While I don't think it needs a major overhaul of any sort, I do think that the Lasher heavy weapon for the VS could use a little touch up. The reason is pretty simple: there's not much incentive for a solo Heavy to be toting one around into battle. En masse it's a fantastic suppression weapon, don't get me wrong --- it can have a decent splash that does 75 damage per hit. That's not very much, but whenever three or four of them are firing at a time, it can quickly create a death zone that dissuades anyone from standing near the choke point at which they're aimed. One the opposite side, however, there's little incentive to be carrying one whenever there's no guarantee that there will be others doing the same. The gun fires fairly slowly and has slow-moving projectiles that don't do very much damage on direct hits. For the most part, if a single Heavy carrying one turns a corner and runs into another soldier, they're at a striking disadvantage. I don't really have much insight on what could be done to rectify this problem -- perhaps make the direct damage max out much higher and decrease much fast to make sure it doesn't become the ultimate weapon -- but as it stands, there's not much one can really do with it in a one-on-one situation, unlike the other two factions' heavy weapons.