LA/Infiltrators are built to surprise attack, a shield delay on HA will give HA no fighting chance!!

Discussion in 'PlanetSide 2 Gameplay Discussion' started by G.O.A.T, Mar 24, 2014.

  1. G.O.A.T

    I don't understand why SOE is considering this.

    LA/Infiltrators are built to pick the right moment and surprise attack enemies. So how is a HA suppose to combat this? The shield made it fair because it allow a HA have a fighting chance.

    Now in a shield delay scenario. A LA/Infiltrator always has the upper hand on HA....They just to have hide in the corners and the HA will most likely lose.


    I really don't understand the shield delay. LA/Infiltrators are never suppose to go head to head with a HA, so I find it surprising that people claim that the Shield is an "Win button", it clearly is not. If you are a smart LA/Infil you will pick the right time to attack, if you go 1 vs 1 head on against HA, then sorry thats your fault for fighting an HA on his strength.

    The funnest thing about Planetside 2 is how you can fight LA/Infil campers with HA..I am not a fan of dying ASAP to campers, a lot of people in PS2 arn't...The shield gives u a fighting chance...with a delay thats no longer the case

    This is the future of Planetside 2 if HA shields arn't instant
    [IMG]
    No longer will players who hate getting killed ASAP have a chance to fight back anymore....All LA's will no longer have to worry about fighting HA's, now they can just camp in the corner.

    HA is built to fight along front, in the typical paths/choke points...We don't have the luxury of hiding or flanking as well as LA...for this reason we can't afford a shield delay. This is a huge nerf.
    • Up x 17
  2. z1967

    Proactive use = timed use and skill/planning
    reactive use = how fast you can hit your button of choice

    Its a shame you won't have an extra 400 health to pull at your whim anymore.
    • Up x 25
  3. G.O.A.T

    I guess lets make bullets not shoot anymore when I push the mouse button because it = how fast you can hit your button of choice..


    Nice Logic.


    Like I said in the OP, HA won't have a fighting chance against some LA/Infiltrator in the corner now....That to me is a big shame.

    The fun part of this game is how u can rush in and fight LA/Infiltrator campers.......Now that won't be possible.
    • Up x 8
  4. Wecomeinpeace

    Hehe, i just wrote in the other thread that this is what will happen when they change the shield: Lots of threads about it.
    I just don't get it, what's wrong with the heavy shield in its current form? Just seems like making yourself problems with a change like that. I can see the raging threads piling up from a mile away, without having seen the same raging piles about the current shields.

    And there isn't really much of any "proactive use" when you're being jumped. I mean, what are you supposed to do? Psionically predict when an infil or La is going to jump you? The only ability that can be used that way is the infil cloak imo, you cannot plan the unpredictable.
    • Up x 10
  5. Aegie

    A LA using good positioning < HA using good positioning. Why? HA still has shields, has more ammo, and less damage drop off.

    Infiltrators are a different story, of course, because of the OHK ability plus invisibility.

    I do not understand the HA nerf personally but I do not think it will make them less than LA- LA is arguably the weakest class in the game at this time, all it has is a defenseless slow-mo Luigi jump. True, you can use LA to get into out of the way places but good positioning in no way requires the Luigi jump and virtually any other class in a good position is better than a LA in the same position.

    Besides, most people have caught on that Medic is the real assault class in the game. Engineer is there for MAXs and Vehicles. Then you have MAXs. Infiltrator, LA, and HA are really not that great for capping most points- just unnecessary if the point is indoors (no vehicles, no real room for jets to be of use and no real distance for OHK sniping). What you need for capping a point are bodies (medics) bodies (medics) bodies (medics) and of course it helps to have a MAX or two and maybe an engineer or two to keep the MAXs up and the troops with ammo. But yeah, you can turn any cap point into a spawn room with enough medics.
    • Up x 6
  6. z1967

    You can still rush in, it just might take a few extra milizeconds for your shield to activate. Also, the bolded text is exactly how the cloak works. Nice Logic.

    If somebody caught you unaware and kills you, then they deserved the kill. The "nerf" will move the heavy shield from a reactionary role to a proactive role. Basically making it less of an I-win button and more of a reasonable tool.
    • Up x 4
  7. Fenrisk

    LA's and Infiltrators kill heavys now even with your instant shield. I don't honestly know why your saying its going to make a difference when they flank you. They can take you out in 0.45vseconds from behind with a SMG/Rifle to the back or instantly with head shots. You never did have time to react with your shield against them so whats the difference there?

    The only thing a delayed shield will hurt is the ability to deal with casual players who run at you without using any abilities or tactics. They cried for a nerf so they don't have to use their brains.

    Guess who's getting nerfed next once heavy shield is done? Infiltrators will get nerfed next as the same casual scrubs will say cloak is a iwin button. After that comes Jump jets. They will complain thats a iwin button. It won't end till theres no abilities left that require more then 2 brain cells to use and the only tactics are run at your enemy like blind lemmings.
    • Up x 4
  8. FateJH

    Last I heard, this change won't affect all of the HA's special shields, just one or two of the three. If so, which?
  9. Vikingo

    Because the HA is the "go to" class when it comes to fighting, so much so that LA is considered a wasted slot in a perfect squad composition.
    This is a valid concern, I have a feeling a lot of angry HAs will rage on the forums after the change and I fear the community will demand nerfs to the flanking classes (infiltrator/LA) as the shield wont protect against them.
    • Up x 2
  10. Phazaar


    So a HA gets an auto-win when engaged face to face (i.e. in all fair/chance encounters), and an LA (supposedly) gets an auto-win when it gets the element of surprise (i.e. when it has picked the engagement carefully, timed its attack and should be at a significant advantage)?

    Good. About freaking time.

    I can't believe how incredibly ridiculous your line of argument is. You're specifically talking about LA's and Infs hiding in corners and getting an auto-win, despite not having any ability that makes them more potent in this situation, nor a more effective arsenal than a HA. So my question is what's to stop a HA from camping in the corner too? Hey, it can even activate the shield (silently, IIRC?) when it hears footsteps and roflstomp the opponent!! OMFG. NOW THE HA WINS ALL ENGAGEMENTS FACE TO FACE -AND- ALL ENCOUNTERS IT CHOOSES...

    Seems to me like HA needs to be nerfed so it can't camp in corners tbh... <_< >_>

    /Face. Palm.

    I almost wish I'd gone straight for a 'Outpositioning your opponent increases your chances of winning... Other news at 10' this is so trivially obvious.
    • Up x 12
  11. Aegie

    True, you can still rush in with HA but seriously what is the point? You rush in and maybe get 2-3 people with the HP advantage but then you die and those 2-3 get revived by nearby medics so you effectively accomplish very little. Now, if you were a medic you could toss in some C4 (free slot since you do not need the kits) and set those off then storm in with fully certed AOE heal. You get a health buff and so does everyone around you. If, like you, they are also medics then they can do the same thing and the AOE heals stack- even if each person only bags 1 person before they die you just revive the dead with a revive grenade and continue the AOE heal push.

    1 HA is worth 1 HA. 1 Medic is worth potentially infinite number of other troops thanks to the revive/heal mechanics and grenades.

    If I were breaching I might have one HA just for the concussion grenade but if we're talking basic infantry only then virtually all the rest would be medics (maybe 1 engineer for the ammo). 10 Medics, 1 engineer and 1 HA = strongest basic infantry squad you can put together for capping a point IMO.
  12. Sixstring

    The people who are whining about HA are the people who want to kill alot without dying alot and they are ruining this game because the devs ARE ACTUALLY LISTENING TO THEM CRY. They want to keep or increase the advantages of infiltrators and LA while nerfing the ish out of everything else. That goes for everything that doesn't suit their playstyle,I die as much as HA as I do Med or Eng and I don't care as long as I'm winning bases and my team is helping I'm happy. The nerf herds are only happy when they are winning,but god forbid when they lose this is the first place they come to get their way BECAUSE IT WORKS. All they do is unbalance the game for themselves and break it for few months. Oh and they still won't be happy.
  13. G.O.A.T

    HA positioning is quite conventional tho...Any player can run to ur position or see you at eye level, most of the times.

    LA positioning is way better, you can be in places where people won't even think of looking...So LA positioning>HA positioning.

    I never said LA/Infiltrators can't kill heavy's...They can but the instant shield give us a fighting chance, which IMO is a good thing for the whole game.

    I hope it doesn't effect Adrenaline shield.
  14. Frazzle

    I play mostly CQB Inf these days, and really didn't see a problem with the HA shield ability. I can understand the argument for the delay, but it never felt broken to me.
  15. Phazaar


    Actually, that's the exact behaviour that's being ENCOURAGED by this change. You activate your shield IN ADVANCE, requiring tactical forethought, and you get your guaranteed win... Instead of getting a 'OMFG SOMEONE OUTPOSITIONED ME AND I WASN'T EXPECTING IT!!! TIME TO AUTOWIN REGARDLESS BECAUSE I R HA!!!' button...
    • Up x 2
  16. Phazaar


    I too have heard the sky is falling.
  17. FateJH

    Considering this thread is worry about how HAs are going to be outplayed by LAs and Infiltrators who used positioning and surprise to kill them just as effectively as those clases kill each other, Medics, and Engineers, all because they don't have a reactionary ability that should help them survive the encounter (based on the way the argument is worded), the target of your ire - "the people who want to kill alot without dying alot" - might be the HAs, too, right?
    • Up x 2
  18. Zorro

    I do not feel the change is necessary, but I doubt it will make much difference anyway. It takes so long to kill another player, they have a window to turn on the overshield.
  19. G.O.A.T

    HA certainly has an advantage in 1 vs 1 situations....Just like Infiltrators/LA have an advantage when they surprise attack.

    There is no Iwin button...This is just pure BS.

    LA can hide in places HA can't....So yes LA ability does make them way better at camping/positioning than HA, that can't be denied at all....Sure HA can camp a corner, he can't camp a ceiling or weird areas where most people don't even look....

    So no HA Camping in a corner is not the same as LA Camping...
    • Up x 3
  20. gigastar

    It probably wont affect resist shield, since by the time you start reactive use with it, you may have already lost most of your health.