Zerg this. Zerg that. Zerg Zerg Zergity Zerg, It's all I ever see as the core complaint. And whenever pressed to define what a "zerg" is, it inevitably ends up in some variant of X number of players fighting over a single location or moving in a single direction, with the value of X varying in some degree but usually somewhere in the ballpark of 48, the size of a platoon in this game. It does not matter to the dissenter what those players are doing or if there's any sort of organization within that group of players. This begs the question: Why the hell are you even playing this game? It becomes very clear you all are not interested in large scale warfare but instead want to play some hyper-competative Call of Duty style came but with a few random vehicles mixed in. Planetside 2 was never developed with this in mind. Planetside had emphasized large scale battles at its core and Sony attempted to put this in place when they started development for PS2. At the time of its release in 2012 there wasn't quite anything like it, in spite of the mess the game was in. Now I played the game for years because I enjoyed getting involved in large-scale but organized (mostly) warfare that nobody else could provide. This really was only possible because of the way the platoon system and, more importantly, the way the in-game voice system was set up. There really was no other game other than Arma at the time that had it and it allowed for an incredible level of precision for a bunch of random strangers granting you had players who were willing to work as a team and who were willing to actually use the bloody system. I never liked this game as a lone-wolf. Every solo session I had was miserable with only one exception where I went random vanu in a TR/NC crown fight and assasinated one of my outfit's seargents who then dropped into the teamspeak channel I was in to yell at me about it. I only really found enjoyment in this game working with my outfit and very often leading squads or platoon(s) into battle and treating the game more like a RTS than a FPS. Maybe it's my RTS years giving me the urge to command (and conquer) and from everything I observed, very few players ever lead more than just "Attack Eli Amp Station." and never giving further instructions on how to attack it, like assigning squads to attack generators or harass the spawn room. I and a few like-minded people were able to foster a culture of "leadership by example" within the outfit I operated in and it let us stand out from our peers for a while. Eventually the game was changed to a point where it was difficult to impossible to play with my outfit because either one opposing faction or the other didn't feel like playing that night. Combine this with a psychotic player base who seems to despise seeing anyone having fun that's not their version of fun, and I decided to grab my hat and head out the door. It's sad but I guess when you got idiots who fail to understand why a game was made the way it was screeching on reddit all day long about it and the devs decide to listen to them instead of the players who were playing the game as it was originally designed for, well you get the mess you see in this pitiful excuse for a game today. Maybe I should turn this into a video, I don't know. I need my coffee now, go away.