LA/Infiltrators are built to surprise attack, a shield delay on HA will give HA no fighting chance!!

Discussion in 'PlanetSide 2 Gameplay Discussion' started by G.O.A.T, Mar 24, 2014.

  1. Phazaar



    I stopped here. Perhaps this is another attempt at a strawman, or perhaps it's simply a reading error, but I didn't say Infiltrators are at a disadvantage against HA (in fact, I've specifically stated that they aren't), I stated that HA are NOT at a disadvantage vs Infiltrators. I'm pretty comfortable with the assumption that the remainder of your post is a continuation of this point from a brief skim of the first few words of each paragraph. Let's set ourselves straight. I originally stated 'infantry that is just as well equipped to take on a tank as it is an infantry is at no significant disadvantage (compared to a loadout without that same versatility) in any given situation.' I have since been defending this position. Your counters do not address anything I have said, sadly.

    Couldn't help notice the % sign and pre-empted that I'd need to cover this. Apologies; it was an approximation based upon recollection of numbers that have been posted through the lifetime of the game (and no obvious changes likely to impact this meaningfully) and the propensity for organised outfit play (when not MAX crashing or medic lawltraining) to rely upon breakdowns of 50-75% HA. I didn't think I'd have as much free time at work to play with the numbers and get to real numbers, though they do look to fall in that kind of spectrum, so I'm pretty content with it tbh.

    I dread to imagine who you play with when you're seeing more infs than HAs. I didn't get as far as running those numbers, but I'll wager half a cow that snipers are used AT LEAST less than half as much as HA, despite being the most recently worked class.
  2. mato90

  3. Drasilov

    Why the hell are SOE nerfing HA's yet again?

    The last thing this class needs is another nerf.
    • Up x 2
  4. mato90


    As some players claim shield is OP
  5. Phazaar


    As above, I can't find anything on a google. If you'd like to have a trawl through Higgers social networks, you'll find he's put the data up more than once, and it's been pulled from the Oracle once IIRC, as well as extrapolated from total kills etc many times.

    It's quite remarkable that the only weapon capable of scoring a OHK on an MBT, being used by 4 classes (including HA ;) ), that doesn't have multiple types within each class outperforms a weapon on pure killshots which has 7 variants available...

    A bit tragic if you ask me that C4 isn't seeing itself with 7 (before we even factor in the multiple class access...) times the kills that C4 has per faction tbh. Buff C4, nerf RL tbqfh.

    A quick comparison shows that just amongst the three ES dumbfires, there's almost twice as many hits as there are with C4 - that's a whole lot of damage being done, before remind ourselves that there's 6 more launchers per faction to throw into the equation. Maybe they're missing out on killshots, but there's a whooooole lot of deterrence there.

    But I don't know... Maybe all those HA spending 20% of their time with the RL are just idiots that haven't realised their team would win faster if they all pulled infiltrator and tried to shoot the tanks with explosive darts or suicide rush them with C4 on their medics...
  6. Tenebrae Aeterna

    Yes.

    I don't hide my statistics nor the fact that I simply do not play enough to increase my skill towards the levels that superior players possess. I do, however, know when I hit a target...because you get an indication of such when you're successfully landing shots. Furthermore, I know when I'm directly behind my enemy and haven't been seen...so when you combine all of those together, you have the situations I'm referring to.
    • It only takes common sense to know you're landing your shots.
    • It only takes common sense to know when you've entered into a situation on an unsuspecting enemy.
    • It only takes common sense to know that the enemy has their back towards you.
    Pointing out my inferior statistics doesn't really change the situation any...it doesn't take skill to realize that A: I'm landing my shots in the situations I'm describing. and B: The target has their back to me and the situations I'm addressing are points where they had no indication of my presence prior to the event taking place. Do I have inferior aim? Of course...and there are MANY situations where my poor aim shows in my deaths. Missing your mark, however, is easy to realize in this game.................you don't get a hit marker.

    So...an attempt to out my poor statistics, which I have absolutely no care to hide, is a very poor attempt to belittle the point that I and many more experienced and skilled players have pointed out.

    ...so yes, that's me. Your point being...what exactly?

    That I can't tell when I'm hitting my target or that I can't tell when I'm firing upon their backside?
    • Up x 2
  7. mato90


    Here is link of video what i am talking about:

    What do you think how much time did that HA has and it's not even headshots, that is why i dont understand yours complaining.
  8. Divinorium

    OK lemme see if i got it right.

    A guy who don't know how to flank, and don't see why a CLOACKING device helps to flank someone when, while it doesn't make you invisible in CqC but allow you to flank the enemy while their teammates in the other side of the road/room don't see and shoot you from mid distance.

    The same guy get behind a HA and can't kill it, even with client sided, and "unloads" using 30 bullets in the HA and still don't kill it.


    What i can say guys that's SMG infiltrators at it's best. Players who can't AIM and hit a player from behind half of the bullets they shoot.(12 of 30 bullets of the less damaging SMG would kill the HA)

    Well after that i leave this conversation. Hard to show a bad player what he is doing wrong if he isn't open to see.
    • Up x 1
  9. Zorro

  10. Phazaar


    Heavy Assault: "Not only do I want to be the only infantry class able to engage aircraft, reliably engage vehicles at all ranges, have the only ranged/non-suicidal MAX counter, massive ammo capacity, the most versatile weapon selection, and a great offensive utility that allows me to push the front line far more effectively than other classes, but I want to be able to instantaneously use my offensive utility in a defensive capacity to get myself time to pull my pants up when I've been caught with them around my ankles."

    I have absolutely no idea where you get the impression that HA is the main combat class, nor that it needs to be the main combat class. As far as I'm concerned, the Infiltrator, Medic, Engineer, Light Assault and Heavy Assault are the combat classes. There are is no (or rather, there shouldn't be) a main combat class; this simply makes class diversity less prevalent, squad setup more boring, and ultimately the game feel far more repetitive.
  11. mato90


    Look at video that i'm posted above that second kill on HA, what do you think how much time did he got to react and it's not even headshots, I joust dont uderstan that they can't kill that kind of targets.
  12. Phazaar


    Thank God. It's only taken 18 months. Roll on a more interesting and diverse game :D
  13. Drasilov

    OP? Lol....

    Nothing is OP in this game. If your better than the other player, the other player is dead. Despite what toys we have. My own shield has been cut to pieces literally in nanoseconds on so many occasions its scary. In fact, its sometimes a disadvantage as the last thing you need in this game - absolutely the last possible thing you need is slower movement.

    If you stop you are dead. If you move slower than everyone else you are extremely likely to be very dead very quickly as this game is not a 1 v 1. Once you get Q spotted out in the open, activating your shield is pretty much a death sentence.

    Seriously, any decent player that gets the jump on an HA will still kill the HA if he's not as skilled - which is likely because you've already outskilled the player by getting surprise. A good player will know the first thing that will happen is F I pressed and a 180 degree spin so get out of that obvious firing line and bam...a short burst to the head and one dead HA.

    The one big advantage of HA's is the ability to use the RL vs infantry. Good aiming with a dumbfire can quite often break a room siege on its own. Its a damn site more useful used like this than vs armour. Let the C4 junkies and MAX units do that.

    I wish SOE would just leave the damn game alone for once. More vehicles, weapons, camo's and cool stuff, that's what we need time spent on.
    • Up x 2
  14. mato90


    Can't explain that everybody, I only see hear crying from players that can't kill flanked HA. And that is only argument they have.
  15. Tenebrae Aeterna

    Great video, but I don't know what to tell you.

    I'm not pushing an ideology here, just giving my own personal experiences which seemingly coincide with that of others. I get through the personal shields and then that ability pops, this is what normally happens in my experience when I'm behind an unsuspecting Heavy Assault...they're just faster despite the weapon.
    • I know I'm hitting them because I'm getting the hit indicators.
    • I know they didn't detect me in these particular situations.
    • I can't attribute it to lag either, according to Divinorium.
    For a long time, I figured it was lag.

    I run the lowest settings and an older Dell laptop, so this seemed like a logical conclusion. Divinorium disagrees and claims that lag plays in favor of the lagger rather than the victim...so I can't attribute these situations to lag. So, I'm inclined to believe everyone else making the same claims...and the development team's decision. I'm not brain dead, I know when I'm nailing my target because there's hit indicators that inform me of this...and I know what the backside of my enemy looks like, I'm constantly flanking BECAUSE of my poor aim. So...

    With that said, if those who are claiming this are delusional and no one should have problems taking out a Heavy Assault when they're flanked...why the defiant stance against the change? Instead, advocate an increased duration to the abilities, a removal of the speed debuff, or increased efficiency as a means to compensate for the new weakness and then your playing style shouldn't change at all if you're not using the shield as an "I win" button and instead using it when you charge into situations.

    If the speed debuff is gone, you'll make up for the time spent during the ramp up period...so why get up in arms over the concept and not just seek to gear the change towards that. The only reason not to is if people ARE using it as an "I win" button.

    1: I know how to flank, I've showed this throughout the conversation.
    2: This is what I'm telling you, it's inconsistent and entirely situational. The visibility wavers depending upon the terrain and light, often in favor of the enemy being able to see you just as well as you can see them in that video I posted previously well beyond five meters. This conversation actually gave me an idea on how to fix that though...one that no one should disagree with if they believe we can't be seen beyond five meters in people's peripheral vision. So, thank you for that...I'll maul over it more while I sleep. With that said, I DO get shot at from a distance while cloaked...a lot...from multiple directions normally.
    3: Yes, because the shield pops before I'm even through the shield despite getting hit indications the entire time. There are plenty of times I've failed due to poor aim, these are not the times I'm talking about.
    4: I know I can't aim...I also know when I'm hitting my target because we have hit indicators.
    • Up x 1
  16. mato90


    You seen second kill in that video what do you think how much time will he get if hes turned his shield up??
    What you are talking about is not shield problem it's something on your side, maybe hit detection, ping problem or something else.
    And because of that you want from SOE to invest their time in something that is fine joust like it is now instead of start working on something like tank spam on spawn room.
  17. Tenebrae Aeterna

    Wha?

    I have above average stats? I don't play enough to consider myself anything but terrible...and I need a mouse with thumb buttons so I can pull off those Crossbow/Knife kills. :(

    I just can't get my damn finger onto that T button fast enough...

    Like I said previously, the popping of that shield is just faster in my experience. Normally, I get through the shields before that shield is up and can only assume that the Heavy Assaults are just quick with their shield as most people are with that pistol/knife combo. Like I said, I've spent a long time believing that it was just lag...but when the continued accounts of the same situation got spread amongst the forums and the development team decided to make the change, I couldn't attribute it to lag anymore. Then you have Divinorium's claim on lag actually working in favor of the lagger...so that's completely out the window.

    As I expressed previously...

    If Heavy Assaults don't believe that this happens and everyone who flanks them takes them down easily...advocate for a removal of the speed reduction or increased duration, something that'll compensate for the time it takes to ramp up the ability. This way, the ability still functions in the exact same way...because you'll make up for the time lost through the ramp up period.

    The only thing that changes is the fact that it can't be instantly tossed up during "oh ****" moments...which is what the two of you are telling me just doesn't happen.

    So.............................joyous, lets band together to get rid of that debuff and maybe lengthen the duration atop of it? That's something everyone should be able to get behind...because it encourages the proper use of the shield and there's no reason not to stand for it no matter what your position is. Ultimately, the ability may be better at what it was designed for than it is now.

    If not.................you're going to end up stuck with a version of Darklight, no compensation for an additional nerf. At that point, welcome to the club!
    • Up x 1
  18. Tenebrae Aeterna

    Yes, I'm saying that the shield comes up within that short spans of time. I know it sounds insane, it's why I rage so hard in these situations. As for it potentially being hit detection or ping problems on my side, well...Divinorium claims lag helps the lagger and not the victim.

    Like I said, I initially believed that this was a matter of lag for a long time...I normally attribute 90% (Realistically, 60% of my deaths are probably due to my lack of playing time and 40% my connection. :p) of my deaths to an inadequate connection and computer. It's why you'll rarely ever see me call for nerfs to anyone, I believe this is the only nerf I have ever agreed with in the entire spans of the game.............and that's only after it was proposed and I have read so many giving similar accounts. I'm also advocating for buffs in other areas simply because this new tweak justifies just that as a means to counter-balance.

    If this was restricted to just me...you would not be seeing me typing about it because I would still be under the assumption that it's just because I need a new computer. :p As for the other things needed in this game...................there's tons upon tons needed, but this is what they're working on.

    Do I feel it's as important as 90% of the other things? Of course not.........but I doubt it's going to take them nearly as much time doing this either. This seems like something that they can do quickly...but what worries me is that they won't do it correctly and fully flesh the new mechanic out, causing just another situation like Darklight.

    Look, I don't want the ability to be worthless...not in the least bit. That's why I'm advocating for the types of buffs that I am...because it brings back the viability in the situations where it's supposed to be used by compensating for the time spent ramping it up. Going to take a little more intelligence in its function...but I don't see that as a bad thing.
    • Up x 3
  19. mato90


    Like I said don't care about shield change, I joust don't belive that is main reason for HA shield nerf, everyone who don't kill flanked HA deserves to be killed.
    And I joust get mad that SOE paying attention to something like shield change when they have so much other things to work on, moar important ones.
    • Up x 1
  20. Slumlord722

    Except of course the shield isn't keep infiltrators from killing HAs. It just stops the bad ones.
    • Up x 2