LA Role Discussion

Discussion in 'Light Assault' started by CF894, Apr 19, 2013.

  1. Stargazer86

    Personally, I like the idea of giving LA the ability to carry two different types of grenades. I always find it highly annoying when I'm about to storm a room, but only have normal frags. Pr when I'm trying to kill a group of enemies, but only have flashes. LA's should also have access to EMP grenades. Giving them concussions would be a little too much, I believe.

    Other than that, perhaps a deployable radar tool? Or a better type of spawn beacon? Something that actually benefits the team while additionally being separated from them.
  2. CF894

    Another idea for more LA utility is the fact that LAs are often separated from the rest of the team, as stated before. This means that, although force multipliers like medics and engineers can support the main attack, LAs are cut off from them entirely, and are limited to one bar of shields and health before they have to respawn. Something that better defines this role would be great, but this would probably risk making LAs too powerful in solo play, since anything that grants them better survivability away from the team will also grant them more survivability while playing lone wolf.
  3. Suiradezza


    I did some sloppy testing:


    This is with maxed out JJ's.


    Up: 27m/6s. You'll die.
    Forward thrust: 40m/8s. Lose something like 3/4 of your shield.
    Running: 40m/6s


    From this, the jumpjets will get you places but it will also damage you within the parameters of its working conditions.


    I want a 30m falling damage immunity. Call it an emergency power supply, I don't care. I paid 800 certs for it to get me up, it should get me back down safely. None of the other classes die on their own when they run out of juice.


    You really think we need AR's or do you just want them because they rock long ranges? Because I don't want to be another sniper hiding behind a rock and neither should you. We may be light but we're still assault, and assault we shall.


    Two different grenades will cost you your C4, same as mines cost engineers their C4 vice versa. It's a nice idea, but I don't think I'd give up my C4 and I don't want two grenades without giving up something else.

    Radar tool is infiltrator territory, let's try to stay out of other classes' areas because if you want something they have you should play them instead. :)

    Better type of spawn beacon will make us wanted only for that. Doesn't cut it. Again, we are an assault class. We support our team through the glorious kicking of butts. Like the HA, just a lot cooler.
  4. Wolfwood82

    No, I don't play infiltrator a lot. I play infiltrator very rarely if ever actually. I'll probably have to change this since that class seems to be the primary reason why mine got nerfed though huh? They cried and now my role is hypothetically half as effective.

    All I have to go on is the whiny rants I read on a daily basis.
    I doubt 2 primaries will be something they put in. It gives us too much ammo and too much versatility. Our primary weakness is often that we end up behind enemy lines with small ammo reserves and we run out of options. Can't remember how many times I've ended up continuing a kill spree with a pistol because I ran out of ammo and was too far from a friendly supply, and stranded away from heavy fighting so no enemy supplies. It's a big number though.

    I honestly don't think we need the Icarus or more JJ options. I just think we need a role in base capture, other then flanking. Every class should have a defined role in base capture/defense as that makes up a very large part of the game. HA can take out turrets and vehicles before pushing the infantry lines, Engineers and Medics have their roles obviously, the only classes really lacking a role (and the worst performers in terms of score accumulation) are infiltrators and LA.
  5. Hypest

    Current roles of a light assault:
    1, placing/removing spawn beacons
    2, keeping the roofs clear (mostly against enemy LA)
    3, killing enemy sunderers, however this is a "shared role" with engineers and HAs and often they do it better since those classes can instagib or destroy from range, LAs can't

    This hundred of unique opportunities is BS. You could say the same about even the concussion grenade, the AV turret, the sniper rifle, the hacking etc.
    • Up x 1
  6. vaxx

    So by your logic, a Medic is just another sniper hiding behind a rock?

    What role does the T5-AMC play? What about the Pulsar-C? Is every Engineer OP because they access to the BR for long range? Why not be able to choose?

    Now I assume you are a Psiton/Claw user, right? I can see how you would have no need for an AR, but some people would like to use a Carbine, and have the option to switch to an Assault Rifle as well. Funny....Assault Rifle....Light Assault.

    I guess Assault, in your definition, is shotgun at CQC? Not everyone plays that way.
  7. Stargazer86

    Well, no. I meant two grenades in addition to our C4. Why not? We're supposed to be the assault class that kicks butt, right? The option to carry two types of grenade plus C4 would be quite nice.

    Phbt. Then perhaps infiltrators should've stayed out of our "close range assault" territory and stuck to sniping. If infils are able to switch from long range harassment to close-quarters combat, I'm pretty sure giving us a deployable radar is perfectly reasonable.

    And I disagree. The portion of LA that doesn't cut it is the fact that all we can do is shoot things. We offer nothing else to our team. All other classes have guns that are just as effective as killing stuff as ours are and also have additional items that make them useful to the group as a whole. I've heard groups say "We need more Medics." or "We need more Engineers." I don't think I've ever heard anyone in a group ever say "We need more Light Assaults."
    • Up x 1
  8. Suiradezza

    A wall of text appears from nowhere. Roll a reflex save or take 4d6 damage.


    Here's from the roadmap: "We want to add the ability for the Light Assault class to dual wield weapons".They've also talked about an ammo scavenging ability. But you're describing it perfectly. The class isn't built around hanging with the rest of the classes. Unfortunately, the weapons are built around the engineer to fill them back up and that doesn't work with us so it should be fixed. It's not like the engineers will be struggling to get xp anyway.



    What kind of role do you want then?


    Thing is, I'm perfectly comfortable with what I do during a base capture. I ambush cap points, sunderers, people and kittens.



    Didn't know the Engis have access to the BR. Do they use it? Should I care what someone else gets? What's your point with the VS/TR carbines? I don't play other factions. There something I should know?



    By that logic we should be using the Light Machine Gun too. :p Shared words doesn't mean right of possession.
    My shotguns do have more kills than my carbines, but that's because most combat happens at close range because that's where cap points and generators are. I can see how people want to use the same weapon for everything though.



    Oh, I just think that's the way it'll go down, not that it's a bad idea. It does promote grenadespam though, doesn't it?



    «Switch» implies that they can do it on the spot, which they can't. In guess they somewhat suffer from the same problem as we do, being far away from a weapons terminal with a loadout that no longer fits the situation. Not saying they should be able to, god no, because that's what I want for us. :D


    I don't think «x can do y, that's why I should be able to do z» works as an argument. If one radar is better than the other, one will be useless and a slot will be wasted. That's why I'm trying to avoid the territory of the other classes, to avoid the overlap.



    I see your points, but when people say «we need more medics/engineers», they really mean «need some dude to stand here and point his beamy thing at stuff to make it good again». If you want that kind of direct LOOK MAN I'M HELPING YOU-utility, and I don't mean to be a dick, maybe you should play a medic or engineer? You know when people say «there's a sundy at x, loads of people surrounding it»? That's you.[/quote]
  9. Stargazer86

    To a certain extent, perhaps. But as it stands, as LA, I already burn through a metric ton of infantry resources. Constant resupplying of C4 tends to be rather expensive in those terms, after all. Now, I know at the moment, resources aren't exactly a very effective way of limiting things given that you receive them rather quickly, but I think it would be an inherent factor in limiting dual grenades when instituted properly. Another way of balancing it is forcing the LA to carry 2 different types of grenades, rather than 2 of 1 type.

    I don't think either radar would be useless, depending on how they're implemented, but I can see your reasoning. Rather than exposing enemies on radar, perhaps we should have a device that hides us and friendlies from radar, disables spotting, or something to that nature?

    And I mostly meant that Infils were first designed as a sniper class, and the LA were the sneaky assault specialists. However, over time, Infils wanted more of the sneaky assault role, a role originally intended for us.

    I would argue that killing Sunderers is also well suited to both Engineers and HA. Engineer mines can actually kill a Sundy in one shot, rather than simply causing them to burn as C4 does, and HA's can peg it from a far safer distance. Asking for a Sunderer to die isn't the sole area of expertise of the Light Assault class as healing is to Medics and repairing is to Engineers.

    It doesn't need to be a direct "Okay, stand there while I point something at you" ability, but the LA does need something to bring its team-utility on par with other classes. Since his job is to go off and flank, it should be a type of utility that benefits his team while also being separated from them. Hence, a radar cloak to mask incoming troops, some sort of spotting tool for aircraft/artillery, a new type of spawn beacon, something that befits a class that tends to be up front and up high would be nice.
  10. vaxx

    Yes the Engi can use the BR.

    Point is, your talking like the LA is only a CQC class, when other weapons such as AC-X11, T5-AMC, and Pulsar-C, heck even the Razor, that are obviously meant for range outside Shotgun range.

    And by your logic, a Medic is just another Sniper behind a rock, because they use AR's. Just like you said.

    Because you are a Piston/Claw LA, I guess you don't see many fights outside CQC range. They are there. You are biased as to how you play. You use Shotguns, and obviously fail to see there are others who don't play that way. AR's are not a huge leap over Carbines, but do have higher velocity and do better at medium range than Carbines. They would fit the LA just fine, IMO.
  11. Wolfwood82

    What does dual wield mean in every game that features it? It literally translates as wield two, dual wield swords = wield two swords, dual wield pistols = wield two pistols. Wielding means holding in your hand. You can stow the weapon, or you can wield it. You can't do both. That term does not mean what you think it means.

    And no, it shouldn't be fixed. It's probably the only thing keeping the class from going on massive killing sprees on a routine basis. Our relatively light resources are what define the class. It makes the class a lot more fun because you get to that point where your out of carbine ammo and have to use a pistol until you get more. Getting more ammo becomes a reward for surviving and gives you your power back.

    Also we should have more emphasis on taking out static defenses like phalanx turrets.
  12. belthazor3457

    Obviously, the LA's job is to keep the skies clear of enemy aircraft via C4.
    • Up x 1
  13. Wolfwood82

    Aww I'm disappointed. I jumped in this thread to see what you had posted and all I got was a statement of the obvious. No new insights. :(
    • Up x 1
  14. Aegie

    Rocket Launcher IS considered a tool- hence why it goes in the tool slot and has the word "Tool" written above it in the loadout screen. Also, wow, what a tool and what a selection of tools they have to choose from. Everyone else, 1 tool no choice- LA no tool, no choice = lame.

    Maybe a tool to turn down the loudest and highest pitched noises from our new jetpacks- they are giving me headaches.
  15. Wolfwood82

    A tool to give us back the stealth we need to do the job we were designed (accidentally or purposely) to do isn't a tool. It's an oops-bandaid.
  16. Tallfeather

    Vanu jetpacks use fairy dust, which is almost completely silent.
  17. Daibar

    First a whine
    i get so annoyed when people are claiming that C4 is the tool of us LAs.

    no it isnt!

    C4 is available to every class except for the Infiltrator and max and claiming that the C4 is our tool is a misconception that you should stop spreading.
    it does not become the truth just because you say it enough times.

    Back on point
    i've spent a good deal of hours in my LA and i love the class, but clamining we do not have a role is lack of imagination.

    There are so many practical uses for a light assault on any base out there.
    If you can't find one, do not whine at me about it.

    A quick brainstorm on tools
    if you want to give the LA a tool.
    1. give us a Jumpjet convert, so you can change from jumpjets to drifter jets while in flight and back again.
    2. give us a red-dot scope to enable lockons from ESFs and seeker-rockets.
    3. give us explosives-defuse and collection kit.
    4. give us a secondary grenade along with the frag grenade.
    5. give us scavaging which also allows for grenade scavaging, C4, anti-tank mine, anti-personelmine diffuse.
    6. give us the portable radar that the infiltrators are claiming to be so useless, i love that tool.
    7. give us a sniper rifle, bolt action would be nice. (i'm just brainstorming)
    8. give us a portable cover that looks like a bush, a pillar, a large boulder, a smoke stack, anything we cert into.
    9. give us a hologram that mimics our movement.
    10. give us grappling hooks to get attached to air crafts, vehicles and the like.
    11. give us a portable shield we can drop and hide behind.
    12. give us a transport tube/anti-gravity well, we can place where we want, limited time, like the yellow beams on the towers or in the back of the techplants. if you give us the anti-gravity well, it should affect vehicles as well but only for 7-10 meters
    13. give us a secondary drop pod option, extended travel time, better controls, extra distance to navigate it.
    14. give us a harpoon-tool like the one batman has, shoot up, get dragged up, option to target friendly or enemy to drag them with us.
    15. give us explosive bolas, 6 second slowing effect followed up with a small explosion after 2 seconds.
    16. give us time-down-bombs
    17. give us bombs with scattering fragments, ballberring.
    18. give us smoke emitters, not smoke grenades, but something that gives a full minute of smoke in a good area, to be placed like the squadleader beacons. of course should be able to be destroyed.
    19. give us nightvision/heat-vision toggable goggles
    20. give us a jumpjetfuel to flash speed converter.

    there are enough tools out there that i would love to see this class have. perhaps more would start to play it.



    The roles i have
    as a role, we have plenty but again, that's defined by the person using the LA.
    some of these roles can be done with other classes, i just find it easier to do it as a light assault.
    i am
    1. A scout
      1. A bush-sitter
      2. A Tree hugger, same as bush-sitter but i use a tree insted.
      3. A cliff-hanger
    2. A squadleader.
    3. A platoonleader.
    4. Tank hunter.
    5. Sunderer sniffer.
    6. Sniper tracker.
    7. Forward flipper.
    8. A sneaky bastard.
    9. A flanker
    10. A point-ghost
    11. A distraction
    12. A spawncamper
    13. A shield-jumper
    14. A selfproclaimed tech-plant-tower-jumper
      not so much a role, but its fun to see how low you can go before you leave a mess on the ground.
    This is your world, you define the role, why let someone else take control over your life?
    • Up x 1
  18. Black March

    I'd really like LA's to be able to call on drone support. Like laser guided missiles raining down from the sky.
  19. Kyouki

    While I agree that our role is pretty well defined as an assault class. I think we should have a tool that allows us to increase our killing potential. The two suggestions I've heard and liked are allow us to equips c4 as our tool and medkits in our utility or give us a grenade launcher in the tool slot. Truthfully I would rather have the grenade launcher. If the general population thinks it will be OP then give it to everyone as a possible tool slot. (100 cert investment so new LAs can get it quick) This is how the smgs were treated. They were a direct upgrade to the cqc infiltrator and a sidegrade to every other class. I would like a cert tree to allow different types of grenades to be used with the launcher as well.
  20. Wolfwood82

    I agree with the quoted part.

    However personal lists of things you do aren't really roles. Infiltrators hack facility objects thereby rendering them inoperable for the enemy. That's a role they can do for both offensive and defensive (reversing said hacks defensively).

    The best role we really have is that we capture and control rooftops. I've noticed lately exactly how important it is to have control of the rooftops in a fight, and it's usually LA who stop me from fully exploiting my position up there. Without LA backing up your efforts, you will die to enemy LA gunning you down from vantage points.

    We can do a great many things, but as far as truly defined roles (what we do best/are the only ones capable of doing them). we really just have 2. Breaking enemy firing lines, and capping/holding rooftops. We don't have a tool that helps us do either of these things. C4 is a utility that does help with firing lines, but not rooftop control.

    Yanno what I want? Painfield generator. Plant a beacon and it becomes a painfield. The general area it covers depends on level of certs you put into it and it can be seen and destroyed from a distance.