Performance Changes Over the weekend, we had let some code changes soak that should remedy some of the performance issues introduced in the last major update. We believe we’ve identified and addressed where UI components were building up “garbage” data that should have been disposed of when not in use. This was causing performance to degrade throughout a play session, and created noticeable hitching as time went by. Construction New Directive We’ve added a construction directive, complete with rewards, to the PTS server. This directive line can be found under the “Strategic” Directive Category. Tier 2 Reward Solid Wall schematic – A schematic for a “Solid” variant of the Rampart Wall. Tier 3 Reward Blueprint Banner – A faction colored “blueprint” banner to display on your enemy’s death screen. Tier 4 Reward Auraxium Mandibles – A faction colored auraxium variant of the default Mandible ANT weapon. “Builder” title – A title to show off your dedication to construction. The Flail This construction artillery piece has received an entirely new look. This is still a work in progress. Implants Added Ransack and Failsafe to the Test Server Implant Bundle. Experimental Stims – Exceptional When using a Medical Kit or Restoration Kit, you receive a random increase to sprint speed, reload speed, or small arms resistance for a short time. These visuals are still a work in progress. Vehicles Galaxy HMG resistance from 67% to 75% Dev Note: This change reduces how quickly a Galaxy can be destroyed by weapons like the Liberator's Vektor or Valkyrie's Wyvern. Lightning and Main Battle Tank main cannons We've moved away from HESH allowing for one-shot kills indirectly, and instead have increased the consistency of its blast damage in an area. At the same time we've rebalanced the direct damage output and reloads of certain weapons to bring their damage output to a level where they’ll feel like more viable options. Lightning L100 Python HEAT Outer blast radius from 5m to 4m L100 Python AP Direct damage from 650 to 700 L100 Python HESH Direct damage from 575 to 600 Indirect damage from 1050 to 800 Reload speed from 3sec. to 3.25sec. Inner blast radius from 1m to 2m Vanguard Titan-150 HEAT Reload speed from 3sec. to 2.5sec. Outer blast radius from 5m to 4m Titan-150 AP Reload speed from 4sec. to 3.75sec. Titan-150 HESH Indirect damage from 1050 to 850 Inner blast radius from 1m to 2m Magrider Supernova PC Reload speed from 2.75sec. to 2.25sec. Outer blast radius from 5m to 4m Supernova VPC Inner blast radius from 1m to 2m Prowler P2-120 HEAT Outer blast radius from 5m to 4m P2-120 HESH Inner blast radius from 1m to 2m Misc. Vehicle Changes IR Smoke should no longer blind like the sun during certain times of day. Infantry Flak Armor Removed the Tank Shell resistance given at rank 3 and above. Removed description’s mention of C4 and Tank Mine resistance prior to rank 5, as these resistances were never actually given at earlier ranks. Dev Note: In conjunction with the tank cannon changes mentioned earlier, this means that Lightning, Magrider, and Vanguard HESH, as well as Magrider and Vanguard AP can now one-shot Flak Armor infantry on a direct hit. Swarm (Rocket Launcher) Lockon Distance from 400 to 800. Lockon Lifespan from 5 to 12. Dev Note: This adjustment does not change the Swarm’s initial lockon distance, but only the distance (and duration) at which launched rockets will follow their target. Masamune (Rocket Launcher) Gravity from 2 to 1.5 Fujin (Grenade) Default amount from 1 to 2 Grenade Bandolier increases amount equipped by 2 per rank Projectile model updated 1x IRNV optics Sway removed from all 1x IRNV optics.