It's great that the Striker got needed buffs so quickly, but why is the Spiker still unusable?

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Ztiller, Oct 7, 2014.

  1. Ztiller


    ZOE was a toggle on and off. Magburner will be balanced if you can burst 1 second to the side, which really just translates to one dodged shot.

    The Repeater is the single best sidearm in the game. You know when you need a sidearm? In close combat, after you run out of ammo, where spraying and praying to finish off an enemy is the best you can do. The Repeater does exactly what a sidearm is supposed to do and it does it well.

    Meanwhile:

    ZOE sucks harder than Lockdown
    Spiker Sucks
    Magburner sucks
    Magrider Primaries not as good as Prowler Primaries.
    Phaseshift sucks

    If you genuinely think that the TR only have bad ES weapons, then i am completely wasting my time talking to you. You downplay everything that's good about your faction, and manage to bring up 4 things that translates to "All our ES sucks" according to you.

    No thanks. I'm not going to continue this discussion. You have most likely never even used the Spiker.
  2. gibstorm


    or you could switch to the commissar/under boss and put them down in one shot


    You also have a big list of problems for VS that seem more important then a pistol as well.



    ZOE sucks harder than Lockdown -----True
    Spiker Sucks ----- Pistol
    Magburner sucks ------- true
    Magrider Primaries not as good as Prowler Primaries. -- Cause you can dodge. if they were equal prowler would have no chance
    Phaseshift sucks----- Trap sucks to --

    The striker has been bad for WAY WAY longer then 1 week. This was a fix that was actually suppose to make it better but they screwed it up and made it even worse. They only thing they did this time was change some cause the starting point was a joke. It's still the worst ESRL even now
  3. patrykK1028

    Nice troll, but not succesfull. You didnt get any likes. I rate it 3/10
  4. NXR1

    Its obvious why (the striker isnt good yet but its better) but the striker was simple it was useless and all they did was change damage, muzzle velocity (i think), and seaking radius, the spiker is not in such a place where they can just change it because they dont know what to change it could go from being really bad too really OP with 1 slight change
    • Up x 1
  5. Ztiller


    Yeah. And the reason the PPA is better than the Marauder and always will be is because of how superior the Prowler primaries are. Higby have said it, and most non-TR have known this for a long time even before he did.

    Wrong. The fix was to make it interesting and fun, not better. If they wanted to make it better, they would have just buffed some numbers. They gave it a rework because it needed a rework, not a buff.
  6. MostlySilent


    You shouldn't be attempting to argue balance based on cert costs.

    Pounders are probably used for AI more than they are for AV. A better comparison would be Pounders vs Ravens for AV work.
  7. gibstorm


    Ok, lets go over this slowly.

    Striker comes out. It is basically Annihilator 2.0. It locks on the same but because of numbers it's just better and tears ran from the heavens and it is deemed OP.

    They reduce it's power. It becomes to close to the Annihilator. It serves no purpose now cause it is the same thing as the Annihilator. Now they are stuck. They can't make it stronger cause Annihilator 2.0 is OP and if it's too close to the Annihilator it's pointless.

    They want to change the mechanics to make it better without being op. They screw it up big time. The numbers are wrong the weapons is WAY WORSE then ever in a patch that was suppose to make it useful. So they go play with the number a bit to try and make it not totally useless. It's still crap when they are done.


    Now you complain that the striker got some crappy changes that didn't even buff it but were actually a nerf to the worst ESRL. The only thing they didn't quickly with the striker was change a few number values too try to fix the mess they made with the striker.

    Cause a new VS pistol is crap when the other faction new pistol are also still crap. There are better options for all factions so no one uses any of them. All the new pistols are dust collectors.
  8. Ztiller


    I know that a lot of TR likes to underplay just how absurdly OP the first Striker was by claiming "tears" but when a weapon literally tilts the whole ESF balance of the game and TR is declared a no-fly zone for months, then it's not "Tears" anymore. Then it's a serious problem.

    Exactly. The old Striker was too similar to the Annihilator which is why they CHANGED it. Reworks are not made to buff things, they are made to fix things. The Lynx rework was not meant to be a buff, it was meant to plug a gap. The Saron rework was also done because the Saron was too similar to a Halberd, not because it was UP or OP.

    Reworks are not buffs. They are done when buffs are not solving the problem. It's the exact same on League of Legends as it is here. When you can't balance the numbers, you change what the numbers do. I don't get why the TR somehow expected the Striker to receive some sort of doomsday buff that brought about the second Striker apocalypse.

    No, they didn't screw it up. They are doing the exact right thing by not releasing a OP and broken weapon that ruins vehicle gameplay. The rework is literally a week old and you guys wants it to be perfect on the first implementation.

    Do you have any idea how outrageously bad the first Lancer was, and how OP the first Phoenix was? These are new mechanics, they take time to balance. Why do you think the TR should somehow not have to go through what the NC and VS did? These things take time, and yes even the TR have to wait.

    It's been literally one week. Many weapons take months to balance, but you can't even wait a few weeks.

    I'm not going to continue this discussion any more. Talking to you is a complete waste of time. You want perfection for the TR on the first try, can't wait even a week to see the results, while saying that the VS should just "Suck it up" when we get handed horrible weapons for months on end.
  9. Flag

    It would still be a very bad combat ability.
    Besides, and I'm aware of how elitist this will sound, good players can already use the Magburner to get pseudo-sideways boosts.

    Anyway, let's assume that the burner were to be given a buff, what would you do to it?
    Would you go for the Omni-burner?
    Or a much stronger forward-only burner?

    I'm partial to the forward only, partially because I want there to be restrictions on an ability (it can then be allowed to be stronger in other areas, although not to the extreme of Anchor), but also because of how it interacts with the game physics.
  10. gibstorm


    /so many face palms.

    Cause it was a patch to fix the striker and make it useful and it was a total failure. They numbers were laughably bad and they just slapped on a band aid quickly they just took it from absolute crap to crap. it was easy to just up some number to bring it up a bit without worry about it being op

    The pistols you are talking about are all gimmicky pistols that are all bad for all factions. They won't be making any of them good anytime soon.

    No I am saying they look at important imbalances that affect the game first. The more a weapon affects the game the game the more important it changes become. RL have a bigger effect on a battle then pistols.

    The same way they would fix ZoE before a pistol. Cause ZoE and maxes have a greater affect on a battle and how the game plays then a pistol. if you are being blind by which faction is getting changes.
  11. Villanuk

  12. Flag

    The striker/Annihilator 2.0 was never useless.
    Boring, annoying and not very rewarding, those I can readily agree with.
    But in spite of all that it was still the most damaging launcher per mag, and a lock-on to boot.

    To say the Striker before the change was worthless is like saying the Descimator is worthless since you already have a default launcher that has higher velocity on the missiles and carries an extra one.
  13. gibstorm


    It was useless cause the Annihilator did the same job but better. There was 0 point to using the striker. You almost never hit with all 5 rockets, you can't reload until you rockets hit, and the odd of getting killed were WAY higher cause you had to stand in the open much longer. Any good tank driver would kill you while shooting the striker.


    While the other faction already had the annihilator but also had another option with some gimmicks that made them useful in other ways
  14. AdmiralArcher


    yeah.....i guess i would be playing right into its advantage that it still has...(at least against HEAT users)
  15. AdmiralArcher


    its still the most manurverable tank in the game allowing it to get places that other tanks cant
  16. Flag

    I'm not saying the old Striker was a good design (anything but), and while it did share the same general category as the annihilator, it still hit like a truck when you did get all missiles into the air.

    This was very notable for ESFs, where it normally takes 3 HAs to shoot you down. TR could do it with just 2.
  17. Xasapis

    Not cert cost, cert gain.
  18. a-koo-chee-moya

    Meh, everyone can just use Anni for lockons anyways, so why does balance depend on Striker?
  19. Vaphell

    Because other factions have 2 options - they can go for the run-of-the-mill launchers or for ESRLs. VS can vaporize mech from hex away with their lazorz and NC can throw curveballs if the situation requires it. At this moment, for all intents and purposes the TR have no alternative to switch to if the run-of-the-mill option doesn't play out.
  20. MostlySilent



    I can play this game to.

    Lockdown sucks harder than ZOE, at least ZOE gives mobility for moving from point A to B faster.
    AMP sucks.
    Prowler and Harasser guns are the worst.
    Least mobile tank.
    TRAP is bad and should feel bad, Phaseshift is better because it can at least function as a sniper rifle.
    Mosquitos worse than Scythes for dogfight profiles


    You're just as bad as what you're complaining about, probably worse even because you like to be self-righteous about it and try to call others out when you pull the exact same crap.





    You talk about weapons as cert investments, but you only consider how many certs/hour they can generate instead of costs?

    Besides, how many certs/hour they can generate is usually not a terrifically important stat, especially for specialized weapons. Like MAX AV, which was your example. Pounders win out because they're the most versatile, not because they're the best AV out there.