pretty much true. the "crappy" armoury of the LA is balanced against the jetpack. they don't need AR's, and while i would take a carabine buff with a smile on my face i don't think that it solves the problems of this class either. what the LA needs is a tool that gives him more options in how to accomplish this task. actually it already has them: flashbang & smoke. fixing/balancing them would go a long way i think, cuz currently: - the smoke grenade feels like a downgrade to the smoke UBL with its multiple (infinite) uses. getting rid of the latter would be a start, engies have enough utility. -the flashbang is still bugged as far as i am aware, and the timer is WAY too long. and just to add insult to injury, there's an implant that plainly nulls it's effect. (makes sense, like "unrevivable victims", "unrepairable damage" or "rockets are nerfdarts"....) i think it would go a long way to put these 2 into the tool-slot with certs for the quantity, lengh and range of the effect and so on. no big amount of work with model design and sounds, just some bug/balance fixes, some menu stuff and coding. F-key(ability) bound to circle through the available grenades.