By high TTK do you mean fast kill times or slow kill times? People tend to get the meaning confused. Compared other shooters I've played, PS2 is along the "die super fast" side of kill times. ...Unless I'm up against or playing as a heavy assault. But on the topic of the post: It's a little bit of people wanting their numbers to look better, and a little bit that dying without really having a chance to even compete just isn't fun. Both kind of go hand in hand naturally. Be concerned with one will automatically mean concern for the other. Even in arena shooters where it can be 4v4 and up, it's common to see players on one team leaving when they're getting stomped flat by their enemies. It just isn't fun staring at a spawn screen or squeezing the trigger and never getting that dopamine kick that is beating another player. PS2 isn't an arena shooter and so it doesn't have any strict population control in a given battle, nor does it offer handicaps to the under populated side in said battles. What's sad is players don't want there to be handicaps (they're generally thinking of themselves being on the winning side though.) If we're not going to somehow encourage players on the under dog team to keep on fighting the good fight, we don't get to get upset when those players pile into the team kicking their *** with already bloated numbers. Or you know, if they're loyal but don't want to waste their time with a frustrating experience as another exp pinata, playing another game. That's always an option.