LA/Infiltrators are built to surprise attack, a shield delay on HA will give HA no fighting chance!!

Discussion in 'PlanetSide 2 Gameplay Discussion' started by G.O.A.T, Mar 24, 2014.

  1. Tenebrae Aeterna

    There's really no reason that they should keep the movement penalty if they add this ramp up period. Heavy Assaults should be asking for a removal of that speed debuff or an increased effectiveness/duration to the shields in compensation for the new weakness. As I've said repeatedly, while I agree with the change...I also feel that it justifies some love in other areas as a method of compensation because the new mechanic will bring it down a bit, so it'll need raised in other areas.

    A removal of the speed debuff, or an increased duration, will allow Heavy Assaults to use it when they're about to charge in, or know that they're getting into a dangerous situation, without being punished through the ramp up period...but the ramp up period will provide flankers the ability to take them out when caught with their pants down.

    I think that would work out very well and I'm all for giving a little love to the abilities when a new weakness has been introduced, including the potential removal of its previous weakness.
    • Up x 1
  2. Midnightmare

    good ridance! maybe 70% of all players wont play HA anymore.
    • Up x 1
  3. WarmasterRaptor

    My my... I wonder if it's just for rocketspam fun or to counter the vehicle spam this game enjoys.
  4. Hiding in VR

    Nerfing due to popularity is a sure route to game suicide.

    PS2 has more "Nerf what I don't like" than any game I have ever played. Sad really :(
    • Up x 1
  5. Tenebrae Aeterna

    I can understand WHY they added Darklight...but there should have been some compensation, which is the same thing I'm advocating for the Heavy Assault.

    It seems they increased the visibility of the cloak on low settings, but I'm not completely sure about that. However, taking that aside, Stalker Cloaking and Deep Cloak while crouched gave the ability to essentially camp a capture point and continuously flip it. They improved our ability to enter into Deep Cloak...so I can understand why they decided to implement Darklight. With its introduction, however, there's no reason we should have -100 shields and the 200m sound mechanic of our cloaking and decloaking state should have been drastically reduced...

    Instead, they just implemented yet another counter without compensation elsewhere...which is depressing. I truly do hope that they don't do the same to the Heavy Assault, and seek to counter-balance the newly incorporated weakness to give them a little love in areas where the shield is supposed to be used. Reducing the speed debuff or increasing the duration you can have it up should do just that...while retaining the ability for flankers to kill them when they are caught with their pants down.

    This is how these types of situations should be handled...

    If you're going to nerf an ability...you should be buffing it elsewhere.
  6. Coffee Hound

    I think the HA shield is fine the way it is, but I rarely play HA so I don't care if it gets nerfed.
  7. Divinorium

    SMG infiltrator IS easymode.

    In fact CQC infiltrator is so easymode that back in the beta Infiltrators had acess to Shotgun, the ****** first auto ones. And guess what? they removed it from them because it was broken.

    A class that can become, almost, invisible + CQC weapons is broken and SOE know that. But hey. MONEY!

    PS: and don't come with this ******** "but you can see us without darklight". Well if you come right infront where i'm looking at in CqC is YOUR fault. And in battle situation you aren't searching the glass guy.

    Infiltrators that get seen while cloacked are bad infiltrators who want to run right infront of the enemy and don't get seen.

    PS2: If you are REALLY are complaining about the darklight means you are one of these infiltrators who try to "Flank" right infront of the enemy, where the darklight works.

    See why i'm saying Infiltrators are easymode? You REALLY think trying to "sneak" infront of the enemy should be allowed, at all?
  8. TheStonehawk

    I hate to be a jerk but...I like the idea of the delay. Too often would I get the drop on an HA with my infiltrator and blast them and when half their health was gone they would hit the win button and survive the onslaught of bullets. Now I have to reload, I'm in the open with my position revealed, and I have 10% less health since I'm an infiltrator. I'm sure you know what happens next.

    Yeah. Thats...pretty lame.

    Some people are raging about their win button being taken from them. I have 0 sympathy for you.
    • Up x 1
  9. Divinorium

    wait... you mean you can't kill a HA, 1500 of health, with 30 bullets? weakest smg is 125 of damage per bullets 125*30 = 3750.

    AND YOU THINK YOU DESERVE THAT KILL? Dude....
  10. TheStonehawk

    Uh...yeah. Lets put you in kevlar armor and then I'm gonna jump out of a closet and unload on you with a UMP. You're telling me you'd survive that? Thirty bullets ain't no joke. That is a LOT of damage even with a relatively low caliber and even if you were covered in kevlar the bullets would pummel you with such force that it would turn your insides into jelly and you'd be dead within minutes if not already and certainly in no position to fight back.

    So here is a question I should ask you. If I jump out at you and put 30 bullets in your chest...why in gods name would you deserve to live through that?

    Let me remind you (before you pull the "future shields amirite!?") that the bullets shot by NC weapons are nanite-railgun technology (the latter of such we have today) which shoots rounds at 5400+mph. Lets just assume that your "shields" are on the same equivalency as kevlar. You're still dead. So. Yeah. Suck it up and enjoy your nerf. If I shimmer like a freaking glass sculpture, you should have a weakness too.

    oh yeah and

    ^That.
    • Up x 1
  11. Vorxil

    I think he's referring to your aim, not your damage capacity.

    Regardless, I'd ask you what weapon you're using to lose to the HA and at what distance.
    • Up x 1
  12. Tenebrae Aeterna

    No. I understood what you meant, you misunderstood what I'm implying.

    Your information regarding lag confirms that the situation is not even remotely related to lag because it should be helping my performance due to the ability to empty a clip before it registers. So, we can't associate the situations I'm talking about with lag because, by your own words, it doesn't work in favor of the enemy...so I must not be lagging.

    This brings us to your second assumption that they have seen me prior to activating the shield...which would then imply that I'm delusional and haven't had really experienced this problem while rounding a corner with a Heavy Assault's back already facing me...or any other situation where I know, for a fact, that I wasn't seen and can't attribute to our god awful cloaking sound because I wasn't cloaked at the time.

    Personally, I don't believe that I'm too terribly delusional...and again, I'm talking about situations directly behind the Heavy Assault...not running towards them screaming YOLO. I practice heavy avoidance as is due to the fact that I believe our cloaking mechanic to be extremely inconsistent and situational outside of deep cloak. I always fully expect to die when I'm caught in someone's direct line of sight...because I look like a glass statue and scream shoot me.

    Not the situation I'm talking about.

    Thankfully, you don't need the Darklight Flashlight to see us...just medium to ultra settings as demonstrated in that video.

    As for the sound....................I've hunted Infiltrators by sound even during chaotic battles, as have others. Talk to CuteBeaver about that one and she'll give you a pretty amusing story that shows the absurdity that is our sound mechanic.

    That said, if it doesn't help...I guess you wouldn't mind it reduced or completely removed? Thanks for the support!!! :)

    Almost invisible?

    Did you actually watch the video I posted or did you just watch the first scene...you should really watch fully through if you think we're nearly invisible. Not looking for the glass guy is irrelevant since our eyes are literally designed to focus in on movement; you're going to look for them automatically...which is why you'll see individuals like Wrel, Koolaid, and most any other youtuber who runs medium to ultra just murder any Infiltrator they come across without much hesitation. This is just how our eyes work and why the distortion effect for cloak is a pretty terrible concept in general...people automatically start looking for it because our eyes function in this manner naturally.

    Now, in regards to your "PS", I don't disagree that an Infiltrator heading straight towards an enemy should be seen...but we shouldn't be so easy to see from an individual's peripheral vision. As it stands, for the same reason listed above, we're easy to distinguish so long as we're in your field of view...doesn't matter where. Now, in the case of a 1 on 1 fight, there's no problem here.....................but this is a massive game where, as an Infiltrator, you're delving beyond enemy lines and into the heavily populated enemy territory. So, while chasing down that target and flanking them...it's very likely, since we can be so easily seen even in the peripheral vision of others at considerable distances, that other enemies are going to spot us and take us down.

    So....to flank our enemies you're saying that we have to avoid the entire field of view of all enemy targets?

    Okay...so what's the point of cloaking? If we have to remain outside the entire field of view from all enemies that could potentially be roaming a base...then we're no different than a Engineer avoiding the same, a Heavy Assault, a Combat Medic, and the cloaking device is little more than a security blanket outside of stationary Deep Cloak.

    As for the SMG...

    I never wanted it and believe that it was the development team's way of trying to push us into closer ranges and avoid one-hit-kill mechanics. What I wanted to see was a better stealth system coupled with melee weapons...but we got the SMG instead and may get melee in the future, fingers crossed. I would gladly exchange my SMG for a dedicated one-hit-kill melee weapon I could use against straggling targets that have strayed too far from their allies.

    In fact, that would quickly become my primary weapon with the sniper rifle as my secondary, and I'd probably never use the SMG again. As it stands, I favor my Crossbow above the SMG right now.
    • Up x 1
  13. NedNedley

    I have no problem with the shield changes as long as they don't affect Resist as you have to use that pro-actively already. I think adding a ramp up time to it will render it useless.

    What we need is more info from SOE.
    • Up x 2
  14. TheStonehawk

    I'm using the Blitz-GD10 and at point blank range. I've snuck up to a VS HA and shot him in the back with all thirty shots, only at shot 5-10 he flips on his resist shield reactively and survives the other 20. Wounded maybe, but survives. Then he turns and shoots me in the face. He isn't freaking wolverine. He shouldn't survive such damage. But he and so many others do.
  15. Divinorium

    Because your aim SUCK SO MUCH THAT YOU MISSED AT LEAST 19 bullets.
    HA shield is 500 extra health. If you managed to land 12 bullets, without any HS. 125*12 = 1500. He would be dead.

    If you empty your magazine in someone and isn't killing him you are just missing THAT bad.


    In the video you were within 5 meters of range.

    YOU SHOULDN'T BE ALLOWED TO REMAIN INVISIBLE AT THIS RANGE.

    And as a infiltrator you shouldn't be trying to "sneak" a guy from the front IN THIS RANGE.

    That's why i'm saying you are trying to "flank" the enemy by walking right infront of it.

    That's why i'm saying Infiltrators are easy mode. Most players who play it are players like you who don't get they SHOULDN'T be allowed to come in this range, from the front and remain invisible.

    Flanking means a approach FROM the flank.

    If you enter the enemy view withing 5 meters, so darklight works/he is able to see you, you aren't flanking. you are trying to go head to head and win.

    L2Flank i guess.
    • Up x 1
  16. Tenebrae Aeterna

    More information would definitely be appreciated...and I truly hope that they're considering potential buffs to the shields that will be affected by this.
  17. Tenebrae Aeterna

    Oi...

    That was an example of what the effect looks like, it doesn't magically get any less visible with distance until you're talking extreme distances. You can see this demonstrated within a multitude of videos on youtube, just start watching Wrel, Kooliad, or any other Youtuber on medium to ultra settings and you're bound to watch them spot an Infiltrator and just hose them while they're cloaked.

    As for flanking, I'll reiterate:

    That IS talking about flanking situations. That glass figure displayed in the video is what we look like until we get to considerable distances away from the target, not just within 5m of an enemy.
  18. Fenrisk

    If your behind him why didn't you aim for the head? You can drop players in 0.5 seconds with headshots and even if he already had his shield on he would be toast.
  19. Tenebrae Aeterna

    While that's true...having to flank and have perfect aim on a target is a bit much, don't you think? Not only do you have to flank, but you have to ensure every shot is to the head on a presumably moving target as well?
    • Up x 2
  20. Fenrisk


    If your flanking them within 30m (where most infantry combat takes place in bases) it's easy if you have a accurate weapon which lacks horizontal recoil. Within 20m and you can't really miss.