lattice base orbital strikes need to go...

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Liewec123, Jun 21, 2018.

  1. Pacster3


    Wait, you mean OS are actually there for something? And I thought people just spend 20k certs and hours of cortium farming into PMBs because they are looking that fancy.

    The Flail is USELESS against anything that isn't blind or stationary(which as such is usually in a no-deploy zone and hence not attackable...unless it's an other PMB. And making PMBs to attack PMBs for the sake of attacking PMBs makes no sense at all. PMBs need something to be worth it or they can drop them out of the game.). Just like the Glaive or ramps.
    • Up x 1
  2. Kristan

    The only concern I have about it that it kills MAXes indoors. For the rest it's fine now. It can't even kill a Sunderer on direct hit.
  3. TR5L4Y3R


    you mean like building a firebase that outranges the OS to not be used or block modules?
    sure makes sense and is fairly quickly to build to support a push on a PMB .. it needs to be propper buffed however .. and attacking PMB´s needs to be rewarding
    the flail is rather a defensive option for roadblockpmb´s imo
    other than that it sure makes sense to destroy a PMB that serves as forward base with tank or air support that is nanitefree ..
    aside from PMB´s requiring slight buffs for persistence (walls beig appearantly weak and high cortiumdrain) ..
    players still seem to not have figured out to build the right pmb´s at the right places outside of OS´s bases ..
  4. LtBomber

    Just some remarks and arguments filled in this very detailed post of Xebov. Not meant to offend.

    Why the OS is in a good place:
    • OS now can be contested and assaulted
    • OS burns cortium for breakfeast
    • OS gives huge prewarning and charge time
    • OS is avoidable, any vehicle can outrun it, invantry can now take cover indoors (indoors is everything not having a LoS to the sky straight!! Trees work, too)
    • OS intervall is usually 8min+ if not bugged (on bases, due to minimum no construction area beeing bigger than minimum no fire area)
    • OS can be used strategicly
    • OS adds epicness
    • OS has a very well time-power ratio
    • OS either needs to be build at front (risk) or back (moving frontline may make it unnecessary, maintence, protection and coritium required
    OS blowup destroys the base
    • Up x 1
  5. DemonicTreerat

    Works just fine for me. Don't like getting blasted by a highly predictable attack with a long warm up time then put the time in to blow up said base before squatting on the point(s)/ camping a spawn room. Heaven forbid players can now reinforce a base or offensive with enough firepower via artillery to actually require the opposition to stop focusing solely on their next kill.

    Tactics is hard eh?
    • Up x 1
  6. Xebov

    I fail to see how it adds epicness and being able to assault a base with a harasser but not a tank is a bad thing. Its not epic or funny to stay in a tower that is constantly shelled by orbitals that are far away. If you have bad luck players will simply abandon fights where OS are used or stop playing all along because its not funny.
  7. Xebov

    No its not, but over the years PS2 turned away from tactics by simple design decisions. So stop expecting tactics in this case if the game turned away from it long ago. Also tell me, how much tactics does it need to set this thing up? Its not like you have to get 12 players togetehr to agree with building it. You can play it single handed but you want a group efford to take it down. If you expect tactis for taking it down i expect a system where several players have to agree in the build process and use of it.
    • Up x 1
  8. Pacster3

    You make up things that may happen. As long as it doesn't happen, who cares? If you stick in a tower then you already do something wrong...cause most of the capture points are not in that tower. I get that it sucks for KDR-campers...but seriously, nobody likes tower-campers. The whole "let's wait here near our spawn and let the enemy come. If they take the base we spawn at the next and repeat"-mentality is cancer and if OS manages to break that up I'm more than fine with it.
  9. LtBomber

    Epicness ofc when the great visiuals come down.
    All in all, i have not seen many spots where you can build and an OS that makes sense,and can not be reached by tanks. For sure, not on Indar and Esamir (best continents XD), and unlikly/rare on others.

    Constanty beeing killed by OS?
    Every 10 minutes in the same fight because no one is interested in removing the OS? Sure you pay one "predictable, yet avoidable" death for 10min of ignorance... a good deal. Trying to run to a sniper camped vehicle terminal multiple times is far worse.

    Also, now it is "new" and "trendy". Everyone does it, tries it etc. Let it settle, then we will see how frequently they realy are.
    • Up x 1
  10. Xebov

    Tell that to the HESH spammers. And now seriously. You spawn in a tower and you have to move out. This gets a bit hard if all you do is constantly run back in to take cover from OS coming down. It also doesnt help the attacker with anything as the OS is pointless in that case.

    Amerish and Hossin has alot of them Indar and Esamir also have some.

    My best so far was 3 within less than 5 minutes. Its not like they deplete after one shot.
  11. LtBomber

    A known bug, will be fixed
  12. Campagne

    Link?

    I could not find any reference or acknowledgement to it in any patchnotes nor on the bugtracker.
  13. TR5L4Y3R


    it has been stated by wrel in one of his stream that at least he wanted to have OS`s do only a shockwave and emp effect inside bases ..
  14. Campagne

    That's not what I asked.

    I've not seen in any official capacity whether or not an OS is meant or able to fire multiple times without the decreasing.
  15. Xebov

    I would like to know this as well. So far ive seen OS fire 2 or 3 times in short succession before decreasing.
    • Up x 1
  16. TR5L4Y3R


    my bad ...
  17. Movoza

    This is woefully one sided and narrow thinking. I was playing TI-alloys yesterday as well and saw the negative implications quite clearly. As tanks we were slowly moving up, tactically gaining bit by bit of ground on the enemy. Suddenly we are forced by an OS to move away from a blast into the line of fire, scatteringbus and allowing our force to be picked off easily. Indoors we have less room to move. It forces us out of position again, allowing enemy forces to overrun us with ease right after the blast. If we pull away, they can grab key points before we can come back, gaining precious ground with relatively little effort from one person. In addition, it often happened that if you wanted to get out of the blast zone, you would run into tank fire or huge waves of enemies.

    I can see the OS as potentially very good to the game, but the frequency, limited amount of people needed and currently very OP applications in several fights make it currently a not so fun weapon.

    TL:DR: Just running away from the blast or pressing yourself against the wall can easily kill you indirectly via other enemies or bring you out of position that you lose hard earned tactical ground.
    • Up x 2
  18. chamks

    this OS is crazy and dumb, i agree op. player made bases are got to find a nitch back for purpose! now they are so dumb.
    maybe restore the hives to bases, let those bases regain purposes, while still having the continent lock mechanics of a most territory controll, like now, to prevent double teaming.
  19. Toumal

    OS are amazing. They still need to fix the fact that it still affects players inside buildings, but other than that it's good. I wouldn't mind it being locked behind a bit of a BR barrier, or maybe even require a certain certification that you gained via specific directives, like the BFR certification in PS1. But other than that, it's great! They need to be defended, they take time to charge up, and you need to get up close and personal to fire it. And it's a strategic option that is different from "just throw people at it".

    So it's too powerful, but doesn't do anything, but it kills everything, but it doesn't change the outcome, but it's a giant deathray that can take out defenders but doesn't have any strategic value. What??

    But yes, it interrupts the fight. I'd say it works as designed.

    Now we just need to get the Lodestar back in, and add Silos to all the major bases so we can have alternative vectors of breaking stalemates, other than one side getting tired of the fight.
    • Up x 1
  20. Killer Medic



    I want to know who was the braniac who took the stupid pills to come up with this idea. Was at Crossroads last night on Emerald-and it was a nice 3 way fight...when we could fight. Every f****** 15 minutes there came about 4-5 OS strikes in a row...most from NC but there was a TR OS in the picture too. It's such a f******* joke at this point. No one on NC was happy with it at all...the amount of pissed off players was high...and it's nothing but a nice way to 4th faction, troll and team kill. It didn't help the game play..it just stopped it in it's tracks for 5 minutes or more at a time...meaning you had all of 10 minutes of fighting before the OS'ing came again.

    What a dumb a** idea! Whoever came up with it could use a basic IQ test because I got the feeling they'd get a score in the negative numbers...
    • Up x 2