I've never heard anyone defend 'Redeployside' so why do you continue to let this kill the game?

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Frostiken, Nov 16, 2014.

  1. Ceiu

    Then take a flash to your next battle. Or sit around until the fight comes to you. Or use the auto-sprint feature you lazy choad.
  2. Paragon Exile


    Feel free to go read what Malorn has said on the subject on Reddit, it's enlightening. Just getting rid of it would be a huge inconvenience for the sake of having an inconvenience.
  3. Whiteagle

    Hey I'm one of the few who've bothered to WALK PLACES in this game, so don't go lecturing me on laziness!
    Thing is, if I log in and have to reinforce a fight on the other side of the map, I'd much rather Redeploy, get there now, and be useful instead of wasting 2 minutes and 350 Nanites just to lag out and crash into a spire or a tree...
  4. Ceiu

    Feel free to link me. I don't much care for reddit.
  5. Paragon Exile


    I would if I could.

    Just search for the user "Malorn" and check his post history, he made a few extensive posts that address what you say better than anything I ever could.
  6. Tuco

    Nerf redeploy and the zergfits will just use galaxies.
  7. Tona

  8. Hackomatique

    I think it is clear that having a whole platoon able to suddenly appear in a defensive spawnroom and rush out in MAX suits in the last 60 seconds doesn't help anything.

    Good ideas people have mentioned that would be easy to implement and wouldn't hurt anything worthwhile:

    * Add a nanite cost to redeploy more than a short distance.
    * Add one or more ways to shut down spawn rooms. Either more SCUs, effects of capturing points on allowed spawn rate, or a deployed sunderer device that can block or slow spawning in spawn rooms.

    More complex ideas that also seem good:

    * Have some negative effect of high spawn rate at the same location, either an added respawn delay, a nanite cost, an effect on the capture timer, etc.
    I would add:
    * Cost more nanites to respawn into a contested area where there are already many friendlies and/or recent friendly spawns.
    * Make the Instant Action button send people to a region with combat where their side has 50% or fewer friendlies, or if none under 50%, the lowest % friendlies.
    * People who used Instant Action to a place that now has over 50% friendlies could also have their next respawn set to someplace with combat but low friendly %.
    * As I think a contributing and even larger problem is that death is fairly meaningless and respawning too fast and easy, I would suggest having a local resource for how much/fast respawning is possible, so that it's not possible to spawn 40 people from any one location in a minute. Sunderers and Galaxies could add a bit to the allowed rate, and have their own rates, making them valuable to bring to an area, and valuable to keep alive in that area.

    As for the main counter-argument:
    * People who just want fast action and can't be bother to fly for a minute can use Instant Action, especially if it is coded as above to put them someplace that helps balance.
  9. Ceiu

    Jesus Christ is that worrying.

    Translation: We're catering to children who have the attention span of a single-celled organism because they'll spend money and leave quickly, which is pure profit.

    Anyone who looks at Planetside and says "I just want to shoot shoot shoot, now now now" is looking at the wrong game. Logistics, positioning and tactics make up a huge portion of the battles which are actually battles (as opposed to those which are just one-sided numbers spam affairs). If moving across a massive continent in some in-world medium is what deters you from playing, then you probably shouldn't be playing the game. Seriously. This isn't CoD or Unreal where you just load up and map and go to town, then repeat at the end of the round; nor should it be played as such.

    However, it would appear that the devs don't realize what the hell they're working on and feel they should be trying to please those players. That being the case, no amount of ******** on my (or any of our) part is likely to change that. So, I suppose with this post, I'm going to strongly disagree with everyone on the other side of the argument, flip all of you the bird and forever walk away from the topic.

    It's unfortunate, really. Now that I know the direction the game is going to continue, I really don't want to keep dedicating time to it. I'll probably just finish off the HA directive tree (92 more AV grenade kills), auraxium the brawler and retire as the undisputed king of the shotgun-toting, casual super-loners. Or just the jerk that only used shotguns as a heavy.

    Good game, Planetside devs. Good ******' game.
    • Up x 3
  10. Whiteagle

    You clearly didn't read ANY of that if you think the Devs aren't touching Redeploy because people just want to shoot things...
  11. Kentucky Windage

    Until it is changed it exists. Perhaps your expecting players to operate by the same code as you I don't know. I don't think that will happen and Redploy will continue to be utilized in whatever fashion players perceive it's usefulness to them. I'm not saying I disagree with you. I'm just saying we all don't think the same and certainly don't play the same. Different stokes for different folks is all I'm saying.
  12. Whiteagle

    Well that's basically what the Reddit link says, with the caveat that removing Redeploy is just going to cause more problems than it would fix...
  13. DxAdder

    If I can't get into a decent fight in under 5 minutes I log..

    I'm not grabbing a fury to take in the scenery for 10 minutes in the hopes that a fight might still be happening.
  14. Hermit92


    That actually sounds great. Sounds like a balanced system, but simple enough for anyone to understand. I hope the Devs implement something like this, even as a test. It would be interesting to see the effects because you never know exactly how the system would work without trying it.
    • Up x 2
  15. OldMaster80

    In
    Instant action?
    Squad redeploy?
    Spawn a Valkyrie?

    Good fights can be found in a few seconds. It usually takes less than joining a Battlefield server.
    The problem imho is when platoons jump from a base to another that is km away and stomp everyone just to teleport away again.
    They want the game to be more enjoyable by newcomers, then they let people screw good fights by giving the free teleport option.
    This is crap.

    Imho they should instantly block redeploy once population hits 50% vs 50%.
    • Up x 1
  16. KnightCole

    Lol OP, what you want is a point to this game....that is something you will never get.

    A proper supply chain where spawns matter, where a galaxy is a useful tool of transportation. Where this game feels more like an actual space war and less like a gamey, gimmicky ******** spammy camp fest....

    Where the tank is an open field monster, able to destroy gobs of equipment in short order. Where bases run out of the magical spawn juice that allows us to respawn, where a supply truck would need to be driven in to resupply the magical spawn juice. Where protecting said truck on it's journey would be part of the meta.....supply line protection. Where there would be dedicated squads to supply lines and pilots,, instead of 5000 people spamming 1 door cuz there is literally nothing else to do during a base assault.....then upon turning the base over, and dying 50000000000000000000000000000000000000000 times, you head to a terminal, hit EE and commence to do it all over again at the next base......

    Yeah, this game is pointless and boring really....
    • Up x 1
  17. Xasapis

    Actually squad redeploy is what is ruining an otherwise perfectly decent system.
  18. Copasetic

    Yeah but that'd be a massive improvement don't you think? Outfits actually using the logistics vehicles to move their platoons around. Vehicles that are open to attack and take time to move from A to B, that cost nanites to pull.
    • Up x 2
  19. Whiteagle

    Uh dude, even in PS1 they stopped Spawns draining Nanite levels pretty quickly after launch, because that **** ran out way to fast to keep supplied...
    Now said Nanite Juice WAS needed to keep everything running and was used up to slowly repair everything in the Base, plus running out set the Base to Neutral so anyone could Capture it...
    ...But yeah, tying to Infantry and Vehicle Spawns ****** game play over good...
  20. maxkeiser

    PS2 is a sandbox game. Stop trying to prevent people from using the sandbox to the full. We already ruined the game enough by taking Hex away.