There is still the option to have a couple of people redeploy to the next friendly base and pull armor from there. If you're reduced to sitting in the spawnroom and playing peekaboo with your lock-on launcher, you've already lost the fight. Redeploy and set up a defense/counterpush from the next base. Infantry should loose against a combined arms force of infantry, ground vehicles and aircrafts, should they not? But Solution 5 could be: Give aircrafts another meaningful way to contribute to the battle apart from killing ground units. For example more utility for Galaxies and Valkyries. Give them the ability to act as a spawnpoint even over hostile territory. Give Galaxies ground supporting abilities, for example something like "Nanite Rain", healing Infantry and vehicles below. Maybe even add aircraft-only objectives. Spawnpoints on top of towers/cliffs/in the sky that only aircrafts can capture. Something to make them worth pulling, even when they can be countered from the ground. See, that's what i mean. I can try to explain it to you, but you won't get it, because apparently you don't fly very much. I'll try anyway. The difference is that aircrafts can be seen from very far away. That's the reason they had to nerf long range FLAK. The skies are open. And when they're not, for example the Indar canyons, there's a lot of cover for ground units too. Aircrafts have to get in somewhat close to be effective (which is fine), but this means everybody with an AA weapon in the entire area can shoot at you. In a tank you can peek. Only a couple enemies can shoot at you simultaneously. You can back up into cover pretty easily. I know, I also use and enjoy ground vehicles. No, it's not the same situation. As a tanker I can get overwhelmed by numbers, yes. But I usually don't die because the enemies in the area reach a certain threshold of AV/A2G. I die because I'm outnumbered or because the potatoes around me only spawn as Infiltrators when we need vehicles. A mixed force of Infantry/Vehicles with some G2A weapons doesn't simply get "dominated" by aircrafts. I currently run my Lightning with HESH, and I still shoot at vehicles given the chance. I'm not nearly as effective as with AP or HEAT, but I still can do some damage. I also shoot at Infantry with AP. I'm not suggesting that the Skyguard should become the next Vulcan menace for ground vehicles. But it should be more effective at close range against vehicles (and possibly Infantry by a bit), so Skyguards can contribute more when they've killed/scared away aircrafts. Because that's the part that frustrates me the most: When I get hit by G2A in an ESF, I can fly away and go to a fight with less AA relatively easy. That's the upside of an open sky. When I pull a Skyguard, I'm stuck with it at the current battle. When I drive off, my team looses the protection I offer. €: By the way, I may have chosen the Reaver avatar, but I don't consider myself only a pilot. I do play Infantry more than I fly, and I also use ground vehicles frequently.