LA/Infiltrators are built to surprise attack, a shield delay on HA will give HA no fighting chance!!

Discussion in 'PlanetSide 2 Gameplay Discussion' started by G.O.A.T, Mar 24, 2014.

  1. Zorro

    I suppose my mouse sensitivity is off, then.
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  2. Tenebrae Aeterna

    I miss with my SMG all the time. :p

    I'm sure that the Vandal would be a different story entirely, but the point still remains...flanking and perfect aim to the head needed to take down an unsuspecting enemy? Like I said, that's a bit much...
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  3. Vorxil

    Right, that's a ~0.497 s TTK vs say potentially Orion with 0.48 s TTK. Still, Blitz-GD10 effective TTK is ~0.2 s.

    Worst case scenario, which assumes the shield info is transmitted instantly thus unrealistic, is you'll lose by the hair.
    [IMG]

    Slide the red dots further to the right to get a more realistic answer.

    Compare it to the AF-4 Cyclone (0.46 s TTK, 0.06 s effective TTK):
    [IMG]

    Regardless, realistically you should still be winning. If you lost, then it's very likely the HA got headshots while you didn't (you really should aim for the head; you're ambushing, you have the initiative and the time to do it).

    Your aim is questionable since the Blitz GD10 has enough damage capacity per magazine to kill any HA regardless of shield and suit slot. If you really did unload a full magazine on him, that is.
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  4. Divinorium

    It does make you less visible. Because you are farther away. Meaning you are "smaller" what means less light bending on you, meaning you are less visible.

    And the meaning of flanking IS avoiding vthe camp of view of your target, and hist teammates.

    If you think otherwise you don't know how to flank, neither should be able to flank.

    Flanking IS hard the infiltrator class make it less harder.

    LESS HARDER, not easy.

    If you can't deal with the whole thing around flanking you shouldn't be playing infiltrators to begin, a class that is build around flanking the enemy.

    Since you said to look at youtubers here's a video


    Pay attention at 2m59s


    He saw the eng in the minimap notice how instead of just jumping down he goes around the tower to get the eng from behind.

    THAT's flanking, running straight to the enemy as you are trying to do isn't flanking.

    Watch the video and see how proper flanking is done.

    Most of The infiltrators, like you, don't do it. Why? Because infiltrator, apparently, are meant to be easy mode.

    And before i forget notice how he kill alot of players who don't even look back at him/use shield. That's client sided game and it's effects.

    Edit: it cut the time tag in the video.

    other example 4:27
  5. Copasetic

    Well, they have a history of doing this. Like buffing sensor darts, adding motion detectors and giving every class the ability to spam darts if they want to. And what did they give the two classes that rely on flanking and some element of stealth to compensate? Not a thing. Good luck flanking anyone when the whole area is peppered with active radar.
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  6. mato90


    You don't need to have perfect aim to kill flanked HA, you only need to shoot at him.
    And for all of you guys of similar opinion, if you can't kill HA that have his back turned to you don't blame shield that is your own fault.
  7. Tenebrae Aeterna

    Not to the extent where it's difficult for you to see us within your peripheral vision. If you ever played Starcraft, you should understand what I mean because you ultimately learn to look for this same distortion effect in cloaked units...and they're MUCH smaller. The only reason it really works in Starcraft is because you need a detector before you can actually attack these units. The ability to spot those cloaked units ultimately becomes second nature, even if it's one Dark Templar roaming the landscape.

    In Planetside 2, it works because the majority lack situational awareness and we're currently a bit too difficult to see on low settings. Though, as I said previously, visibility may have been increased recently on low settings since I'm seeking more Infiltrators and play on low myself...which is perfectly fine because we should be a bit more visible on low settings. I'm just not sure if there has been a change or not, if so...it's very minimal.

    Ultimately, against medium to ultra settings players, it makes for an extremely situational and inconsistent experience.

    ...

    You don't say...

    Sarcasm aside, I'm well aware of what flanking means...but you're missing the entire point behind that statement. If the cloaking device isn't making us more difficult to distinguish, cutting out the ability for an enemy to see us within their peripheral vision, then it's no different than not activating it at all...it's not rendering any aid.

    I can acomplish the same degree of flanking with a Heavy Assault, an Engineer, a Combat Medic, etc... If I have to avoid the complete field of view from all enemies...there's no aid being applied to the ability to flank. Now, with that said, this does sometimes work in the way it's intended because the cloaking device works better in certain situations...all depending upon lighting and backdrop, but it's very inconsistent and situational. It also helps that the majority of players lack situational awareness, but that helps everyone in general.

    ...an example where the cloaking device didn't even come into play.

    Great example of flanking, sure...not that he really engaged the target and more so set a trap...but flanking nevertheless. This, however, was a situation that any other class would have been able to do as well................because the cloaking device didn't even play a factor in the situation.

    Right now, my favored setup is Stalker Cloaking and the Crossbow...flanking is all I do right now. I do this with a weapon that takes two slow shots to kill...more of an ambush style. Could use the knife, CuteBeaver has some excellent aggressive Stalker/Crossbow gameplay going...but I don't have the ability to bind my knife to my mouse.

    Looking to get a new one soon.

    Yeah, I see Wrel and Koolaid do it often.........it's Wrel and Koolaid, I see them do a lot of things on every class that makes me simply shake my head and chuckle. As others have expressed previously...it can be accomplished if you're getting headshots.

    I feel that having to flank someone and then nail them repeatedly in the head in order to take them out before they pop their shield after you caught them with their pants down is a bit excessive.

    :: Sigh ::

    Another example where the cloaking device obviously didn't come into play. It's better if you use examples where the device actually contributes to the flanking at hand, and there ARE examples of this...

    As I said, it's very situational and inconsistent. The effect on medium to ultra is typically your glass man appearance that you'd have to be blind not to see...but the background, lighting, and situational awareness of your enemy plays a factor. The latter of those three more than anything else when combined with those who actually use low settings.

    Yeah...the radar is a bit ridiculous right now. This may sound a bit out there, but I believe that our detection capabilities should be removed and given to the Light Assault, tweaked a bit to make it more tactical in a bounty hunter sort of way. In compensation, I'd like to see us get a tool that screws with the radar...taking us off it or potentially even converting our signature to that of the enemy that we could use in combination with decoy grenades to bait people.

    I have shot, that shield goes up the moment I shoot...that's the point. I only get a few rounds off before that shield is up, I mean really...it only takes a split second to realize you're being hit and press a single button.
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  8. Tenebrae Aeterna

    With all that said, I'd fully support the removal of the SMG from the Infiltrator class if we got better melee weapons and stealth capabilities...and by stealth, I mean beyond our inconsistent and situational distortion effect. Granted, I have a lot of thoughts towards what I would prefer to see happen with the Infiltrator...and some of it isn't shared amongst the community, such as the removal of the recon tools that I feel would be better suited for the Light Assault.

    I would much rather see our class become extremely stealth oriented with one-hit-kill high risk and high reward weapons that focus around either sniping or gutting straggling enemies that strayed too far away from their allies. Add in an extremely fleshed out hacking role and give our recon abilities to the Light Assault, I'd be a happy man.

    ANYWAY...

    To summarize what I've been saying and stop derailing this thread with Infiltrator related comments... The change to the Heavy Assault doesn't just aid Infiltrators and Light Assault troopers in these situations...it also helps every other class avoid catching a Heavy Assault with their pants down only to suffer defeat.

    Still, as I've expressed, this mechanic fundamentally changes the entire ability and should be rewarded with a removal of the speed debuff or an increased duration/efficiency. If the speed debuff was removed, the ability could be used as intended and the Heavy Assault would make up for the time spent ramping up the ability because they would now be faster while using it.

    Ultimately, I want to see the ability effective for what it was designed for...and if they do it right, it still can be. I just hope that the majority of the Heavy Assaults will fight for the right thing here...and regardless of it, I'll continue to advocate the same thing I have been...that this change means the Heavy Assault needs an increase in efficiency in another aspect of the ability to compensate for the new weakness.

    That's just the way it is...and the development team really needs to work more like this, in my opinion. Hopefully, they're doing just that.
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  9. mato90


    Then why I have no problems with that, if I flank HA they have no time to react, drop few bullets into them and knife them that is even faster.
    Once again don't blame shield if you can't kill a man that is not looking at you, that is your own fault.
    You saying about shield like hes absorbing 15 bullets and in reality it's only 4.
  10. Tenebrae Aeterna

    No idea,

    Someone suggested lag and I said that could be the case...but someone else then stated that lag would have actually increased my performance because I could unload a mag before the enemy even registered the hit. So...it can't be lag. What I'm saying is the shield goes up too quickly, it only takes a split second to hit that button upon being shot at.

    If I'm unloading an SMG into someone's back and the shield goes up before they're dead, I can't tell you why this happens other than what the development team themselves are saying.
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  11. mato90


    Lag and bad aim is no reason for shield nerf.
  12. Slumlord722

    Honestly what the deluge of "nerf HA shield" threads is telling me is that people playing support classes not only want to play with all of their cool abilities, but also have none of the disadvantages of fighting against the main combat class.

    Light Assault: "Not only do I want to be able to fly to weird vantage points no one else can reach and drop C4 from the sky while listening to 'It's Raining Men,' but I also want to be able to 1v1 HA as well."

    Medic: "Not only do I want to be able to heal myself and others and also literally bring them back from the dead, but I also want to be able to 1v1 HA as well."

    Engineer: "Not only do I want to be able to repair vehicles, dispense ammo, and set up turrets everywhere, but I want to be able to 1v1 HA as well."

    Infiltrator: "Not only do I want to be able to snipe people from across a base and go INVISIBLE, but I also want to be able to 1v1 HA as well."

    This is of course ignoring the fact that through the use of their abilities and weapons these classes can and regularly do kill HA. I mean come on, they already have the same HP. The shield gives HA a fighting chance against other infantry, as it should be, since their job is to directly attack.
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  13. Tenebrae Aeterna

    According to Divinorium, that's not how lag works. By his claim, any lag would result in the ability to kill your mark before they knew what hit them because the server doesn't initially inform them that they're being hit until they're already dead. As for aim, I'm well aware of the visual graphic that displays when you hit someone...I'm not talking about situations where I was missing my mark.
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  14. mato90



    Some people hear dont understand that.




    OMG dude if you can't kill flanked HA than something is wrong with you not with shield, stop blaiming shield your aim got you dead.
  15. Tenebrae Aeterna

    Yes...

    You, and everyone like you, continue to resort to saying that when you run out of potential reasons regarding why we might not be killing these individuals. If it's not lag and I'm seeing those hit markers...................................................................you can really keep parroting the same thing as often as you like, but the whole "I win" button statement has been going around for ages now...and it's a fair share of people who are reporting the same exact experience.

    "I open fire. They pop shield and then just turn and kill me."

    Again, I'm not saying it's impossible...I'm sure that if you land every shot on the head you can take them down before they hit that single button to instantly activate their shields............but needing to flank and have perfect aim on a target seems a bit excessive in order to take down an oblivious target.
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  16. Anantidaephobia

    So what will the HA class have left ? RPGs ? And ? Well, nothing ... they can't vanish, heal, replenish ammo, drop mines or fly ...
    The HA shield is not a huge advantage, considering that sometimes you just get no chance at setting it on before dying (thx to the invisible campers) and the hard hitting weapons chew through it so quickly anyway.
    A delay on that shield is definitely quite a big nerf on the HA class. Get it ingame and you'll see the amount of people playing that class falling down pretty quickly.
    • Up x 1
  17. mato90


    As I said I don't care what they will do to shield they can remove it completly if they want, I only play certain clases for weapon auraxium.
    What I am saying if you can't kill flanked HA that you can kill before he realize what hapened is your own fault and not because of shield.
  18. Wobberjockey

    yes. the ability to deal with ground armor and air power is of no consequence in this game :rolleyes:
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  19. Tenebrae Aeterna

    I know what you're saying, we've already established that after a series of you trying to present possible reasons why this is happening.
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  20. emjayz


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