So many obvious problems. It's funny that it was better in beta, even the latency was. Not because of fewer people, but with the same ping that makes a bullet that lands a mile away do damage to me, in the past it wouldn't have. How did this happen? Anyways, since latency can't really be fixed, fix what you can. Why do I have to bunny hop around to spawn at the base I want? Only certain bases you can spawn at. It depends where you are. I want to spawn at base across map? I have to spawn at the closest base to it, redeploy, then repeat. Why make me go through this hassle? Just let me spawn at any base I want. The game isn't really balanced either. I'm not going to go into detail on this, just give some examples. vulcan vs saron. The saron was vanu's closest thing to the vulcan. But if a saron and vulcan start shooting eachother at the same time, (in harasser for this example) the saron will empty clip, and do a quarter damage. One second later, the saron is dead. You don't have to be a genius to realize the vulcan is op compared to the saron, if it kills you twice as fast. Mines? *facepalm* why mines? Mines are bad for allot of reasons. Unless you stare at the ground infront of you, you are going to miss them. Even if you do stare at the ground, you will see it, but go anyways because there are millions of other rocks that you can't tell apart from the mine unless you are right infront of it, and in that case, it's too late. And they never disappear, even if the guy that placed them dies. Um, why? And you don't even need to touch it to die. You can be 3 feet away from it, but you will still blow up. Is this a bug, or game design? The fact that I have to ask this is sad. Make them more visible, or atleast make them disappear when the guy dies. Lock on rockets? Yea they ruined the game. This alone. Lock on for planes are fine, they can fly away if fast enough. And it is sort of needed to keep the planes at bay. But for ground vehicles? They do little damage, sure, but together they kill easily. I haven't seen a vehicle convoy since lock ons were added. This is because it is suicide to drive a vehicle up to the enemy, lockons will tear it apart. I remember back before lock ons were added. Vehicles would be closer together, it made you feel like you were in a war. Some would stay back and act as artillery, some would be up front to do damage and take damage. But now with lockons, being that close to the enemy just gets you killed. So now, the game is just a matter of getting infantry to the base. Vehicles are only used when it helps, which is basically never because an infantry has better chance surviving running to base than a harasser. That doesn't sound right. Why do people even use lock ons? Why not just watch a video of a car and keep your mouse in the general area of the car? That's exactly what lock on rockets are. Hold mouse in place for few seconds, then you are 90% sure you will do damage. Why is this fun? Solitare provides more entertainment than this. Walking around in the game is more fun than using lock on rockets. I wouldn't doubt it if the same people that use lock ons, also would hack if they could. It's sort of the same, the fun they have is in the explosion they see, not finding out a way to make an explosion happen. Before you reply: Think critically about this. Too many times people disagree, but give no reason why, then they feel like they are "winning" the argument because the majority agrees. Use your sense, don't give in to peer pressure... people do it more than they realize these days.