So the LA might be getting the RockletRifle, but I expect that it will be a bit of a let down. Because it's going to be in the LA toolslot it's capabilities are going to be heavily handicapped or otherwise every HA will start moaning about how their RL's aren't as good as the LA despite the LA being 'Light' right? So I would like to suggest additional LA tools to give the LA the variability and capabilities it needs as both a team-oriented class and chaos expert. The LA has much in common with the Infiltrator in that both rely on stealth, flanking and creating chaos behind enemy lines, so some of these idea's will come fairly close to the Infiltrator's capabilities: Sonic pulse: Gives off a single pule that locates all enemies within a certain distance. All enemies that are located will receive a wire-frame on the exact location they are in at that moment. The wire-frame doesn't follow them, so it only gives a rough idea of what the players are doing at the moment you ping them. The wire-frame is visible to everyone in your team within 100m and disappears after a few seconds. The ability would have a short cooldown. Say 30 seconds at the first cert and the last cert would shorten it to 10 to 15 seconds. Heat goggles: Instead of having to equip a special scope and being in ADS to spot through smoke, completely negating the LA's mobility, you can equip heat goggles. Great for LA's that throw smoke and use their hipfire or newfound flying combat capabilities. Spot tracker: Tracks a maximum number of enemies when you spot them. Tracked enemies will receive a wire-frame that's visible through objects and walls, allowing the LA and his allies to lay traps for spotted enemies. The wire-frame lasts 10 seconds after the LA himself spots the target, any spots by allies will not extend the duration. If you exceed the maximum number of tracked spots then an old spot will simply disappear. False signatures: Creates false signatures on the radar to confuse the enemy, especially handy when the enemy uses spotting devices, but could also be used to feign enemy attacks or to lure players in search of a player that's not there. This could be a cooldown ability or it could use jumpjet fuel to run. Fire-nozzles: Burns some jumpjet fuel to fire a cone-shaped blast in front of the LA for some alpha-damage (say 300 damage within 2m and 50 damage at 5m where the cone ends as an example), the blast leaves smoke behind for a short moment, blinding the opponent. Also allows the LA to make himself harder to spot when engaged. Would be nice to remove all current spots on the LA and make the LA immune to spots for a few seconds when he uses this so he can use the smoke to obfuscate himself. After use it goes on a short cooldown, so you can't instantly burn all your jumpjet fuel for a OHK. The cooldown would be really short, like 3 to 10 seconds depending on your certification. Higher certs would increase the time the smoke remains in the air and the time you remain unspottable. Fuel tank: When your jumpjet fuel is full you'll recharge up to two fuel tanks. When used a fuel tank will instantly refill 33% of your jumpjet fuel (as an example, it could depend on the type of jumpjet you are using, say 100% for Icarus, 50% for normal and 10% for Drifter). Fuel tanks can also be dropped, after which they can be shot to detonate. This will deal (for instance) 300 damage in the inner blast radius and have a large AOE, for instance 8m. The fuel tankscan also deal light damage to vehicles. These fuel tanks would be great for allowing the LA to set traps, weakening opponents with a nice explosion of 1 or 2 fuel tanks before finishing them off.