In game comms cutting out more than they used to

Discussion in 'Player Support' started by MykeMichail, Oct 26, 2013.

  1. MykeMichail

    Playing on Briggs, I'm finding my in game comms are regularly cutting out, or becoming 'fragmented' (like I'm opening and closing my mic whilst talking).

    I used to be able to play for several hours before any issues occured, now it can be minutes, or immediately after logging in.

    Anyone else having this issue or have any ideas on how to fix it?

    More noticeable since last update...

    Also the Briggs Server has issues that the other servers don't suffer from...

    Mass Group disconnects (drops 5-10 people (and I am just using outfit numbers) time to time).
    Poor chat.
    HIT DETECTION O.O I had better hit detection on Matherson.
    And more.... But hey its our only server, so we have to live with it -.-
  3. MykeMichail

    It wouldn't surprise me if the Briggs server hardware isn't up to the standard of other servers.

    Consider that hosting space in Australia is generally more expensive than in other countries, and that SOE probably doesn't expect to make as much revenue from Briggs as it does for other servers, I'm doubtful that they would've run their servers off equal hardware globally.