EDIT: Nevermind, I'm back! EDIT 2019: Nevermind, I'm gone for good. Goodbye, dear forumside. I am leaving you and this game. I will not encourage you to do the same, but I will say this: if you're genuinely having fun playing PlanetSide 2 - good for you. I don't, and I really wish I didn't invest so much time and money into it. Naturally, I will not be updating the LA guide. I may drop in once in a while to check how things are going, but at this moment I have zero faith that this game will take a turn to better, seeing how unwilling the developers are to make the big changes, necessary for this game to become fun and fair. If any of you wish to contact me for whatever reason, you can write me an e-mail to firstname.lastname@example.org Here are main reasons why I'm dissatisfied with PlanetSide2, and why I'm leaving: MAXes ruin infantry combat. I can't stress this enough, MAXes are one of the my biggest gripes with this game. It is absolutely terrible to have a unit with 10-16 times durability of a normal soldier and equal or greater (mostly greater) firepower. "It's not so bad when you get used to it" can be said about anything, including being boiled alive, so it's an invalid argument. Combat vehicles (including aircraft) don't have a function other than kill each other and kill infantry with low risk to oneself Weapon design that makes no sense Weapons that are meant for close combat have long reloads, and long range weapons, that actually could afford having long reloads, have short ones instead. Damage per minute is not how weapons should be balanced. Models that don't correspond with weapons' functions Inquisitor, Cerberus and Desperado pistol generation looks like it should employ faction specific traits: Inquisitor should be full-auto, Cerberus should have *insert VS faction trait* mechanic. Desperado looks properly, I guess, but it doesn't feel like an NC sidearm Sniper rifles that came out in recent update have awesome and unique models, they should perform unique roles. They could have become anti-material sniper rifles. T7 MCG spin-up serves only one purpose - make this weapon worse at its intended use Same for "Railjack" - I still can't type this name with a straight face - it has a split second delay before the shot takes place, which makes this weapon worse in its intended area of use Weapons are too similar to one another. In modern world, half of the weapons look like M4 carbine, another half is a copy of the AK, but that doesn't mean that in the future things have to look like alike. While the sound and looks of the weapon do not affect how it handles in battle, they still are very major part of the "feel" of the weapon. Good example of this would be TRAC 5 vs Jaguar. First one has a very strong, chopped, rough sound: *KALALALAVA*. Jaguar is more *RATATAT*. Technically, they have the same DPS within 10 meters, but TRAC 5 sounds more powerful, and I feel more confident when I wield it. RAMS .50 is supposed to be a high-caliber sniper rifle, like this one. But it feels and looks just like all other TR sniper rifles. Burst fire mode has no benefits. Burst mode, for example, could bypass FSRM and fire the burst at a very high speed (think AN-94 Abakan), but there is a forced delay between bursts, so overall fire rate remains lower than in full auto mode. Here, now we have an actually accurate burst weapon that isn't imbalanced. Core game mechanics do not exist. PlanetSide is a big team death match with no actual incentive to capture bases. This leads to constant conflicts within the playerbase: one group tries to capture territory, another group realized there is no profit in doing so, and just plays for fun/farms certification points. Lack of regard for the Light Assault class. Since what was called "launch", this class received nothing but nerfs (not counting fixing of some of the obnoxius bugs, like the one that caused Jump Jets to stop working until relogin). Game designers seem to have little to no idea why they even added this class, and I wish they would just put LA out of his misery already. And that's after the CGI Trailer, where Light Assault had a centering role. That trailer is what dragged me into this game, and I feel stabbed in the back with treatment LA get. Performance. It is bad bad bad. It was worse before the OMFG, yes. It is still bad. I'm sure you're all aware of what drinking game is. (note: I do not promote alcohol! Alcohol is bad for you, don't drink it, ever!)Drink (tea) every time when you hear: "He plays class X, so in situation Y he must always win, because class X is designed this way" (example: HA in 1v1) "He paid resources for X, so he must always win. Because he paid resources"(example: tank or MAX vs infantry) Subsequently, "It's OK for infantry to die in any situation because their lives are free, while I paid resources". Leave the game when your local store is out of tea or when you've realized these words have no place in a competitive and fun game.