Yes very true - if they were utilizing a lag switch, they'd best be stationary and hidden otherwise they will reconnect and most likely die instantly. It must be a nightmare identifying these folks - BE or filecheck thread or any of the other anti-cheat measures mean nothing as it's literally impossible to identify accidental vs deliberate lag. You can take an educated guess but that's it. A possible solution is to just ignore any shots that come in over a certain threshold of non-communication - but that will penalize those who are accidentally lagging, it's a bit of a conundrum. They did implement something a little more sophisticated in H1Z1 (same engine) so they are aware of the issue.