[Suggestion] Increased AI mine capacity (not max deployable tho)

Discussion in 'Engineer' started by MaDiv, Sep 2, 2016.

  1. MaDiv

    Without much chit-chat, imo the capacity of max. 3 AI mines vs. 5 AT with each using the pouch is a bit meh. I mean, I lose the ability to use medkits and faster shield-recoverage/nanowave so it doesn't really pay up the loss imo.

    One could counter that every battlefield would be a minefield then, but that's why we have EMP nades, EOD, Flak and a head on top our neck to check entries in order to not have a mindblowing experience (punny, eh? No? Ok.). in addition, the 3 mines max-capacity would stay, so the regular amount of mines (taken the buff wouldn't increase the overall usage of mines) would pretty much stay the same, only the duration of how long engies are able to secure startegical spots would be increased.

    In fact, using the mine pouch would be a more viable option for attacks now, so in case you play engi, you can simply stay longer on the field and don't need to run back to the sundy every time one EMPs, shoots or eats your mines.

    Thoughts?