The Striker is under powered because the of the time it takes to deal damage and reload. I know that if all 5 rounds hit, it will do 67% more damage than other lock on rockets but the wait from locking on, shooting 5 rounds, and having to wait until all 5 hit is a very long time and most other rocket would have reloaded by then. Also the fact that if you lose lock, all rockets in route will self destruct. I understand the "needs to be different from the Annihilator" argument but that doesn't mean nerf the striker to uselessness. My suggestion goal is to make the Striker its own unique weapon, give it a teamwork effectiveness, and make it more reliable than the rocket we have now. greatly increase projectile speed of striker to 250 meters per second or higher have rate of fire depends on distance of lock, faster for close range, slower at long range give a slightly fast lock on time The current striker you typical ether get all 5 to hit or none at all. This suggestion will make rounds fired almost guarantied to hit while making you still wait for all five to hit. Making it a lot more reliable. So if you just got shot 3 rockets but need to retreat before you fire the fourth, you will get 3 hits instead of having all 5 being in the air and self-destruct. The suggested rate of fire and projectile speed will make it unique instead of being a 5 round annihilator. The current striker shoots 5 rounds in rapid secession that take a long while to hit target. This prevents teamwork. An example of this lack of teamwork follows: Lets say you have 7 or so heavies with strikers, if they all lock on to the same ESF only 2 or 3 heavies will get hits on it, the rest will be waiting for their rockets to hit making no difference in time to kill and will be wasting rockets. Same problem happens with tanks and libs, except this time only 4 to 5 heavies get hits at and the rest waste rounds having no effect. Time to kill in both scenarios will be depended on travel time. This suggestion will allow the 7 or so heavies to each get a hit on the ESF, only needing to use one round each to take it down. Or in the anti lib/tank example allow lets say squad of heavies to use two shots each to kill a lib or tank. The suggestion time to kill will depend on people working together. What do you think about this idea. Is it to much, not enough, bad idea, or a good idea? Please give feedback and your own suggestions.