Ima do a Zizoubaba and just keep commenting and starting threads today. This is an excert taken from a thread put in the wrong category, so bear with me. Before you comment, just read it and think about it, then assault me. "I, for one, think this is an idea. If every class costed nanites, not a lot, it would be very important to not die. The team without medics is the team that loses. If that is the case, there should also be an increased revive timer, to balance that out. It would honestly benefit every class, I think. If a sniper takes someone down, it matters more that they die. If you kill the driver of a vehicle and they gotta use more nanites to spawn, you have done something to stop them. If someone repeatedly comes back with C4 to blow up your sundy and you take them down twice, they won't be able to respawn for a minute until they get their nanites back. Players will have to play safer. I honestly think they should put this idea on the test server and see how it plays out. Take feedback into consideration for the idea, but don't base it all on that. If it works out better than the regular game, add it in. If players get mad and upset because it isn't the way things were before, they can take their leave, or maybe balance it out "What do you think? Stupid idea? Good idea? I think, whether or not it is a good idea or not, we should try it. See how it works. Imagine a game where everyone had one life, but you could be revived at any time. I think everyone would play it like real life, minus the stuff you can't do in real life. I think it'd be fun, trying not to die when someone is trying to shoot you 24/7. Plus, it'd be pretty easy to see who is a hacker, or maybe who is just a legend, but that is besides the point. We should try this idea on the test server, run some numbers, some playthroughs, and see if, for the most part, the community is OK with it. It'll make some people happy, some people mad, some people leave, and some people come back, but it should be tried.