If you could remove one thing...

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Dieter Perras, Sep 23, 2014.

  1. Moonheart

    Oh come on... most of those things have been explained "why" again and again since months on this forum...

    Ok, for flashlights on secondary weapons:

    Stalker cloak is a great addition to the infiltrator class, since it's the first version of the cloak that really helps to "infiltrate", but it currently fails often to have a real incidence on the battlefield. Your most (or only?) useful move is to act as a decoy by poking people aside from the main battle to draw their attention by a few assassinations, and you can be a good one sometimes... but it is severly hindered by the fact that any guy with little common sense will understand that it takes only one thing to counter you: a flashlight on a pistol.
    Flashlights are basicaly so efficient to counter the stalker cloak that the only ways for a stalker to survive one is either blind luck were the guy look turns it everywhere except where you are hidden, or run far away when you see it coming...

    ... however, how can you run away when you can't see it coming at all? Flashlights are not even a real drawback to global offensive power when slotted on a pistol, and requiers a single key to activate suddently, with no warning at all, and thus no time to react.
    Flashlights on primaries are already damn too efficient for the threat stalkers realy are.... but flashlights on pistols are litteraly "I win" keys against any stalker.

    If it existed an pistol attachment which make you killed for sure as soon someone switch on their secondary in your vicinity, how would you feel toward it yourself?
    • Up x 1
  2. t31os

    Ironic that you should say that, then go straight ahead make that very same mistake yourself.

    If you're going to point out the failure of others, it's usually ideal to do it whilst not making the very mistake you're criticizing.
  3. Bindlestiff

    Air, because the fun police always turn up to spoil everyone elses enjoyment.
  4. cruczi


    I didn't fail at answering the OP, because that wasn't something I attempted to do in the first place, so I don't really see where you're coming from. The people I quoted attempted to answer the OP, but failed.
  5. cruczi

    And why?
  6. Maljas23

    PPA, cause the skill requirement for it is just way too high.
  7. t31os

    It's a matter of interpretation, i think some of the answers you quoted did in fact answer the question asked, where your post didn't even attempt to answer the question, thus making any comments you made off-topic(as are mine now to - i should know better really). What was the purpose of your post? I don't know where you're coming from either pal..
  8. Rovertoo

    I vote just making stalker cloak way more useable than it currently is. Little ability time on top of no primary and slow recharge rate s rough. All they need to do is make is so you have a little more cloak juice and the cloak doesn't deplete (or charge) while crouch-walking. That way flashlights would be used to counter a viable infiltrator strategy instead of a non-viable trick that some people try occasionally for fun.



    And oh yeah, I'd remove MAX revives. That way killing one during a rush would actually mean something, and feel like an accomplishment. Right now killing the gigantic, terrifying, metal robot death machine is only a minor inconvenience to the enemy team. (I think this would also warrant the power they have right now. Some people want their power nerfed instead, but I think battlesuits should be scary. So yeah. No revives are the solution I like)
  9. cruczi


    None of the answers quoted answered the question "and why". I don't see how you can disagree with that, it's clear as day if you simply read the replies I quoted. Everyone simply stated what they wanted removed, not why.

    The purpose of my post was to point out that people failed to answer the OP (as such, it was completely on topic). How it's even possible you're confused about the purpose of my post is beyond me
  10. NinjaTurtle

  11. Ol' Brownfists

    I'd be with this, but a few things would have to happen before this would make sense. First of all, the rocket pods would need buffed significantly to allow for viable high speed strafing. Second, for the sake of teamwork, introduce some kind of deployable marker for pilots to converge on for a run. Third, do something with the Valkyrie to make it the 'go to' on station weapons platform, but it would definitely need to be physically weak requiring for sensible use.

    I think that's reasonable enough.
  12. JonboyX

  13. Demigan

    I would remove the ability to check you K/D during gameplay.

    The game shouldn't revolve around having a good K/D, it sets people to farming, which reduces the KD of the people farmed, who will then try to recouperate their KD by farming... it's a vicious circle which promotes spawncamping, spawnwarriors (they are caused by eachother), and sitting on a hill racking up kills.
    I would much prefer people to fearlessly rampage out of the spawnroom, fighting to their last bit to try and get the point back. Who cares if you suicide 6 times if you manage to win the battle? It would make things much more interesting... I heard that in the beta KD wasn't visible and nobody cared about it.
  14. t31os

    It was a two part question, just because it wasn't answered fully doesn't mean that it wasn't answered at all.

    As to the *why*, i think there's enough information on the items i listed throughout the forum already(as others have pointed out).

    I'm confused because, as i've pointed out, people have answered the question, whether those answers are satisfactory in your mind is rather irrelevant, seeing as you weren't the person asking the question to begin with. If you want to start you own topic where you make stricter stipulations about how to the answer question being asked, go right ahead bud..
  15. y3ivan

    infantry... them whines are turning it to infantryside
  16. Bindlestiff

    See my edit.
  17. EnsignPistol

    Aircraft. The current implementation is just too sloppy. A very high skill floor that overcoming rewards with access to premium agricultural equipment for lack of anything more constructive to do, with the rare exception of a timely Galaxy drop. It's impossible to design a satisfying combined arms game around something so esoteric. Park 'em in the hangars for a while and think of how to do it right.
  18. cruczi

    Obviously, I meant it wasn't answered fully. If you're going to answer a question, why answer it only partially? Might as well not answer at all in my opinion. If you're conducting a survey, you discard answers where only some of the questions were answered.

    Just because there's information on them doesn't explain why a particular person wants it removed. People can have different reasons for the same requests.
    No thanks
  19. AlCohonez

    Vehicle (especially air) third-person view.

    Would make the game more fun and immersive when using vehicles, it would be also harder to spot infantry and cockpit view would be used more often. I use the third-view because there are obvious benefits in terms situational awareness, not because I find it fun.
  20. FocusLight

    The ability of whiners to whine.

    Wants to reverse all nerfs ever.

    Wants to nerf Heavies and remove MAX'es completely.

    Hypocrite.