PC servers will come down tomorrow, Wednesday June 24, 2020, at 8am PT (5pm CEST), for the game update below. Downtime is expected to last up to three hours. Colossus Mammoth Cannon Direct damage from 750 to 850. Projectile velocity from 150 to 250. Projectile gravity from 4 to 5. Swapped impact FX with ones more fitting its splash damage range. Mass Accelerator Drive (MAD) Much of the benefits of this ability have been rolled into the Mammoth Cannon's default state. Direct damage benefit from 50% to 32%. Projectile velocity benefit from 100% to 50%. Armor and Resistances Colossus has received the following adjustments to its default armor values. Front Armor from 0% to 25%. Top Armor from 0% to 25%. Rear Armor from -50% to -15%. Side Armor from -15% to 0%. Bottom Armor from -100% to -15%. Colossus dynamic collision resistance (type 13) from 96 to 100. Dev Note: This should prevent the vehicle from being destroyed by debris. Misc. Bug Fixes NS-03 Thumper and Hunter QCX no longer share Incendiary Ammunition effects between weapons. Additional NSO Colossus loadout slots are no longer gated by rank 5 and rank 15. Fixed an issue preventing ground vehicles from being remote pulled at Warpgates. Fixed a vehicle terminal at the Bulwark on Esamir. Bare Metal Camo should now be back to its lustrous self. Ordnance Dampener no longer temporarily breaks cloak when entering and exiting the field. Low-cortium indicators now only appear above the Colossus, instead of all vehicles. NS-30 Tranquility can now be used with the Combat Medic ASP Battle Rifle secondary skill. Peris Field Tower on Indar is no longer impersonating a Tech Plant. NSO characters can no longer push vehicles around while holding an anti-infantry mine. Fixed a missing string in the Fire Suppression skill line for the ANT. Fire Suppression no longer provides infinite repairs when affected by Punisher's Engineer Underbarrel. Dev Note: A consequence of this change is that Fire Suppression now repairs a percent maximum of base health pools, instead of modified ones. Known Issue: We have a fix for the turret rotation and third-person vehicle camera responsiveness issues internally. Once it's processed, we plan to deliver it in a client-only update (no downtime) as soon as possible.