Tried out the Lancer this morning in VR. Mixed feelings about it. I miss the old PS1-style Laser Anti-Tank Sniper Rifle, but I can see how that might be impossible to balance. Charged shots are funky. Almost like you're using some kind of bizarre medium-range anti-tank shotgun instead of a rifle. Damage is a little low, but given the projectile speed that's probably a necessary balance issue. Uncharged shots seem surprisingly useful. The damage per shot isn't anything special, but a full mag puts decent damage on target and you're not stuck standing around like an idiot waiting to charge up. The giant glowing line of death is neat looking, but is also this weapon's biggest disadvantage. It's like a giant 'shoot HE here for experience' sign. My initial impression is that this weapon has the potential to be powerful, but only in specific circumstances. Even with the charge-up, it doesn't seem like a close-range weapon. This is something you'd use to harass vehicles from ranges where infantry would normally be impotent. Tactically, I'm thinking it might be best to open up with a charge shot on an unsuspecting vehicle, then switch to uncharged shots once the vehicle is aware of your presence and actively working to dodge and/or kill you. Anybody try this outside of VR yet? What are your thoughts?