LA/Infiltrators are built to surprise attack, a shield delay on HA will give HA no fighting chance!!

Discussion in 'PlanetSide 2 Gameplay Discussion' started by G.O.A.T, Mar 24, 2014.

  1. Stew360


    Totally agree , My faith in human inteligence as been restored thanks !
    • Up x 1
  2. Divinorium

    Let them add the delay, then remove it 1~2 patchs later. SOE don't play the game that's why they make these stupid changes.

    Right now Most of the infiltrators don't even try to flank you, they uncloack right infront of you 6 meters alway and try to pick the kill.

    In most of the cases they CAN pick the kill, because if you aren't looking for the invisible guy you are more likely to don't see him until he decloack, combined with the client sided game, that gives him a solid 0,2~0,5 secs of advantage he can bring your health to half to outright kill you even before he is decloacked in your screen. HA is the only class that has a change in these situation

    And a nerf to ONE class will not make LA any better. They need to add more tools to LA and change some mechanic, the Zombie horde game that was already mentioned here is a good start, to make the class viable.
    • Up x 2
  3. Hiding in VR

    Stew thinks this nerf is need.

    I think that settles it ;)
    • Up x 3
  4. DrPapaPenguin

  5. Stew360


    Whats kind of wold you live in ?

    You rant about Lag compensation and clientside saying that HA is the only class thats can reactively react to the delay , but for all others class you say to us '' SUCK IT IDIOTS '' and even worst than that you insult us saying thats a single class should be able to react to the delay and win , while for us the HA can pop his shild start firering at us with the DELAY you talk about and dmage us like 50 % of our health and them to react with have to shoot back at this HA but we wont be able to damage him more than 25 % before he kill us

    So thats your way to set up things fair ?

    Or is everyones in the game as to play HA because of those delay ?

    Why is everyones should not have to suffer from those delay on the same level ?

    Why is LA vs LA both as to deal with delay

    Why is medic vs engi medic as to suffer the delay etc.etc..etc..

    Why ? should we grant to a single classes the upper hand to face any situations , even mitigate , lag compensation and clientside hit reg ?

    WOW man just wow !
    • Up x 1
  6. Divinorium

    First. HA can't cloack. So you shouldn't have the problem of a HA appearing of nowhere.

    Second. Because THAT'S what HA does. and nothing else.

    Infiltrators can go invisible making it easier to get in position and flank also hack stuff.
    LA can get in in places where you aren't waiting and flank, need some buff but he has it's traits.
    Medic can revive, heal and as said before in theory can and should be the backbone of a squad.
    Enginner have repair the the manaturret.
    HA has a shield to mitigate damage and the rocket launcher. If you want to take the ability to mitigate damage from it you need to remove C4 from all others classes. And make only him deal with vehicle.

    PS: And before you come saying "but WHY HA is the only class who have a fighting chance against Infiltrators?"
    Because they are, supposed, to be the frontline. the guy who enters the place first the "lead" of the charge. He is the one who will more likely get flanked because HE is the guy pushing and by consequense having his flanks open.
    With the delay it will be easier to just run a 10 medic, 1 eng, 1 infiltrator(to recon dart maxed) in the squad. And long live of the class balance.
    • Up x 1
  7. Corporate Thug

    I like playing medic more than HA, and I play solo medic tons. A HA for me is when there are 10x more people I'm fighting solo or they have an abundance of heavies. A LMG is decent, but no where near as good as assault rifles. The people who think the HA needs to be nerfed need to aim for heads, where the shield doesn't make much of a difference. The only nerf to HA's should be them being able to pack shot guns, and the only reason I state that is because you can shoot them to a sliver of HP to where they can't do anything but die unless they have a shot gun and can turn and lots of times OHK you.

    MY T1 Cycler, GR-22, GD7F and Serpent all say F*CK YOUR SHIELDS YO!

    Infiltrators are garbage as the crappy server delays and client side hit detection get you killed more than the infiltrator being any good, like at all as most just suck b*llz. The LA if perfectly fine, they control roof tops and have their way with every other class in the game if played well.

    I would be perfectly fine if all abilities besides jump jets were removed from the game tbh. Pretty much every class except the engineer has an IWIN mode, it's just too bad there are so many sorry people who just don't see it yet. Everyone wants to get better at this game with out actually improving....such a sad state we are in, yet SOE keeps piling on more BS.
  8. miraculousmouse

    Lol a while back it was people whining about silent jetpacks, poor LAs got the short end of the stick, because apparently the LA was better at infiltrating than the Infiltrator (he can totally hack right?) Now apparently the few extra bullets it takes to kill a heavy is a crutch and makes him a mini max :rolleyes:. Seriously im having a hard time believing that all of you guys get the drop on a heavy and fire at him but somehow die. Your high rof guns are already out dpsing or almost outdpsing a heavy with shields flared, not counting headshots and the fact that you can strafe or adad better than him.
    • Up x 1
  9. Hiding in VR

  10. vincent-

    They've got too rework how they function than no count down what they got is slower movement but better defense. They can figure the rest out.
  11. Stew360


    Whats in the wold are you talking about ?

    LA cant cloak , Medic cant cloak , Engi cant cloak , Maxs cant cloak , HA cant cloak

    whats what ? Whats the deal ?

    Your tough just look like a biased rant ,

    You dont consider the true problem with the HA , the HA ability as been exploits and abuse to the extreme and DONT% WORK in its current design if you cannot see it then step out of this discussion and lets peoples who know whats they are talking about taking care of this issue ...

    HA will remain the only class who as a shield and Its shield will be situational and unic , like any other classes ability repairing as no use when you are in the field combat giving amo help others not the Engi himself most of the time , reviving peoples help others and is a risk , i cant count how many time ive been kills while reviving peoples lol

    The problem with HA is exactly that lag compensation as to be handle the same way for everyones when someones as the jump on u , HA shield as to be used pro actively instead of reactively , the delay will simply change the way you have to use it , but it will remain effective and great , it will simply wont be abuse or exploits , due to its current design flaws
    • Up x 2
  12. SinerAthin

    I don't understand the crying about the shield.

    The shield will not save a bad player.

    I play both HA and LA. I understand both classes, and I have no problem dealing with each other.


    What do I do when I meet a HA head on?
    I re-engage from another angle, which my superior mobility thanks to my jets allow me to do.
    And if this is CQC, then their shield is like a drop in the ocean compared to my auto Shotgun.
    If I get the jump(which I do almost all the time when playing as LA), the HAs never have the chance to even activate their shield due to the high TKK and latency. They are dead before they even register the damage.

    I even beat many HA players by simply aiming for the head as well.


    Besides, nerfing the HA class is a bad idea.
    It is the most beginner friendly class out there. It easy to use, but not OP. And Planetside 2 is nothing without is newer players.
    • Up x 1
  13. LibertyRevolution

    Normally I would post my opinion in one of these threads, but I just don't care anymore...
    Nerf it, don't nerf it, just do what you are going to do.. I don't think I can take another month of these threads..
  14. phreec

    LOL! Crutch shield is getting balanced and suddenly the sky is falling...
    • Up x 2
  15. Copasetic

    That's some hair thin reasoning if I ever saw it. If he's the guy who's "leading the charge" he should have no problem being forced to flip his shield on just before "leading the charge", and if he gets caught by surprise while he's not "leading the charge" then tough luck, he's in the same boat as everyone else.

    There's a reason organized outfits run mostly HA and it's not because of the shield. They have medics with a billion revive grenades with them to take care of that. It's because HA is the only class that can reliably deal with any situation all at the same time. It does crowd control with conc grenades, kills MAXs, infantry, vehicles and forces away air. That's what it was designed to do.
    • Up x 1
  16. Pirbi

    It nerfs the use of HA as a defensive line. It makes it much easier to jump a HA that is defending by flanking them. Certainly with the proposed shield nerf. If SOE was in charge of soccer, the goalie would need to start from behind the net on a penalty kick. But I'm NC, so I don't know much about soccer. Maybe that would be a better way to play.
  17. Divinorium

    Except that if he flip the switch too early he will just waste it.

    And point one video of "organized" outfits running mostly HA. Because for what i know and see "organized" outfits use mostly, by a huge majority, medics&eng&Maxes.
  18. Degenatron

    [IMG]

    Explain the logic to me. The HA is clearly more armored than the LA (all of the infantry classes) and yet the only buff in HP has to be activated. It's a force shield that has nothing to do with all of the additional armor the class is carrying.

    Why doesn't the HA get a base level HP boost while suffering a movement speed reduction? This is "Player Class Design 101". The same logic is applied to Max Units, why not Heavy Assaults as well?

    The only class that suffers a HP penalty is the Infiltrator, and they lose only 100 HP. That's not enough, especially when you look at their model. They're practically wearing pajamas and can turn invisible indefinitely, but they only take a 100 HP penalty. That's ridiculous.

    If the current base HP/shield for each class is 500/500, then the HP breakdown per class should changed to:

    Infiltrator = 300 / 500
    Light Assault = 400 / 400
    Engineer = 400 / 500
    Medic = 500 / 500
    Heavy Assault = 700 / 500

    The movement should break down accordingly:

    Infiltrator = 120%
    Light Assault = 100% + Flight
    Engineer = 100%
    Medic = 100%
    Heavy Assault = 80%

    That's the logical break down of each class' durability and movement penalties. Now you take a the NMG altogether or you make it a straight buff to the basic player shield. The HAs are supposed to be the general use "Enforcers" that do most of the heavy lifting on the front line, followed closely be medics.

    There's no need to re-invent the wheel here, the Valve Developer Commentaries for Team Fortress 2 go into extensive detail about character development and being able to recognize inherent traits from quick visual cues. A guy with a lot of armor on is going to be tougher and run slower. The fact that this is not already the norm in PS2 and has been shoe-horned in with an activated ability is a bit disappointing.

    Unfortunately, since this is the development path they've chosen to go down, the devs are pretty much locked into the current system which means none of the logical trade-offs I've listed above will ever be implemented.
    • Up x 3
  19. dublinjonny

    I am delighted to see a HA nerf , all the typical crying on these forums every time there is a potential change is very concerning , the HA shield has been and for a very long time a very unbalancing element in the game , people talk about how LA and infiltrators have this advantage and that advantage which in every case being made here make no odds what so ever as soon as those HA shields are activated. HA is the skillless noob class in this game and always has been , its a protective fail safe for poor in game decisions and mindless rushing . Not to mention every situation being spoken about the LA and Infiltrator having an advantage requires almost perfect in game conditions , which is hardly ever the case when ping and connection are concerned and unbalance only serves to help the HA class further . I am hardly a good player but I find it more than annoying when I have a clear jump on a HA and the shields go up and I might as well just sit there and get ready for the respawn . Take all other classes , Medic , engies , Max , LA , Infiltrator , not one of these classes apart from the Maxes are one man army stat padding classes compared to the HA , point proven when no matter what is going on HA is the go to class for battles . Heavy Assault is easily the biggest off putting thing in the game for new players , forget libs and tanks spaming spawn rooms its the HA class thats a complete joke take any level 70 or above HA and put them against new players and they wont stand a chance simply because aside a OSK there is no chance for them , and that completely upsets the balance of the game .

    Anything that will , if even by only a short margin shorten the gulf between new players and higher levels is more than welcome and this nerf will present that , No more shield up to guarantee a kill when I have made a bad tatical decision or got completely outplayed , for those crying about a change , I have no doubt in my mind the shields in the spawn are your first point of call anyway
    • Up x 2
  20. DrPapaPenguin

    KDR yes, if you mean the overall KDR. It doesn't track KDR per class/vehicle/weapon though.