Ah yes, rock-paper scissors: Infantry beats infantry Vehicles beat infantry and vehicles Aircraft beat aircraft, vehicles and infantry. Great rock paper scissors! Also rock-paper-scissors is the worst design imagineable for a game like PS2. "oh you showed up with X? Well we got Y so you lose". The best way to do it is with soft counters all the way. Even the hardest counter is basically just the strongest soft counter. The reason is simple: Any time someone dies and feels they couldn't really do anything about it, it's marked as an OP weapon. By using rock-paper-scissors you build that into the system to ensure everyone feels powerless against something. If you instead make it so players can always do something, even if they are at a disadvantage, then you have a better game. Ofcourse because someone will take it to the extreme and go "YA WANT EVERY SINGLE INFANTRYMAN TA KILL ANY TANK WITH TA PISOLAH THA'S ST'PID", soft counters can easily include non-lethal weapons, abilities and deployables that are available to everyone and not gated through some moronic arsenal system. I still don't know where this magic comes from. The Ambushers are very limited as they don't let you follow a vehicle. If you jump up to them and they do this thing they can do called "moving" then you can at best stick 1 C4 on them before they get away. 1 C4 is a party trick, 2 C4 is deadly. And you can absolutely go in CQC with vehicles against Ambushers if you want to, it's just that vehicles are so incredibly trained to feel safe and secure against infantry that they'll tunnel vision and not pay any attention at all. It has been so bad that you can C4 someone who takes cover next to a wall that he should know the opposing faction is hiding behind, then they'll just go back and try to farm at the exact same spot and be surprised that you C4 them again. Oooh if only there was some kind of system in your brain that learned from it's mistakes eh? Also vehicles tend to be solo-focused. Even the "teamplay" vehicles with gunner seats tend to be just a driver with some DPS tacked on since the gunner can just point and shoot and be smart enough when to do it 99% of the time. There's more "teamplay" in a solo LA trying to C4 vehicles since that LA requires his allies to be targeted by the vehicles to stand a chance of C4ring them.