[Suggestion] Jetpack mode switch ability

Discussion in 'Light Assault' started by -IC3-, Dec 24, 2012.

  1. -IC3-

    What do you guys think about the ability to switch between jet modes?
    I mean you can spec drifter and normal jets too, and change mode with a key

    Seems pretty inline with the class nor OP, don't you?
  2. Themanwithaplan

    I like the way you think, but I don't think that's what the devs had in mind when they made the certs tree, they made it so by chosing one you lose the ability to use the other, sacifices have to be made.
  3. -IC3-

    Indeed is like you said, but this could be the so missing "F" ability, even considering that drifters are so much situational so few ppl use them.
    The weird part is that drifters could be useful in the situations reached using the classic jetpacks
  4. Benton!

    I totally support this. Remove drifter's and add its feature to the F key with jump jets.
  5. Quiiliitiila

    +1, This would be a great idea!
  6. KoooZ

    Would be amazing to be able to adapt like that on the fly, but I think that would go against the tradeoff system. Weapons and attachments, all have strengths and weaknesses and you can't change that without accessing a terminal, that's the design I think.

    If we could do this, then HA's would have to be able to toggle through shield types, infiltrators through cloak types, etc.
  7. Pat22

    While I understand the reasoning, I must ask: should they really?
    In addition to cloaking, Infiltrators can hack terminals and turrets,
    In addition to having a shield, Heavies get an anti-vehicle weapon, the rocket launcher, from the get-go.
    Medics can both heal themselves, others, and revive fallen allies.
    Engineers get to deploy ammo and turrets ( by the way, their turret can be toggled from "turret" mode to "ammo pack" mode, meaning they can replace their regular ammo pack with, say, C4 or other explosives and still have access to both their turrets and ammo packs ) as well as repair things.
    Light Assaults have a jet pack. That's a single special feature whereas other classes have two or more. ( although being the most badass class in the whole game could be considered a feature )
  8. Minsc

    In an old interview with Higby, the LA will be getting a way to scavenge ammo from dead enemies. This doesn't really add anything new to the game (engies can do this, twice), but gives us something.

    I think hitting shift would be a better way to switch between jetpack modes. Hold shift to us the drifter, release to get back to normal. It keeps all your WASD keys free for movement. :D
    • Up x 2
  9. VKhaun

    I would be down with this as long as there was a limiting factor. Like if you set your jets to a different mode, your fuel tank goes to zero and doesn't start regenerating just for say five seconds or so. Just something where the player has to really pause and make the choice just like pausing and hiding to let your shield come back.
  10. Wolfwood82

    If you pause and hide then you are a coward. HA are meant to push the line, not pause and hide.

    That being said, LA are meant to disrupt enemy lines, not pause and hide. These are things infiltrators do when they run out of stealth juice.

    As for the argument over the certs system. Honestly drifters are extremely situational and the same or similar effect can be achieved with normal JJs without sacrificing your upward thrust. You don't get the boost to over land speed but you can "drift" just fine. Since drifters are more or less useless as a cert, this whole "you have to make a decision" thing becomes largely pointless. Better to add them as a secondary mode to standard JJs and promote advancement in that tree along with advancement in the standard tree.

    While this wouldn't promote class diversity, I think it would at least give LA more to invest in certification wise, and make the specialists stand apart from the amateurs.
  11. undeadsapir

    certing high up on the drifters is far more important for those who use it than certing high up on JJ for those who use those, both are important, but the difference between certs is far high on the drifter side.
    someone made a vid a couple days ago showing that the difference between drifters 4 to 5 is about double to hover time..
    i want you to show me a way for you to drift in the air for 30 seconds with the normal JJ's and regain your fuel in a mere 8 seconds..
    drifters might not be popular, but then again LA isnt popular either but we all seem to love it the most and we shred anyone with anything else

    if you get a shotgun and love to play with it (buckshot, not slugs) then you should try drifters, great benefits for shotguns

    i think being able to swap between the JJ's to drifters is just the kind of buff the people raging about LA class need.
    leave the certs seperate, each mode should have it's own certs, and the change should'nt be possible while on the air, possibly emptying your fuel while doing so (and even if not, it should'nt regen drifters while you're on JJ's)
    • Up x 1
  12. DarthItachi

    Just wondering, can a drifter be used at a flat terrain or do i need an elevation to actually make used of the uptime of the hover?
  13. undeadsapir

    you can bunny hop with it, it will keep you up for just a couple of moments if the terrain is completely flat. on slightly elevated surfaces theres not too much use to it, but if its the other way around if by just a bit it works great.
    id suggest you get the lvl1 drifters and try them out, for mere 50 certs you're not losing much if you decide you dont want them
  14. Wolfwood82

    Show me a video where you actually need those 30 seconds. The level 1 JJs are more useful then the level 6 DJs, period. Also keep in mind that, unless they fixed it while I was out of town, the ranks from 3-5 on the JJs are completely broken.

    Achmed is an above average player, and should really include a disclosure saying "your results may vary" with every video he does. I won't argue that DJs have their uses, especially with shotguns. However for general combat purposes JJs are better.

    Why should it drain fuel? Half the point of putting in both modes is so you can give yourself some air before switching to drifters. These two modes combined would give the LA all the advantage it needs to compete against the other infantry classes with sheer mobility. Your capacitor should just fuel both modes and each mode would drain at different rates. It really is a simple and elegant way to improve the class without adding over powered stuff that needs to be toned down.
    • Up x 1
  15. Bayho

    Could make it an option once both skills are maxxed?
  16. undeadsapir

    i dont agree with you that you say level 6 DJ's are less useful than JJ's. you need to adjust your playstyle to use them, but once you do, theres alot more to them than you see, just like an heavy assault player cant just pick up the LA and expect to dominate with it easily.
    the mobility is different, but it shines in certain places.

    doesnt matter how its implemented, having both modes accessible without the need for a terminal should be possible
  17. Messaiga

    I totally support this. I remember I was at a tech plant and was trying to get in to it to cap. I had drifter jets, and was gliding from a tower to a cliff, barely made it. Then I tried to get from that cliff to the tech plant itself, didn't make it. What would have been useful, is if I could have used the upward thrust to go to a higher part of the cliff, and then drift to the tech plant. That is a perfect example of how this would work.
  18. Achmed20

    i try to remember that next time ^^

    the main difference between JJs and DJs is the playstyle (for me at least).
    with JJs you kinda avoid terrain and you are probably using a rather passive playstyle. get to a nice spot, shoot, retreat.
    with DJ is quite the opposite. you use your terrain (gain height, search for spots you can use for elevation) and you need to be way more aggressive because you cant jsut vanish onto a rooftop.

    for the switch idea, cant say i dont like it but its kidna incompatible with teh current cert system. if anything the only option would be a new jetpack which had this feature which probably wont be nearly as half effective as the original ones.
  19. Wolfwood82

    You can adjust your play style to anything. That doesn't automatically negate the simple fact that the free level 1 JJ is more useful then the level 6 DJ for simple movement and position purposes. Your ability to slowly descend over a period of 30 seconds and travel X amount of distance does not compare to the simple ability to scale walls, bypass choke points, and strike from unexpected directions.

    And before you waste more time with arguments, yes you can use DJs to do these things, but it requires you to manually position yourself at a higher elevation to do so, if such a position is even available. Your trying to say that the most advanced glider that modern aviation technology can develop is more useful then a simple Vietnam scout helicopter.

    Playstyle is the main difference between JJs and DJs for everyone Achmed. However I disagree with your assessment on the details.

    And the switch idea is perfectly compatible. The two certs would still be completely separate certs and would function as passive adjustments to your JJs that affect their individual modes.
  20. undeadsapir

    im talking more about the gliding possibilities you get with the DJ's. i can use them to go in a certain direction, faster than normal movement, while also being able to look in a different way.
    yea you can do that with the JJ's, but its not nearly as effective with them,
    each jets have their speciality, while still having some possibility to do the other job, thats my point.
    i do believe that they shouldnt be seperate and that a switch should be there, but they are both on the save level of usefulness :) thats my only point