Why do I feel so ******** as an Infiltrator in this game? I played snipers (and all sorts of classes) in many, many FPS, but in PS2 they feel so underpowered, even at what they should be good at, the sniping. I am playing as NC and start of with a bolt action sniper rifle. That's fine, but instantly I recognized the HUGE delay between holding the breath and the more stable crosshair. Bolt actions are supposed to kill enemies on extreme ranges and this often results in a guessing game when the enemy is going to stand still or what movements he will do next. The delay until the crosshair stands still with hold breath is a neckbraker for 80% of all attempts to snipe at very long ranges. Mostly the enemy is moving again until I can attempt to take the shot. Seriously, when I hit holding the breath the crosshair must be more stable INSTANTLY. Everything else makes bolt action sniping a mess. The cloak detector....well.... after playing about 20 hours I didn't have a single situation where I needed it. Maybe something more usefull? The melee weapon. A single shot pistol and no real alternative. Well, this is a tricky one, but I really hope there are also coming semi and automatic pistols like in BF. I know Infiltrators are no assaults, but a little more versatility and sometimes making something uncommon is also nice, I like to go melee from time to time or take over a point is definetely what I also want to do. You know... people will start to cry about snipers only sitting around on range and being useless very soon. The hate on snipers happen in every FPS. But mostly the truth is because we snipers don't have any other chance. So please give us (semi) automatic pistols.Or even SMGs if you are going to play a (semi) automatic sniper, which brings you nearer to the action anyway. I can't remember when I played the last action orientated FPS where snipers didn't get any automatic secondary. BF3, BC2... Firefall even has SMGs for us. Why can't we Infiltrators use that sexy jetpack to reach higher places? Especially our class should get that thing to hide in trees and other sneaky places. This is our job. I would gladly exchange my cloaking device for a jetpack. And why don't we get more points for intel? I get 10 XP for something that gets killed. When I play medic I get a ******** of XP for healing. 75 for reviving and then more XP for healing them afterwards. Why do you guys make the same mistakes like BC2 and BF3 where the medic got his XP for healing, where the assault got his XP for droping ammunition and the engineer for repairing stuff. And we snipers? We get XP for kills. The same amount as all the other classes do? HELLO? Do you guys at SOE live in your own little universe where you didn't recognize the faults of other FPS so you could avoid them? No, you just copy them. Seriously, I can't understand this one. Wake up please! Give us more deserved XP for playing scout sniper roles. Giving intel to my team is sometimes more fun than sniping around. We should get automatically 5 XP for every enemy and vehicle we spot for our team, If it gets killed or not. Or give us bonus XP for every headshot based on the range, 1 extra XP for every 2 meters of range. Overall I feel you guys at SOE missed the last 10 years of development of the Infiltrator/sniper classes. Barely seen a more dull attempt to implement the sniper class into a FPS. Give them a sniper rifle and we are done with the class? Overall I made the same amount of XP in about 5 hours of medic as in more than 15 hours Infiltrator. Just fail.