[Suggestion] Infiltrator balance

Discussion in 'Infiltrator' started by Littlewhitehilt, May 2, 2015.

  1. Littlewhitehilt

    Hello, this is my suggestion thread. It will have one argument per quality of life suggestion. I am aware it is lengthy and thank you for your time. Please present a counter argument if you have qualms with a proposal. Limit flaming and bias to a minimum if you could. I hope to find infiltrators and other classes in a better position because of discussion.

    Infiltrators I have discovered to be an extremely ineffective class outside of the one shot kill capabilities of the sniper rifle. I speak in terms of score per minute relative to heavy assaults medics and engineers. Light assaults are more effective at flanking and being solely anti-infantry with health on par of medic/engineer in addition to being able to deal with maxes and vehicles via c4.

    The current state of cloak makes it seem it is pretty much Nano-armor cloak or go home because of visibility.( yes, I know bold statement) I suggest putting infiltrators on par with light assaults hit point pool. Infiltrators are hard countered at the moment with a simple headshot with a dark light flashlight ns-44 commissioner. This was made simpler by scopes being added to the ns-44. In addition to this being the only class able to be one shot by a SIDEARM, it is redundant in terms of its tool if more then one per building. The class itself needs work beyond weapons. It needs utility that is useful beyond 1 infiltrator per building. If the intent was for it to be only a sniper class then why give it an smg with an inferior skillset in close quarters to classes more capable using the same weapon? This paragraph is simply pointing out infiltrators need some work in addition to the hp suggestion.

    Sniping I see as ok, a well placed nest and a skillful shot can be quite the nuisance. Even still the sniper that is naked of exp boosts and membership won't compete to an EQUAL skill shooter in terms of score using an assault or support class. Experience earned for sniping I feel should be increased. The harder the shot, the more exp should be gained. This should be also implemented into vehicles possibly just for consistency. I suggest long range shots being worth more across the board.

    Infiltrators suffer also as the only class that can do nearly nothing against a max or vehicle. Infiltrators are essentially free kills when matched up versus a full health max or vehicle using foe. People are afraid of infiltrators having anti vehicle capabilities. I understand that it is "anti-fun" to have no counter play. Snipers and recon units in real life have no such limitation since the video game equivalent would allow open load outs. So here I am stumped and ask the community for a balanced fun anti vehicle answer for infiltrators that is reasonable.

    May edit later.
  2. Biddion

    Make emp affect tanks temporarily. You are welcome.
    • Up x 1
  3. MarkAntony

    1. stalker ineffective outside of sniping? scout rifles are very effective coupled with the infils ability to largely control engagement distance and to have the element of surprise. (through cloak and motion spotters)
    SMGs are good, too. But judging from your post you don't know how to use them to their full potential on this class. Otherwise you wouldn't say that other classes can make better use of them. again coupled with motion spotter and cloak you can completely control the engagement. always attack with surprise from your weapons preferred range. Don't bite off more than you can chew. one enemy unless they are preoccupied and you are confident you can kill them quickly before they know whats going on. now combine that with EMPs and tell me again how inferior infils are when you gun down half health enemies from behind.
    The infiltrators power is not in fair, direct confrontations. You NEED to control the engagement. And you have all the tools to do it. the infiltrator is plenty capable of anti infantry combat at all ranges.
    Regardless of the poor state of the cloak (recent nerf was hard) the armor cloak is still not my choice. ever. The cloak is not there for you to take fire. It is there for you to evade fire and escape.
    Being OHK by a sidearm is not a big deal and is actually more useful to you as an Infiltrator than any other class. Allows you to maintain the element of surprise while picking of enemy cloakers. (crossbow is best for this)
    as for the utility beyond one building: there are many buildings in a base. a lot of ground to cover. and most infils are morons who don't use their motion spotters or darts. If the wonderful day ever comes where I can rely on my team for motion spotters when I don't play infil we can consider other utilities.
    If you can't kill people as fast as a heavy while sniping you need to find better spots, fights and learn to aim. equal skill? now that is comparing apples to oranges. I don't even know how you'd want to compare sniping skill to using an lmg. completely different.
    nothing against maxes and vehicles is annoying to be sure. but since you have the tools to just avoid an engagement with them it's OK.

    we have had it worse: remember nanoweave? (seasoned infils will know what I am talking about) or how cloak used to be a fog like shadow on low settings? how we didn't used to have SMGs? ASRs with only 20 rounds in the mag? the recent massive EMP buff?
    we have come a long way. the infil forum used to be a place where we took pride in the fact that we HAD to be BETTER than other classes to be equally effective. we would innovate just to stay ahead of how screwed up this class was.


    TL;DR except for the recent cloak nerf the infil is fine. and we've had worse...
    • Up x 1
  4. breeje

    do not expect to be good as an infil when u start with the class, you will be in time
    start as an sniper when you feel comfortable in his role switch to scout rifles this will force you to get closer
    from the scout go to auto scout and then to smg, pistol, x-bow, knife
    every step will force you to get closer and adapt
    this is why many people fail as an infil, they start out with the smg and get killed
    and with no disrespect then we see posts like yours
    it's the natural way of the infil to adapt to any situation
    and the smg infil have to be an little evil by nature to be what it takes :eek:
  5. Littlewhitehilt

    Assuming that I am bad or new is here say. This is not a thread based on my personal skill. This post is about a survey I have collected from my peers. SMG players using heavy or light assault medic and engineer is superior in squad play in terms of average score compared to an infiltrator using the same weapon. Cloak at the moment is useless versus intelligent player if under 50 meters. It is used to drop spot for a second and bypass low awareness enemies. You both brought up flanking or being sneaky. On flat land a light assault will out perform a infiltrator. On land where a light assault can scale terrain s/he will further out perform the infiltrator. Light assaults are more mobile and also have can av. Possibly even radar since the implementation of the crossbow. The infiltrators kit is extremely devalued. Having more then one infiltrator per building in squad play is redundant.

    Adding a little health to infiltrators would increase their survivability obviously. This would let them possibly be able to duel someone outside of spray and pray emps combos. There is no reason that an infiltrator should have lower health then a duel identity class in terms of functionality. The competitor labeled light assault does flanking better. Light assault does SMG runs better. Heavies do SMG runs better. Why not put the infiltrator on equal grounds with the light assault who has the same job? Its not like you can't see an infiltrator out from 20 meters or more if your paying attention.

    On the topic of emp grenades; EMP grenades are strong because of instant detonation that ignores cover. I simply would suggest adding a fuse timer similar to concussion grenade changes or lowering the blast radius.

    On to motion spotters; Motion spotters have the issue of being strong because of real time tracking. The only real way to deal with it is to emp it and hope the infiltrator defending the 50 meter node won't place another. In order to amend the issue I suggest they pulse to track similar to darts. Motion spotters gave some value back to an infiltrators kit and should not be removed but changed.

    Furthermore sniping; Sniping is effective in many other games because of one hit kill body shots. In planetside 2 you practically need a headshot to guarantee your kill and exp. To amend this I suggested that longer shots allow for more experience to the shooter regardless of weapon. I apologize if I wrote my original post in a manor that suggested that sniping was ineffective at killing enemies. I do standby that snipers farming will be outclassed by an equal skill player using another class with a proper loadout . Sniper nests are also troubled by a multitude of snipers using the same grounds. Inexperienced hunters will force you to relocate in order to acquire the same prey. This lowers your score since frequently they will give away your position. The other classes do not suffer in the same way from sharing a position. So allow longer range shots to give more experience across the board. It helps sniping be ok for farming while not blowing the other classes out of the water because of them also benefiting. The damage model is fine for sniping, however many of those on the higher end of the score board shun the infiltrator as a class to be used for collecting certs. The reward is lacking compared to mechanical skill required.[Personal notes; No I do not want a cod model where every body shot is a one shot kill, my comment was implying that planetside 2 sniping takes more work]
  6. MarkAntony

    I hate to go all Jawarisin on you but if you say that me calling you bad is hearsay than pls give me your player name so I can check you out. Right now all I have is your statements and they suggest a lack of experience and skill with the infiltrator class.

    1. if you are outperformed in a flat field by light assaults as an infil then you are beyond my help. and beyond the help of any buffs. If oyu can't make the SMG perform as well or better on the infil than any other classes except for maybe light assault (which would be roughly equal) then that too is a L2P issue.
    2. the cloak is in a bad state but it's not that bad. if you can't make use of it then you need to play another class. Infiltrator is not for you. It's been worse and people have made it work during that time too.
    3. you wanting buffs for the infiltrator but suggesting nerfs for the motion spotter and emps further confirms my suspicion that you don't know how to use the tools given to you. if you can't outperform light or heavy assault with motion spotters, emps and the cloak then YOU are the problem. You suggest a largely meaningless buff of 100 health in exchange for the most powerful things in the infiltrators toolbox.
    4. Planetside 2 sniping is comparably easy to other games because of one thing. the cloak. at the range where sniping happens it offers true invisibility. If you stand by that snipers can't kill as quickly as other classes then you simply have never seen a sniper of equal skill as all those heavies etc. you have seen. i can literally snipe from a tower in plain view of my enemies 100m and sometimes less away and not get killed by using the cloak. ( AOE spam BS not accounted for) And I don't care if there are 10 snipers up there with me. they will die soon enough because most snipers are noobs. meanwhile i get free tracers back to the noob snipers on the enemy team who killed them.
    You already get more experience from sniping through marksman ribbons, headshot bonus (if you don't get this more while sniping than through general gameplay then I have bad news) and recon darts (xp bonus per kills and ribbons)

    TL;DR
    Basically you want to make the infil more like other classes (same health but worse utilities) this shows that you simply don't know how to effectively use what the infil has available. the infil is just as capable at killing as any other class and more so at longer ranges. yes you can actually kill as many people as quickly as heavy assaults can at the same skill level. but so few infils have the skill to do it compared to heavies. If you have trouble performing as well on the infil than learn to play the infil class.
    • Up x 2
  7. breeje

    my mistake for taking you as an new infil sorry for this
    you just suck at it, pick an other class to play hope you have more luck as an HA
    • Up x 1
  8. Anaryl

    Actually the man has a point. Arguments like "You just don't know or aren't good enough to understand" aren't very convincing. I've been infiltrating since beta, and the Infil has historically been underloved. It's not a class you want to overbuff, that's for sure (look at COD4 and CS:S for how OP snipers can be and how that can distort infantry play). But I think the devs always erred on the side of caution.

    There are actually a couple of ways you can make the Infil better. First of all, and this is only speaking as TR, the rifles need much more muzzle velocity. The current rifles aren't sniper rifles, they're muskets. We're talking a parabolic arc over two hundred metres. That's a joke. When you're dealing with shooting laggy enemies who are moving at oblique angles to your position, it reduces the sniping game to basically spawn camping. Wait for the guy who needs to stop and check his map, or the guy trying to line up a shot against air units with a lockon launcher. But those high thread infantry bunnyhoppers or MAXes are practically immune to the sniper rifle.

    OP is also spot on about the so called stalker trend. When I see a guy who's gone cloak and SMG, I laugh. He might get one or two kills, but he's wasted so much time getting into a position, and is basically using a class that is inferior to LA in every respect. Crossbow? That's just vanity kills "Oh look I can kill you using a weaker weapon" - so what? It's still incredibly less effective than using the shotgun as LA and then using the jetpack to hide behind terrain.

    The intel aspect of Infiltrator is good but the Infiltrator will often provide no value to his squad outside of that. You kind of need the Infiltrator when basecapping to help the squad say terminal and turret hacks, but most terminals have been put into spawn rooms, in all but the biggest installations, where the Infiltrator is the most vulnerable/least effective. The dart gun needs far more ammo. I don't mind the limit for three darts in play, but at least give it more ammo. The motion sensor is okay but because it's a consumable, it's more of a novelty or a feature of sieges. In that situation, it's better off changing to Infil at the terminal placing your motion beacon down and then switching to a class that is better at shooting/spamming.

    The sniper needs a buff versus MAXes. I understand the max is designed to be survivable, but it should be vulnerable to hits in the head. As it stands with a RAMs you probably need to hit them in the head 5 - 10 times. I don't know why people think sniping in this game is easy in this game compared to other games. It isn't. The cloak isn't very good, the sniper doesn't get very good tools, his rifle has massive bullet drop. In BF2 it was quite easy to get kills from ranges of 300m+ - PS2 doesn't even draw people that far out. There's no ability to zero your scope, so at extreme ranges (150m to draw distance) shooting targets is often guesswork.

    And if your post continually makes use of the word "noob" to justify bad mechanics and big note yourself, you probably don't have a lot of value to add.

    My suggestions for improvement -

    1. Reduce cloak drain when not moving. The cloak isn't very good. It does what it's meant to, but it's still no substitute for terrain. Have a Crysis like system where zero movement = very little cloak drain.
    2. Increase the number of darts carried by Infil. Keep the in-play limit to 3 darts at a time to avoid spamming.
    3. Increase MAX headshot damage.
    4. Vastly increase muzzle velocity for the bolt action rifles. I'm not even sure if a fifty calibre round that curves in a parabolic arc after 75 metres even makes sense in a physical sense. At range, the rifle feels more like a nerf gun, where I am just lobbing bullets at people. At closer ranges it just feels cheap and campy. The sniper should be pinning people behind cover, not making them jump around like bunnies.
    5. Let the Infiltrator specialise more between suppression/stalking/scouting.
    6. I like the EMP versus vehicle suggestion. It might make the Infiltrator more useful in a squad based situation.
    7. Let the Infil suppress assets behind enemy lines, e.g generators and the like.

    In defence of the Infil class though, I think there has to be an element of making your own fun. You've just got to accept that you won't be generating a spectacular score rate. That's the trade off for your lethality. Actually weaving your way through dense enemy lines has to be it's own reward. I've had plenty of times, especially before lattice, where I would spend time lurking on enemy installations, flipping a generator, leaving a claymore, then exfiltrating to a vantage point, waiting for the explosion and the resulting angry straggler getting sniped as he looks for me. Can rack up twenty kills over a period doing this, and it severely would degrade the morale of defenders. With lattice, that's not quite so achievable since most of your targets are in big zergfights inside buildings. But working your way around the edges of zergs and being patient and picking your targets, and casuing rage still makes the Infiltrator the most rewarding class to play by far in my opinion. I think it is true that its UPness adds substantially to this.
  9. Corezer

    This is why your viewpoint is skewed, you are trapped in the pre nanoweave nerf days, prior to no-sway bolt actions, preceding SMGs, the days that fore fathered motion spotters, and before EMP buffs and conc nerfs gave infiltrators the best (and arguably only) breaching grenade.

    Infiltrator is fine.
    • Up x 1
  10. MarkAntony

    1. Say you have to land a plane because the pilots are dead. Whose advice would you rather take: The advice from a pilot and an air traffic controller or the advice of someone who is good at world of warplanes?
    His apparent lack of experience and skill is very important if he plans to make balance suggestions.

    2. Sorry but if the best you can do is kill people who are looking at the map then the problem isn't the bad muzzle velocity. Hitting moving targets takes practice and it should. And if oyu don't even knwo that all the BASRs have the same velocity...

    3. I find it hilariously ironic that you, someone who can't make SMG infiltrator work, is laughing at people who can. And what are you even talking about in respect to getting into position? You don't need to "get into position" to play SMG infil. As for stalker infiltrator: Depending on your playstyle you can get a lot of kills with that too. I will concede that to do that with the stalker cloak you need a lot of knowledge about the game. Perhaps more so than for any other playstyle.

    4. That's like saying "the healing and reviving aspect of the medic is great but the Medic will often provide no value to his squad outside of that". It's absolute nonsense. Oh look, if I exclude the utility the class brings to the squad then it has no utility to the squad. And on the topic of not knowing anything: The motion spotter is no more a consumable than the recon darts. No consumable at all in fact. and at max rank you get 5 of them. and they last for 2 or so minutes. If you are using them to their full potential you'll run out of ammo before you run out of spotters.

    5. I can agree on the maxes but generally you can and should avoid fighting them anyways. No matter the class (HA excluded). Sniping is easy because of the cloak. Utilized correctly (see a theme here?) it makes you basically immune to countersnipers (AKA your only real threat when sniping). So with no competition to yourself what are you left with. Oh right the "massive" drop. lol. even at 300m it used to be 2-3 mildots down. after thy changed the zero on the guns recently (did you even notice?) it's like half that. And if all your correcting for bulletdrop is guesswerk you either need to snipe enough so that you know or make yourself a chart of your holdover at different ranges by checking bulletdrop in VR. (i did the latter until I just "knew" were to aim but the recent changes screwed that up)

    6. There aren't any bad mechanics here. Only lack of knowledge. Any experienced infil would tell you the same.

    7. a. that would be interesting but kinda encroaches on the stalker cloak.
    b. I could take it or leave it. I use motion spotters almost exclusively these days.
    c. my bias against maxes makes me like this. I hate maxes like Iridar hates Air...
    d. This is balance thing that is supposed to add a challenge to the game. learning bulletdrop is the first step and learning to lead a target is the second. I don't see why the challenge needs to be removed.
    e. already in game. you can snipe (suppression) and equip stalker cloak for the other two (not that scouting actually has a use ingame while redeployside exists)
    f. if the EMP gets any more buffs it'll get nerfed to shambles again. Otherwise it would be nice.
    g. you can do that. simply sneak through the lines to the next base and overload the gen, hack the terminals and turrets.

    8. "You've just got to accept that you won't be generating a spectacular score rate." That is the mentality that is holding you back. You are accepting mediocrity. The infil hasn't been UP in a long time. As you should knwo since you have been around long enough for this:
    "we have had it worse: remember nanoweave? (seasoned infils will know what I am talking about) or how cloak used to be a fog like shadow on low settings? how we didn't used to have SMGs? ASRs with only 20 rounds in the mag? the recent massive EMP buff?
    we have come a long way. the infil forum used to be a place where we took pride in the fact that we HAD to be BETTER than other classes to be equally effective. we would innovate just to stay ahead of how screwed up this class was."
    yes I just quoted myself. deal with it.
    • Up x 1
  11. MarkAntony

    and you didn't even name all the buffs we got ;)
  12. xthezerohunter

    Of course the infil is going "under-perform" Heavy, Medic, and Engineer; you're comparing a stealth/recon class to a Frontal-Assualt class, a Necromancer, and a Mechanic.
  13. Anaryl

    You're making that based on an assumption which is : "I disagree therefore he is noob". That's not a very good assumption is it?

    I didn't say I couldn't hit them. You assumed I couldn't hit them. I said that it is more or less random.

    You need to check the definition of ironic. I didn't say I can't make it work, only that LA does it better. You're assuming again. I know people who don't have a lot going in for them in life need to get buttress their insecurity wherever they can, but really, your ego here is obviously compensating for something. You can't really stop talking about how good you are.

    It's not like that at all. A Medic can fulfill multiple roles, and be configured for fighting optimally at multiple ranges. The Infiltrator can't. The only range that is optimal for Infil is long range. I think you find it hard to understand because you keep using this as a vehicle to talk about how good you think you are.
    Thanks, I do know how to play Infiltrator. You keep stating the obvious as if it were some grand revelation. You yourself in a number of threads have complained about "deep cloak". As for the rest of your post. Yes I know how to use the scope, thank you very much. Except that using a ranging shot exposes your position. Memorising the ranging dot or using pixel aiming doesn't help when you are aiming at a zig zagging target on the move though does it?

    As for the rest of what is essentially masturbation I would remind you that I have actually been playing just as long as you. I know you've probably invested so much time into this game that you need to feel you're the only good one, but really, it reeks of insecurity and only succeeds in stating what is by now incredibly common knowledge. I know how the mechanics work, that doesn't mean I shouldn't want them to work better.
    OMFG get your hand off it for one minute. I am an experienced Infiltrator. Heaven forfend.
    Justifying a bad mechanic because it takes "skill" to learn isn't a justification at all. You would still need to learn to lead targets, you would still need to compensate (something your tone indicates you do overly too much) and the rifles would be better.


    Ah that assumption that underlines your every word. "If you disagree you must be newb". I'm not held back at all. I'm thoroughly comfortable with my shooting. I just think the game could be better. It obviously can be.

    Don't bother replying if you can't act like an adult, I know it's tempting for you to try and use this as an opportunity to belittle others to make yourself feel better, but so far it hasn't really produced anything very noteworthy.
  14. Shaggath

    I really understand i play long time with infi.
    Infi is really nice and i never use lame weapon like smg.
    Learn to play improve you aim your move, take the time to aim and stop make the brush.
    Use your dart, you can spot all target take always the good way and flank all time.
    Infi tsar is really nice infi soap too, trap is also really powerful in all case.

    If guy just stop using the noob smg the weapon dedicated to have one easy kill without aiming and die after that on cqc on a reload.
    You can engage with more range and be more efficient with mid range weapon silencer, and destroy entire squad in a big running gag and they never know from where they are shoot.
    It's just people not want to aim just want to brush and after that just cry for ha nerf because they give her the time to activate shield.

    Or cry my invisbility is not perfect, true is not perfect specially when you come on cqc .....
    When they have tool to handle all fight.

    On beta they try infi pump and it was a really bad idea after they introduce smg who near same ttk, but the fact this weapon are a big mistake people don't undestand infi was not dedicated to do that.

    The power of infi is long mid range accurate weapon when you can use you invisibility where dart can give you position to choose the right spot.
    When you have the better ttk with headshot and guy can react because they have lack of accuracy.
    Smg and pump are for light they have the tool and the speed to use that efficiently.


    There is only one complaint you can do is improve stalker invisibility with perfect invisibility when they not move because in this case the tool is inappropriate with the job other are just stupid.
  15. MarkAntony

    1. No. He makes wrong statements. pure and simple. you can do as well as infil with SMG as you can with LA. there is no opinion there.
    2. Except it isn't random. at all... and that mentality will keep you from getting better.
    3.Except it's simply that YOU can make it work better with LA.
    4. But the infiltrator CAN fight well at all ranges. And it's not even me who I am talking about. I'm not even that good at short range compared to other infils.(this applies to all classes for me though) But since they can do well it means that it's doable.
    5. It is very apparent that you don't. Otherwise you wouldn't complain that Infils can't do well in short range. And I keep stating the obvius because you make it very obvious you don't know anything.
    6. No There are way better ones who taught me a lot. But at least I took the time to learn...
    7. No. your posts (the ones before you got this unnatural fixation on my "thing") show very clearly that you are not.
    8. It is not a bad mechanic. that is the point. it adds challenge, and here comes the important part, for balance.

    now if you are done fixating on my sexuality please: L2P
  16. Corezer

    in a world of map hack users (anyone playing in a base where there is an infiltrator with motion spotter) along with proximity radar, recon darts, and scout radar, calling cloaking an underperformer, and saying that Light Assault (a class which even after investing in sensor shield 4 will pop up quite often) is displaying ignorance of the state of the game for ALL other classes. Even the no-cloak bug affected your entire body and not just your head or gun, you would still have greater stealth potential than a Light Assault...

    SMG infiltrators are fully capable of fighting on the front line when equipping Nanoweave 5 and an SMG, especially on NC with either the cyclone or the tempest. Their motion spotters or recon darts are welcome with any squad performing a hold, their grenade is the only offensive grenade left that goes through cover/walls to strip shields and abilities, while disorienting vision of anyone caught in LoS of the blast, heck IT EVEN SOLVES THE PROBLEM OF SPAWN ROOM WARRIORS (by canceling their last second redeploy) which is unprecedented! All this while also having a fast enough fuse to also be used to counter enemy crashes, even Max units have to deal with the loss of reticle while their pocket engineers are softened nicely. Their cloak counters enemy motion spotters planted before the breach, enemy spotting during the push up (nothing else in the game does this BTW, another exclusive feature). They also hack terminals in bases with one out of spawn which is the only way to resupply grenades/utilities outside of hoofing it all the way back to sunderer/redeploying, they hack base turrets and can typically destroy at least 2 more before another infiltrator or someone with both their bricks handy comes along to take care of it, which allows your allies to move up.

    And vehicle hacking is coming, but you still think the class is weak... Mark is right, L2P
  17. Littlewhitehilt

    Mark since you are so zealous. Giving a man a crutch of steel does not make for another leg. I am wanting to give him either his leg or at minimum a prosthetic. This analogy is aimed at the infiltrator in terms of health to the class. I am wanting to develop a healthier infiltrator. I am not looking to find ways to abuse the very powerful emps and motion spotters in order to make up for shortcomings. I want the infiltrator to find a good spot in squad and solo play. Real time motion tracking is too strong. Emps with instant blast radius is too strong. I am trying to propel the game we like so much into a better direction. Trading those two nerfs as you call them for some health and a NEW TOOL for squad or solo play is more likely to be healthier for the game. Infiltrators need to be able to perform without it having an over performing pieces of a kit to make up for a non functional mechanic. What I am suggesting at minimum is the following;
    Give emps a fuse.
    Make motion spotters pulse. Map hacks are anti fun. They cause dependency in new players.
    Give infiltrators a tool to deal with maxes and vehicles.
    Make decoy grenades useful; imitate firing squad
    Match infiltrator hit points to its competitor the light assault.
    Hacking needs more utility e.g vehicle hacking.
    Sniping and or long ranged shots needs to have scaling experience rather then the requirement of 70 meters.
    Hacking needs more exp.
    Base turrets may need to be upgraded/reformatted they take time to get up and are the primary defense for defense ( supposed to be) to defend against tanks shelling bases.

    Light assaults are more likely to get to a flank quicker. They are better at infiltrating then the infiltrator because of mobility. If you must breach into a room without being able to hit a flank a max or heavy will do it better. A room full of a squad or more will be more likely compromised by the kits of the assault classes. Cloaking around on the current infiltrator will simply lower your kill pressure in CQC. Three reasons; Cloak is highly visible sub 30 meters, depending on graphics. Cloak causes a delay when you fire. Lower health pool with an ineffective escape that renders you incapable of returning fire.

    I am looking for these methods to find a way to stop the low new player retention from leaving. Many of the newer players flock to the traditional image of the " recon" class. Improving the quality of this class is bound to be a good direction for Planetside 2. So please look at charts and graphs rather then assuming that this is a QQ thread because of my lack of personal skill. Your claims are still based on here say and as a returning beta player I am disgusted at the state of Planetside 2. Infiltrator will not be the only class I will open threads for. I only will focus on this because I would like a quality change for infiltrator in terms of health of the game.
  18. Fry_Poncho

    So you want an invisible class with long range OHK, anti max/vehicles, AND same hitpoints as LA? (which mind you, is the same as every other class minus MAX) Sounds totally balanced to me. Infil is perfectly balanced. The Devs are working on a primary ANTI MATERIEL rifle. (not anti tank) Additionaly, Infils can perform admirably at ANY range, heck, with a bolt action i have taken dowm more than a few harassers. Im sorry for you, but these arent good ideas. Im siding with Corezer, Mark, and breejee.
  19. Littlewhitehilt

    Except the class is not invisible. It is not the only class that can one hit kill. Yes I want it to have limited AV at least be able to ping a max for about 1/4th hitpoints which is not c4 or a rocket/ mine. I want such av to be fun balanced and acceptable to the community. This takes development that should be assisted by the players. As mentioned above this is open discussion. I appreciate counter argument but also please present your own suggestions. If infantry play were so amazing then where is our player retention?
  20. Fry_Poncho

    If you want anti-max, just use a bolt action and some creative positioning. Doing this will net some max kills.'

    But, you do make some valid points. My fear is that if we get all th good stuff, (which would be nice) the other, "less privileged"classes would complain and we would get nerfed into oblivion.