I am specifically referring to that moment where you've watched your enemy for the past 10 seconds while getting into position to open fire for the kill. Then, all of a sudden, seemingly as your first and second shot hits the player, they start lagging quite conveniently ALL OVER THE PLACE. Happens with infantry battles. Happens in air battles most notably. I believe it to be lag switching, which is an exploit I abhor. Im always hesitant to call a player out on this behaviour, or report them, as it may be just lucky for them on network latency front, but with some it seems so blatant. Its blatant when you have observed them being completely unlaggy for quite a while, and suddenly they start lagging when they take the first hit. Other instances of lagswitching I think comes when for instance I'm running for cover and make it to cover, and then about 5 seconds after concealing myself against all enemies, I die. I think when they hit their lag switch on their end, your character just maintains his pre-lagswitched-vector, so on the lagswitchers screen it looks like you never turned the corner to take cover, resulting in easy shots. Once they've made enough shots into your exposed ***, they turn off the lagswitch and you drop down dead wherever you are, as their damage registers to the server. Im just looking for confirmation from other players that they think this is a "thing", because Im not sure whether I'm just seeing things, as I have not heard anyone else mention lagswitching as a performance enhancing exploit before on this forum. Also Im hoping that maybe SOE could measure lag spikes on players perhaps, and see if there is a correlation between the enemy alpha strike first damage hit and the lag spike. That way we would know it is definately player induced.