills. He just sat there for 3 mins then died. If he got any joy at all it was solely and purely through irritation factor, which just shouldnt be a thing. If we hadnt of killed anyone upon taking the point, you can be damned sure I would have stayed there to find who it was.

    I wouldnt even mind if it was a full squad or something who had gone and gotten on point but it wasnt. It was one guy. Your continued insistence that it was a pointless meatgrinder is fallacious. Ill say it one last time, we got on point three times. One of those time we were less than 10 seconds from taking it.

    Its quite simple, however, I would not stand at a point for 30 mins on the off-chance one guy might come by to cap it. Its pointless, boring. I would not ask anyone to do that because I would not do it.
  4. Eugenitor

    Right there. The fundamental problem. All of you, every single one, have to be in the same place at the same time, no matter what. You can't break off. You don't want to split up at all, ever. You aren't willing to do anything other than "push ahead blindly into the next overpopulated fight", because that's where the certs are, and your life would be meaningless without those. And that's why we're stuck with lattice.

    Why would he bother killing you when he can send you even farther back from your original spawn point simply by being in the right place at the right time?

    Because God ******* forbid the enemy in a wargame might do something to irritate you.

    Well then, it looks like I have a reason to play PS2 again, because apparently somebody has to. (Both sides, of course. I also look forward to being this LA.)
  5. Talshere

    I have no compunction about dividing my forces. My typical strategy when leading a platoon on Esamir or Amerish is exactly this. Splitting up platoons on Indar doesn't help, its to populous and with so few routes there is always a massive force at any convergence zone, 12 guys doesnt make a whole lot of difference.


    He didnt though. Every time 3 guys came back and every time he died and every time we flipped the point and started capping the next in the line. You seem to be ignoring this point.



    No, your right and if he had to earn this irritation factor, again, I wouldnt mind. But as it is the only way to make him earn it is to bore the **** out of some poor blokes who log into a game after work to blow off some steam. I know for a fact he was killed a further 2 times by mines but the guy wouldnt quit.

    NPC guards or auto turrets. Go go. If he makes it past that I wouldnt care so much.


    You go do that, spend 30 mins of your precious life standing alone at a point on the off-chance someone might show up. I suggest, however, you just sign up to the forces. At least they will pay you for it.
  6. patricio_z

    loled hard on this one
  7. Dingus148

    Guess what "OP" is a substitute for?
  8. Macchus


    lol... well the fact that the other 2 conts have about equal pop on them now to indar ? at pretty much all times of day ? that doenst mean anything right ?

    no only the fact that one continent has a small queue ... at a time when more people are playing overall .
  9. PhiladelphiaCollins

    Did they add something to the game that gives an actual number? Because last I checked I'm pretty sure it's still just percentages...

    So unless you're going zone to zone counting the numbers, there's pretty much no straight forward way to make a comparison as to the total number of people per continent.

    Well...a queue is usually a good indicator...but that's shenanigans...
  10. Macchus



    well now the situation has become , Almost entire faction zerg waits at every facility for the cap , instead of small squad , we now have multiple platoons camping bases waiting for the cap .

    not sure why people are taking what is happening now with the latticce system , and trying to make it seem like it all occured with hex , but doenst occur now at all .


    its worse now .

    but now you can chill mwith your homies for 15 minutes , while i go and actually seek combat .
  11. Macchus

    i dunno they added numbers to the info about facilities , so instead of saying ENEMY SQUAD DETECTED etc , it gives you a rough number , ie. 1-12 , 12 -25 , 48+ , so im jsut going by how many major battles there are on the differnet conts and the rough numbers that i am shown on the map . tbh , its as much shenanigans as using the queue , but from my experiences in game , and just some observations ive made , the better less lopsided battles are happening on HEX conts . and the fights just seem more fighty ... indar turns into a boring suckfest as soon as the 2 zergs finally get tired of each other and start attacking somewhere else on the map ...
  12. Talshere


    At no point in that fight were we "chillin with our homies". For once both sides fought tooth and nail right up till the very final moment. Because they continued to push to the point we couldnt physically get close enough to the spawn to camp it. It was all we could do to draw the line so the point was just on our side of it.

    This is what made the back capping so ****** annoying. Realistically, they couldnt take the point because they could only barely keep us off theirs.
  13. Rivenshield

    I don't get it. Indar's jam packed every night -- at least on Connery. Can anybody verify OP's gripe on the *other* servers? Or is he talking out his keyster?
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  14. Tilen

    I can verify that on Miller it's not lacking in population.
  15. McFatal

    It's a valid tactic, you're just mad because you don't want to split up.

    It's irritating in the same respect that defeat is irritating.

    Guess what, going behind enemy lines now can directly influence the enemy zerg! Small outfits have constantly been asking for ways to be more effective against big zergs, and now it's here.

    It's a much better alternative to ghost capping too, because in the hex design going behind your enemy didn't matter. Nobody had to turn around and deal with it, you could just keep on going.

    Now, you actually have to watch your back. Leave a squad behind to watch the base for a little bit while the rest push forward, or do what you did and send a few dudes back to handle it. Once the people pushing forward start the hack, you're good to bring everybody else ahead. Hell, you could have even gal dropped a point, squad deployed, or used a squad beacon to get people on a point even just for a minute and that would have foiled your enemy's plan of stopping you.

    It's more meta-game, it requires higher amounts of coordination, raising the skill cap is almost always a great thing.
  16. JackOfClubs

    Since the lattice went in I've yet to log in straight to Indar. Always booted into Esamir. (Connery)
  17. Macchus


    regardless of any personal stnce i take on the issue of the lattice , this picture speaks to me in some way ...
    perhaps it is the serious face yet silly raingear .

    perhaps it is the "OP" so casually inserted by , im assuming, dingus .

    i mean look at his face , its so strange , almost hypnotic ...
  18. Macchus



    it is funn y how you guys are describing exactly what the lattice has done , and then trying to convince people that , no , it was really the Hex system that caused these issues.. even if they existed in the Hex system , certain things , like lopsided zeg trains steamrolling all opposition and not worrying about bases behind you . you dont have to worry about anything behind you in the lattice system . sometimes you have to worrry about things coming from the sides , but not behind . LOL that you would think that tho .

    thumbs up !! :eek:
  19. Macchus


    im actually starting to like the difference between continents that has nothing to do with what system it uses . its nice not looking at the patchwork indar landscape all the time lol. and esamir being so white , allows easy spotting lol...
  20. ghnurbles

    If the guy sat there for 3 whole minutes, and it took 100 of you that long to notice, the fault does not lie with the system.

    The lattice changes have been fantastic. I do not miss ghost capping. And I imagine we'll get side objectives to spread out the fight once the new resource system comes through.
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