I'll be using Lancer for all 3 because it's the worst offender of these 3 and for simplicity. As most of you know, the AV turret was nerfed because it could hit outside of it's own render range so it was fixed to have a timer that only permits it to travel roughly 450m in a straight line. Render range of units/entity.(Needs correction if possible as I don't know exact render distance.) -Infantry, 300m. -Aircraft, 800-1000m? (Dependent on aircraft.) -Vehicles, 600m? (Does different vehicles render less) Render Range Differences. (Amount of distance someone would have to travel to render you) [Not 100% correct] -Lock ons, 100-150m Max difference. -Ravens, 50-100m? Max difference. -Lancer, 200-400m Max difference. (Dependent on charge level) -AV MANA turret, 0m Max difference. -Vortex, 0-150m? Max difference. (Dependent on charge level) -Phoenix, 0m Max difference. #1. You have no idea your getting hit by Lancer, if they don't render then their shots don't render, same issue is shared by the Ravens but their range render difference is much lower. #2. There is no counter to it, coupled with #1 you have no warning and no counter. #3 Render range difference, the highest render range difference is the annihilator at 150m render range difference, the Lancer is literally double of that render range difference. Each of these by themselves is not a problem, like lock on, they have #3 but you can counter it with flares or running them into the ground. But when you put all 3 together you get a broken unintended mechanic where you don't know what's hitting you, you can't counter, and it has insane potential range. I'll give you an example if the Phoenix had this mechanic, the phoenix can travel 600m, doesn't render if your not within 300m of the users, and can't be shot down, flare, etc, I know VS and TR won't like it just as much as I do and neither will anyone else playing against it. TL ; DR This mechanic was broken 4 months ago and it still is a broken mechanic now.