Issues TR (Mattherson)/TR in general face

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Pr0FadeZ, Jul 17, 2013.

  1. SikVvVidiT




    As I said earlier in this thread this is pretty much why the TR suck so much now. When TE was not running ops this is how it felt and now that they are gone this is how it is all the time.

    BWC is not the answer neither is the HoneyBadgers, AOD, etc. They have all had their chance to shine and take over in place of TE and NONE of stepped to the plate. TR has never been at such a sorry state since I have played on this server. Honestly this is how it felt to play as VS early on, probably even worse actually.

    This server needs a new major outfit to roll TR here. I wish to god that TRx was still together because that is the type of outfit that it will take to get Matterson TR moving in the right direction again.

    I know somewhere BCP is laughing his butt off at the state of the TR now. People and outfits used to bash him all the time. But I think we all see what outfit kept TR relevant and in the fight. And it sure as hell is not any of the TR outfit's running around today, the first sign of trouble and they leave.
  2. footjam


    I made a non-constructive post and removed it!
  3. MarlboroMan-E

    You're right that TR now is Enclave's fault, but it's not because they left, it's because they existed in the first place. Never in my 17 years of online gaming have I ever seen an empire/team/faction/whatever so incredibly divided and disfunctional because of one caustic and derisive sub-group. You are correct, though, we won't get better till someone steps up. I know it won't be AOD. I haven't seen anything out of VG in a month. BWC ... I dunno. I expected more from them. HoneyBadgers ... dunno. Somebody.
    And unfortunately - or maybe fortunately, depending on perspective - the VS had 3 solid months of overwhelming pop to hone their inter-outfit organization without any meaningful opposition. And believe me, I'm not taking anything away from the VS - they are well organized. But don't think it's cause they're better gamers - that organization was built during the population surge.
    Agree. There's nothing wrong with TR. Personally, I think the game is pretty well balanced with a few outliers - ZOE, for instance - that aren't enough to throw the game off.
    Correct about the new players, it will make a difference in a week or three.

    Tragic about your attitude towards alerts - but understandable. I started caring again when the pops started to correct a little, and twice now in two nights I was in a position to do something towards at least winning a small portion of the alert. And absolutely no one of any meainingful size reinforced me. It sucked.
    • Up x 1
  4. KodiakX

    Lockdown (on anything) in a game where the TTK is at most around 1 second is pants on head ******** and generally useless outside of any scenario where you would do just as well without it. I can not think of a SMG, Carbine, Assault Rifle or LMG where I wouldn't rather have a VS or NC option instead. A few options are pretty great on TR (Fractures, Strikers) on a whole there isn't a lot of scenarios where I wouldn't likely be doing just as good or better with access to the other faction's weapons. Being balanced around having "10 more bullets" is probably one of the worst design decisions I've seen in the last 14 years of game design.

    Truth is all that was relatively bearable when we had good solid ops going in The Enclave. Without it, I can't bring myself to play TR at the moment.

    Most people just don't really get this game. Vehicles in general are weak because ever since the HE nerfs they're easily countered by infantry. Watching an outfit pull a tank column of Prowlers while super cool looking and fun all I can see (or...not see?) is a bunch of non rendered infantry shooting it with Lancers while you wonder where all the damage is coming on your shiny new tank. Trying to have air support is largely futile because at Air can't have any real lasting presence and is mostly limited to short attack runs. Just because it's there, doesn't mean it's going to be functionally useful. This is the real "meta game" of Planetside 2 (even if they're sometimes people talk about end game when they say meta game)...coming up with a doctrine that is fully functional and works in all scenarios.

    The problem with Matterson VS (and boy there's some not going to like this) is that they were basically chiseled fighting The Enclave who understood how to be effective at this game. In the early game when VS would pull mass amounts of Magriders then TE would pull mass amounts of Mosquitos. When VS would try to pull combined arms they would be countered with concentrated AV/AA options such as the Annihilator and later Striker. Eventually you saw VS adopting similar tactics. Instead of launching waves of Armor they'd push Sunderers and assault with Infantry. Other groups would try to pull Armor on them and they'd counter with squads of Lancers. Then compound this with a huge population infusion from the Goons and The Enclave (the only real opposition) leaving and it's not hard to see the current scenario.

    Mattherson NC are full of older clans (like Sturm Grenabad and Blue Lions) that refuse to really adapt properly to how this game is played. They still do old tactics that really have no place in how to be really effective as a group in PS2 and generally end up losing as a result or ghost capping because they're being "tactical." The other Mattherson TR were largely in the same scenario where they're stuck using bad or antiquated tactics or ideas that may seem cool or fun but really aren't effective at all against a fighting force who does know how to be effective.

    This is why I can't wait for server transfers and **** off this server with these people who have no idea how to really play the game and be successful. Maybe then I'll bother with dealing with TR's situation.
  5. Elkren


    Not sure what server you are on bud. But I don't think it's mattherson. I left the NC a while back because they were always hiding in the spawns. They would try to defend a base and sit in the spawn while doing it or leave and ghost cap. What you are trying to say is a TR trait is something every faction does. The only difference between the TR and NC is the TR actually try and fight with tactics. Another thing I notice is the NC going up our back side while trying to lock down the VS. One of the most annoying things you idiots do. You did it when I was with the NC and you do it now. As for leadership I have noticed the 903rd and Honeybadgers stepping up. It's not complete organization but it's getting there slowly.
  6. chrisbeebops

    Specific examples, please?

    Grass is always greener on the other side.
  7. RealityWarrior

    I disagree on a small point.

    The VS honed their inter outfit organization MONTHS ago. Back when we were constantly the smallest pop. (this extra VS population is actually a recent thing, only 3-4 months old) We were the baby population for 3-4 months before that and THAT is when we HAD to work together to survive. To accomplish anything at all. (okay there was a late night VS over population but I am talking prime time those 2am to 7am players are not the same people you fight during prime time.)
  8. Johalt

    I was going to type up a big long post of why people on Mattherson don't like fighting VS and how TR got to this point, but I just don't have enough time right now while I'm at work, so the short and sweet of it is this.

    You cried hard about TE and did everything you could to make the game **** for TR so they would quit. Well they did and so did most of the veteran players. Now you cry the leaderless BR1-15's won't stick around and fight you? You do realize those newbs are using the same cheesy 'tactics' they learned from you right? There's maybe a dozen veteran players left that lead platoons still on TR that new players can join and actually learn how to fight, but they are doing so less and less. Everyone else either quit or only runs around solo/with a small private squad.

    You got what you asked for.
  9. MarlboroMan-E

    I can't believe there's still people that think TE actually ever helped TR at all. They used 100 dudes to mass assault a base, then immediately abandoned it, then went biofarming for an hour. 80 dudes in a semi-zerg could have done the same to a base, then not lost it.

    Good point about lockdown, though.
    Granted.
    BCP and his ballwashers did so much damage to Matty TR that even without the population problems it would have taken months to recover.

    Good point about vets needing to lead pub platoons, though.
  10. Johalt

    Oh I agree TE tended to do more harm then good, I more just meant that was the go to excuse for VS as to why they would almost always run away from equal numbers and only stay and fight if they had 2+ times the numbers against TR. Most TE veterans that quit weren't TE that I was talking about. Tons quit before TE, even more quit after they did and almost all didnt give a **** that TE was gone.
  11. KodiakX

    Grass is greener implies I haven't ever experienced the other side. My primary go to examples are the Gauss Rifle vs Corvus vs SABR in which I'd happy take a fully automatic SABR with a faster reload any day of the week (which is what the Corvus and Gauss Rifles are). There's also the abysmal TR carbine situation where not a single one breaches the 143 dmg barrier and can't even boast having the fastest firing version.

    I'll put it to you another way, can you show me a single scenario where you would take a TR SMG, Carbine, Assault Rifle or LMG over a VS or NC counter part?
  12. Negator


    What exactly was done to tmake the game **** for TR?

    What exaclty did VS ask for?
  13. Negator



    Grass is greener implies you dont understand either side. It implies you are here to complain without evidence about both sides, or that 'its different then mine so must be better'.

    Fact is Kodiak, you have abysmal stats on all your weapons, so of course the grass is greener for you. You have no credentials to speak on weapon balance and itt is clearly not the equipments fault you feel the way you do.

    AKA:

    15% Cycler accuracy
    18% TRAC5
    14% Jaguar
    11% Rhino
    15% CARV
    12% TMG50

    and so on. All these weapons, save the T1 cycler have barely 200 kills which is hardly enough to make any kind of balance statements.

    If youd like to provide us with your VS character to compare, thatd be great.
  14. oherror

    Looks like you just need to merge or have a cap enforced for a given side.
  15. Negator



    Furthermore, if you compared your dear leader's weapon stats between his TR toon and his VS toon, youd see that the accuracy %s on his TR was greater for each class of weapon then his VS.

    Grass. is. greener.
  16. Firmware

    Our (TR) problem is apathy, People just do not give a **** anymore.

    TR guy/gal: "Alert incoming, we going there when it pops?"
    Platoon/squad leader: "Nah, the VS are just gonna win anyway."

    After getting roflstomped many, many times, we just stopped going. Call it population imbalance, tactics, organization, whatever. For the most part, we simply don't care that much anymore.
    • Up x 1
  17. umbrellapower

    TAR/TRV > H-V45/Carnage BR/GD-22

    TMG-50 > Ursa/Flare

    Those are just a couple of scenarios where I'd prefer TR weapons. I also enjoy TR carbines for 0.75 ADS move speed. Jaguar and Lynx are quite good, although I'd prefer a Serpent most of the time.
  18. KodiakX

    You can't believe it because you can't view the subject objectively. You clearly have a personal issue with The Enclave and are unable to overcome that personal issue to look at the matter as simple facts. Because of this natural bias you have you instead rely and fall back on (tired) stereotypesthat are largely inaccurate about them or their game play. Worst of all you're not interested in being right, you're content to be factually wrong so long as you can remind everyone about your personal distaste for them. That might work for you, and I'm pleased your ignorance is bliss, but it doesn't really change facts.

    The only thing you can legitimately claim they hurt the server with was they did drive away a number of high end organizations who did not want to face them or have to deal with them on their faction. I remember at release a number of groups refused to play on whatever server The Enclave was on. This largely had to deal with them having the diplomacy skills of a rock.
  19. Phrygen

    Well, i would point out that my personal attitude towards alerts doesn't really matter. I squad up with my outfit and go where they go.
  20. Alarox

    Why we even reply to threads like these and keep them going is a strange question. Probably because we're bored.

    If the OP actually did his research and didn't have fallacies in his post, maybe he would have some credibility.