is NW and smoke grenades worth it now?

Discussion in 'Light Assault' started by iMartyr, Aug 23, 2013.

  1. iMartyr

    I just recently came back and found out my flash grenades, C4, and claymores got nerfed.
    My playstyle is big on the element of surprise and flashing people then c4ing (or cloaking and landing claymores in a crowd) was a fun exhilerating tactic for me. But now it seems my playstyle has been nerfed pretty badly.

    I was wondering if the Smoke grenades are a good alternative and wondering if anybody has been playing with them exclusively. Also as an LA (you all know) its bitter and sweet especially finding that one spot that gives you an advantage but can also make you the most visible if spotted. My question is is it worth it to invest the 1000 certs into NW 5 for LA?


    Thanks for your input.
  2. Sandpants

    Smoke grenades are still graphics dependant.

    On low graphics quality smoke grenades just fart out a bunch of black clouds like that ghosty pokemon or whatever which are about as high to a players chest area, maybe even as low as the torso.

    The point is - they don't cover much on low settings.

    On high settings they are a nuisance but still benefit those who take initiative and exploit the element of surprise. IMO you will find smokes useful, at their cost of 25 res. they are not bad. Fire and forget, unlike flashes, useful indoors and out.

    As far as NW - infantry combat in this game is all about HA and MAXs. And head on you won't survive against them - NW or not. I would assume some shotgun users who jump jet into towers might find NW useful as it scales with both heal kits. But the choice is broad considering ammo belts and grenade bandoliers. Even a maxed out ASC is quite significant for LA.
    I guess it would not be a mistake to say NW is a solid choice, but depending on your style you might be comfortable without it and enjoy the benefits of other suit mods.
  3. Iridar51

    Nano LVL 4 is good for it's cost, but a thousand certs for +50 hp?
    I dunno, it will literally add milliseconds to TTK.
  4. Zerran

    Pretty much this. NW 4 is great, and does everything NW 5 does in almost all cases. Will it help? A little. Is it worth 1000 certs? Only if you have so many you don't know what to do with them all. I wouldn't grab it until you're completely out of other things you want.
  5. TeknoBug

    Why smoke grenade when you can use flashbang and a gun with smoke grenade launcher?
    It may not seem much but it makes a difference in many cases, especially against snipers.
  6. Judgeratt

    That's incorrect, actually. The health added by NW5 isn't much, but it's enough to make a meaningful difference.

    NW1 means it takes one additional shot to kill you from full. NW5 means it takes a second additional shot to kill you. NW2-4 do not affect how many shots it takes to kill you.

    Well, basically. Things are a bit different for max-range low damage rounds, but those aren't worth planning cert expenditures on. Also, there are benefits to NW2-4 when you examine healing, regen, splash damage, and other such things, but those are pretty minor.

    Is the benefit of NW5 worth the cert cost and the suit slot? Tough to say. I use ammo belt on one loadout, and I'm thinking about trading my NW4 for ASC, which can be maxed out from nothing for a third of the cost of NW5.
  7. Zerran


    Math time!

    Been wanting to do a table for this for a while, so this seems like a good time. ;)

    Health with various levels of Nanoweave (NW0 = no nanoweave):

    NW0: 1000
    NW1: 1100
    NW2: 1125
    NW3: 1150
    NW4: 1200
    NW5: 1250

    Shots to kill various NW levels with 200 damage shots:
    NW0: 5 = 1000 damage = 0 damage overkill
    NW1: 6 = 1200 damage = 100 damage overkill
    NW2: 6 = 1200 damage = 75 damage overkill
    NW3: 6 = 1200 damage = 50 damage overkill
    NW4: 6 = 1200 damage = 0 damage overkill
    NW5: 7 = 1400 damage = 150 damage overkill

    Shots to kill various NW levels with 167 damage shots:
    NW0: 6 = 1002 damage = 2 damage overkill
    NW1: 7 = 1169 damage = 69 damage overkill
    NW2: 7 = 1169 damage = 44 damage overkill
    NW3: 7 = 1169 damage = 19 damage overkill
    NW4: 8 = 1336 damage = 136 damage overkill
    NW5: 8 = 1336 dmaage = 86 damage overkill

    Shots to kill various NW levels with 143 damage shots:
    NW0: 7 = 1001 damage = 1 damage overkill
    NW1: 8 = 1144 damage = 44 damage overkill
    NW2: 8 = 1144 damage = 19 damage overkill
    NW3: 9 = 1287 damage = 137 damage overkill
    NW4: 9 = 1287 damage = 87 damage overkill
    NW5: 9 = 1287 damage = 37 damage overkill

    Shots to kill various NW level with 125 damage shots:
    NW0: 8 = 1000 damage = 0 damage overkill
    NW1: 9 = 1125 damage = 25 damage overkill
    NW2: 9 = 1125 damage = 0 damage overkill
    NW3: 10 = 1250 damage = 100 damage overkill
    NW4: 10 = 1250 damage = 50 damage overkill
    NW5: 10 = 1250 damage = 0 damage overkill

    Shots to kill various NW level with 112 damage shots:
    NW0: 9 = 1008 damage = 8 damage overkill
    NW1: 10 = 1120 damage = 20 damage overkill
    NW2: 11 = 1232 damage = 107 damage overkill
    NW3: 11 = 1232 damage = 82 damage overkill
    NW4: 11 = 1232 damage = 32 damage overkill
    NW5: 12 = 1344 damage = 84 damage overkill

    Shots to kill against various NW level with 100 damage shots:
    NW0: 10 = 1000 damage = 0 damage overkill
    NW1: 11 = 1100 damage = 0 damage overkill
    NW2: 12 = 1200 damage = 75 damage overkill
    NW3: 12 = 1200 damage = 50 damage overkill
    NW4: 12 = 1200 damage = 0 damage overkill
    NW5: 13 = 1300 damage = 50 damage overkill

    Shots to kill against various NW level with 91 damage shots:
    NW0: 11 = 1001 damage = 1 damage overkill
    NW1: 13 = 1183 damage = 83 damage overkill
    NW2: 13 = 1183 damage = 58 damage overkill
    NW3: 13 = 1183 damage = 33 damage overkill
    NW4: 14 = 1274 damage = 74 damage overkill
    NW5: 14 = 1274 damage = 24 damage overkill

    Shots to kill against various NW level with 84 damage shots:
    NW0: 12 = 1008 damage = 8 damage overkill
    NW1: 14 = 1176 damage = 76 damage overkill
    NW2: 14 = 1176 damage = 51 damage overkill
    NW3: 14 = 1176 damage = 26 damage overkill
    NW4: 15 = 1260 damage = 60 damage overkill
    NW5: 15 = 1260 damage = 10 damage overkill


    That's already a lot of numbers so I won't do this again for pistols and then for heavies with various shields with all weapons, but to sum those up:

    NW4:NW5 will help you take one more shot from most of the pistols (The most notable exceptions being the underboss and commissioner at max damage range).

    NW4:NW5 is very tricky when talking about AS/NMG because of the rate of decay on the shield being so rapid and screwing with the numbers, so very very hard to say for certain how much of a difference that would make, as just a moment longer with the shield up will make a lot more difference.

    NW4:NW5 with resist shield is also weird because I've seen a lot of different numbers thrown around for exactly how resist shield works, and have not been able to confirm for myself which one is correct. I've seen people say it lets you TAKE 45% more damage, and people say it negates 45% of incoming damage. The latter seems to be the more general opinion, so going with that NW4 gives you 2181 effective health, NW5 gives you 2272 effective health. In this case, NW5 will stop one more shot from 125, 112, 91, 84 and 200 damage shots, but not from 143 or 167 damage shots.



    So in summary, NW5 will help you take one more shot as a LA only from 200, 112, and 100 damage shots (assuming weapon is at min/max range). It will also mean snipers have to be a little bit closer to oneshot you. Obviously when between min and max damage range things are a bit different, and in that case NW5 may well let you take one more shot, but also may not.

    So, will it help? Yes, in some cases. In other cases, no it will not. Generally it will perform better at mid range, due to being in the middle of those damage dropoffs, and will give less of an advantage at extreme close range compared to NW4.

    EDIT: Edited for clarity and to account for weapons with different damage dropoffs, thanks for pointing that out Iridar51 :)
    • Up x 5
  8. Iridar51

    thanks, this been somewhat needed, but you didn't account that different weapons have different min damage values.
    For example, most TR ARs do 143 max damage and 125 min damage (1 tier degradation), but carbines drop 2 tiers of damage:
    143 max damage and 112 min damage. CQC-oriented carbines downscale to 100 damage (3 tiers).
    SMG damage downgrades even more.

    So, for example
    Is true not for all 143 max damage weapons.
    • Up x 1
  9. Zerran

    Ah I missed the 100, 84, and 91 damage, but I did account for 112 damage.

    EDIT: added numbers to above post


    Now hopefully that's everything. :p
  10. Sandpants

    Short story - NW5 is enough to allow you to survive 2 additional hits from most weapons within their max damage range. 3 from some of the weaker guns and some weapons at longer range (blitz at 15m would do ~112).

    NW4 is enough to survive 2 additional shots in all cases but 200 dmg. Don't get NW5 unless you have NW4 and feel it's not enough.
  11. UberBonisseur

    Did you mean:


    Cigarette puff grenades ?
  12. Iridar51

    Actually, nanoweave is more versatile than that - don't forget about partial hits and AOE scratches

    Nice job, you just earned a repost in my guide :thumbs_up:
  13. Zerran

    Thanks! Though I just realized my 112 damage per shot numbers were slightly off. :eek:

    Shots to kill are correct though, just the actual damage and overkill numbers were a tiny bit off.
  14. Judgeratt

    Wow. I could've sworn I had worked all that out. Obviously, I have not.

    Sheesh. With all the other numbers I've run, you'd think I'd have started with this or at least have noticed this when noting shots-to-kill...