K/D All servers all factions.(repost from reddit)

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Badname1886, Feb 28, 2015.

  1. Badname1886


    Ok now ****, thanks. We don't need another time-waster not-contributing to the post.
    If you haven't performed better with a vs character, it's YOU, not the vs weaponry in general.

    I know for a fact that any decent player's kdr increases when playing vs, and decreases when playing nc.
    As a matter of fact, there are two characters: goldmonk and goldmonk vs, and they prove what's under everybody's eyes.
    goldmonk's kdr is 0.36
    goldmonkvs's kdr is 0.38 more than 5% better.
    same player, different kdr.

    Thanks for proving my point and never post again in a thread you don't understand.
  2. haniblecter


    Balance because of a 1000 cert gun? Means nothing to a new player, or even a sub 50 player.
  3. Hosp

    Theory as to why...

    Many keep saying "It's the user. The user sucks. User's fault. NC are bad users etc"

    I don't believe that to be true. All the factions have the whole grass is greener mentality. People then switch sides and realize things aren't necessarily any better as far as an empire's population goes.

    Higher BRs (50+), where players should have a decent bit of experience under their belt, the fighting is no doubt fairly well balanced.

    My Theory:

    Out of the Box, TR and VS weapons are much friendlier to new users. At those lower levels they can get and maintain higher KDs and don't have the learning curve getting into the higher levels. Once at the higher levels, some may even go down a bit. But at that point, it becomes much easier to maintain the KD they started with, whereas the NC weapons require quite a bit of a learning curve. And the entire time, up to the skill ceiling for early NC weapons, NC are building KD up to their stable points.

    Just my 2 cents.
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  4. Shiaari


    I think you're misinterpreting the numbers.

    Take those old statistics from Waterson (and those statistics ARE old, because many of those servers have been merged):

    The KDR difference between TR and VS is 0.013. Please understand, that is 13 THOUSANDTHS, and if you truncate it properly the difference just amounts to 0.01 kills to death. Since we are talking about KDR, that is kill to death ratio, the difference literally is less than ONE KILL. It doesn't matter how large the data set is. Once a data set is a certain size the distribution becomes standard normal. So, it doesn't matter if we're talking about 0.01 KDR over a million, or 0.01 over a billion, the distribution is the same, and the difference is not statistically significant.

    Let's look at the difference between VS and NC on Waterson: Now we have an interesting little bit of information. The difference there is 0.046, or 46 thousandths of a kill, and that is a difference 300% larger than the same between VS and TR. Even still, truncated we're talking about a difference of just 0.05, which is not statistically significant either because NC KDR is--even with that 300% larger difference--still 94% of VS KDR.

    To sum it up, TR and VS are 98% of normal. NC and VS are 94% of normal. Neither one of these figures venture very far from the expected value: 100% (expressed as equal KDR). Neither of these figures break one standard deviation. Statistically speaking there is no difference at all.

    This is especially true when you look at Miller or Briggs.

    The point is... there is no point. These figures fall well within the ranges we would expect them to be, even for old data. I'd be interested in seeing new data.
  5. Noktaj

    When the server is ******** itself, just pull out a Scatt Skillsuit or cheese around with a Jackhammer.
    Your KDR should start spiraling up to heaven.
  6. hostilechild

    Pretty true. If your not running with outfit mates then your not likely to see a medic or engineer.

    Early hours, i seem to be the only engineer around as working on the directives. But when i go max its put on the regen suit.

    NC didn't use to be the worst performing, a lot of good players have left, others now play VS/TR more myself included.
    I get TK'd just as much on all 3 factions, not a 1% variance. BUT, on TR/VS a lot is simply players TK me due to my outfit, they can't kill us as NC so the TK us when playing TR/VS and blatantly say it in yell/chat.

    NC is not newb friendly and a lot of newbs due join us then leave when die constantly to high ROF guns so move that way.

    VS might be the friendliest, more random squad invites, more friendly chat, more help to newbs. Lot more "sorry"
    TR second here, but lot of on purpose TK due to can't kill recursion as NC i will TK them on TR.
    NC more "**** you" attitude lately. (wasn't this way first year -18months)

    I tend to catch NC in 1v1 a lot, VS/TR their are usually 2-3 together in an area. (non larger outfit fights) early hours.
  7. Badname1886


    I don't think it's the learning curve. There's no data to back up that assumption.
    It'd help if anybody with both a vs and an nc char of some meaningful br (40+) could chime in. I mean, I'm 100% certain that it's the weapons, but it'd help to have a different point of view from someone who stuck playing with the disgusting vs faction for some time.
  8. Goldmonk

    Umm, goldmonk has been my character for a year and is level 48. goldmonkvs is a alt I made because I was bored and a level 3. Big difference in amount of kills to deaths.
  9. Goldmonk

    Also, they have the same KDR of .38. (I know it sucks, but hey what can I do.)
  10. Vixxing

    My NC k/d is highest, my TR k/d is 2nd highest, VS is lowest (im 28/38/100 BR) and its pretty simple... i was much more experienced when i started playing TR and NC...
    • Up x 1
  11. JonboyX

    You know, it could be something as trivial as visibility? I noticed no one mentioned that.
    Given a proportion of the game is played in close to darkness, the darker your camo the less noticeable you are, the more time you get. Yes you can buy camo's, but if a % of the player base don't pay then that will restrict them to the defaults.

    As someone who works with stats, I don't buy that small differences in empire aesthetic necessarily attracts better players - unless it gives them a clear advantage. I also don't buy tk stats - it's such a small proportion. Most players have an alt; and really - when you come across a BR15 what chance they really are new (given the game is 2.5 years old) rather than just playing a newer character? I'd also like to see the link that shows NC players are generally younger - especially as this means SOE have released personal details about its customer base.

    The two best answers I can think of:
    1. Ease of handling at full auto complements the average players skillset more than more difficult burst firing. That's not to say they are BETTER, just that a greater proportion of the playing population do better with them.
    2. The colour schemes give a minimal but persistent advantage
    Anyway. I was a paying player so I could choose weapons that suited me. which for me nulls off point 1 and to some degree, 2.
  12. Goretzu

    Depending on when the first data set was..... on Miller the TR basically fell to bits in an organsied sense (after some bannings - they still have some highly suspicous farmers though), the VS got much stronger after the merge (with a couple of incoming Zergfits that largely put them in the TRs old positon for a while) and the NC...... well they probably just TK'd even more. :D
  13. Konstantinn

    It has nothing to do with faction balance, it's the strategy. Can't speak for all servers, but at least Emerald NC tactics/strategy for sure can be summed up with these 2 GIFs:


    [IMG][IMG]

    Note that this approach does not yield high average K/D.
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  14. Taemien

    This thread is proof that KDR doesn't matter. How you might ask?

    Because the NC won when it mattered. The World Record. 1200ish players in one alert. NC wins.

    Guess we can stop blaming our vehicles and weapons for 'low stats' now.
  15. Blackbird

    I know on Connery I kill more low level NC than any other Faction . I would say that has ALOT to do with it .
    Not to mention NC has some of the best equipment in the game . They are not as OP as the VS but at least not as bad as the TR .
  16. Badname1886


    It's ridiculous that you're implying that, regarding both the old and the updated statistics, tactics or strategy make a difference.
    They don't.
  17. Badname1886

    Thanks for your post. I've gone and tried the full auto ease of vs weapons, and you're right it's very easy compared to nc. I knew it was easy, but not this easy.
    I can tell now in particular, having auraxium in many nc faction specific weapons of all types.

    It's ******* ridiculous.

    So the question is: what is the actual statistical ttk of, say, the most used infantry weapon per faction? Could it really be that simple?
  18. Badname1886


    ********
  19. Badname1886


    idiocy
  20. axiom537

    It is a combination of factors in my opinion, but I do not think it is a huge deal, other then for new recruits to PS@ that join NC. Like Hosp, I feel the TR & VS starter weapons in general are easier to use and master, with less attachments and up grades needed for them to perform well. This IMO is probably the bulk of the KDR difference, which will level out at higher levels, as players master these weapons, but the damage has already been done to the KDR statistic.

    I also feel the general nature of the weapons and abilities also contribute, ie a shield on your max or on your tank is not going to generate any kills, they are purely defensive and only delay the inevitable death. However, a max and tank special ability that actually increases your killing power will, like the anchor modes, ZOE and even the mag-burner to a certain degree, as mobility and ROF are king in most FPS's.
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