So.. I play alot (as seen below via sig) I play all 3 .. fairly well (as seen below via sig).. But I'm finding the AV potential of the TR Max to be.. lacking. To Elaborate: (note; Im referring to engaging these at ranges that make shooting them with an AP tank kinda hard (lets say the 350-450 range).. at closer ranges, say 20-70, all AV maxes are the same) The NC Screamer max (The wireguided missiles), and even dual falcon maxes (easy to lead, easy drop to compensate for).. are a major cause for fear in a tank (or sunderer, I swear the resistances are bugged against screamers from NC max.. hurts so much...) The VS Lazer (or comet, much like falcons) is also cause for fear.. No *bullet drop*, instant firing, or pretty easy to lead death balls..... But the TR max.. first off.. Pounders cant even shoot that far.. and the time it takes for a max to *range* you for that much drop.. You'll KNOW he's starting to try to hit you about 30 seconds before he manages it.. .. But my main gripe is the weakness of the fractures. - Unlike falcons, it's kinda hard to lead these due to difficulty in *seeing* where they are going.. Unlike falcon missiles.. - You are constantly firing (unlike falcons which are 1 shot per clip).. which makes recoil adjustment an issue - and then on top of that, you still have Drop and travel time to consider. Is it just me? Does anyone else have issues using the fracture max at the longer ranges as AV? ((Don't get me wrong, in a biolab, a fracture max as an Anti-Max unit, is amazing.. Fractures are amazing close up)) Personally.. its like this: NC/VS.. at a base with armor incoming? - Lets go pull the falcon/lazer max! yay! TR at same base? Whelp, time to go get sniped off my engi turret while I try to shoot tanks as they enter the 450 range.. even tho I can see them out to 750 and woulda been firing already as a VS/NC max..... Am I doing it wrong?